MIGHT AND MAGIC 8 Reviewed by Stefan Herber "Here we go again" was my first impression. 3DO have been heavily criticised for this game as it uses the same engine as the last two in this series and the tweaks have been very minor. Someone in fact stated they had a nerve to release the same game three times! I don't think I can go that far though there are times when it feels that way (but read on)... I think this is an improvement over M&M7, which didn't seem to me to have a plot and consisted largely of nothing but combat. Here at least there is a central theme - some horrible person has arrived in town and messed up the elemental planes by creating a giant crystal, which spells the end of the world. Only you can save the day. I must pre-empt things by stating that the ending does not consist of a fight against this person - the game isn't that predictable. Effectively though you discover that all the elemental lords have been imprisoned and it's up to you to release them. As they are on a different plane you can't do this till near the end. Of course there are dozens of side missions, all manner of skills to be learnt and beasties of various toughness to exterminate. The problem with the recent M&M games has been the difficulty of combat. I am pleased to say that combat can be turn based which I much prefer when you have a multi-skilled party; it allows time to cast spells, heal your members etc. It is nice to have the other option for dealing with weak opponents, but it takes a good deal of time before that becomes relevant. However in MM8 there is a very sneaky way to get a powerful dragon sidekick early on, which makes life very easy. Equally if you wish very powerful allies can also be recruited after succeeding in certain missions; I didn't take advantage of this and stuck with my first party. I also never used the invisible spells, which would probably reduce the length of the game by about a third. What's new? Well you only create one character and recruit the rest from your travels or by hiring them in an inn in one of the main towns. There are a few new categories - dragon and vampire. The dragon is a fierce fighter and invaluable; from the net it appeared that the vampire has not been well implemented so I never tried that. The spells are pretty much what you remember from all the other incarnations of this series and as usual you develop skill points by fulfilling missions and carnage. Trainers are scattered around the globe to advance you to expert / master / grandmaster in your chosen fields. Alchemy is more important than before as you can brew potions that advance your stats by 50 points permanently. But really - yes it is the same game re-released three times. I enjoyed it but it really is time for someone to think long and hard about the next instalment. - o -