Morrowind FAQ version 1.5 by Gavin "kathode" Carter (Part 1) (kathode@themasquerade.org) Submitted with permission by Dave Booth. This document has been compiled from information revealed about the game through various interviews and previews, and postings on the Elder Scrolls message boards (http://www.elderscrolls.com/cgi-bin/Ultimate.cgi). Its purpose is to introduce people to the features of the game, and give an overview of what to expect, as well as be an up-to-date list of what general knowledge is known about the game... It is not meant to be a tutorial for any part of the game, nor is it meant to replace the game manual. If you have further questions about the game, visit the messageboard, and post your questions there. If Bethesda staff don't respond directly to your questions, then one of the many frequent visitors to the messageboard likely will. As with any description about a work in progress, the information discussed within is subject to change, and could be inaccurate or incomplete. The mention of or reference to any company or product in this document should not be viewed as a challenge to the trademark or copyright concerned. About this FAQ: This document has been compiled by Gavin Carter (kathode@themasquerade.org) for those who frequent the messageboards and "Destination: Morrowind" (http://morrowind.telefragged.com). Any corrections or additions can be forwarded to me, and appropriate changes will be made. kathode is the webmaster of "Destination: Morrowind". He also is a pre-medical student at the University of Arkansas (http://www.uark.edu), and works part time as an iHTML commercial web designer. You can always find the latest version of this FAQ at "Destination: Morrowind". Section 1: The Elder Scrolls 1.1 What are the Elder Scrolls games? The Elder Scrolls are a series of CRPGs set in the world of Tamriel. The Elder Scrolls series basically introduced the idea of non-linearity to the gaming world. The first game in the series was Arena, winning several RPG of the year awards for its innovative design. Following Arena was Daggerfall, which expanded upon the base of Arena in virtually every way. Daggerfall had one of the largest worlds of any computer game to date. It also offered unparalleled free-form design, a non-linear quest, and tons of customization options. Two non-RPG spin offs included Battlespire and the 3rd-person action/adventure game Redguard. Morrowind is the third game in the direct line of Elder Scrolls titles. 1.2 What are the features that are hallmarks of the Elder Scrolls games? The first and foremost is non-linearity. Allowing the players to do what they want when they want. The goal of every Elder Scrolls game has been to create the experience of a pen & paper RPG on the computer, where a player is only limited by his or her imagination. The next, falling right alongside non-linearity, is detail. The worlds in the Elder Scrolls series are some of the most detailed in the industry, complete with histories, multiple cultures, and varied locales. This allows the player to feel as though their character is really a dynamic part of that world. There are always major quests in Elder Scroll games, but they are always able to be ignored. The primary goal is to simply allow the player to explore, roleplay, and be immersed in a grand, detailed environment. 1.3 Tell me about Morrowind, where the game takes place. Morrowind is the province of the Dunmer, or dark elves, in the world of Tamriel. The major part of Morrowind is a very large island called Vvardenfell, where the game takes place. The island is huge, and has many different terrains. However, the stand-out feature of the island is the volcano of Dagoth-Ur. In the early history of Tamriel, the water around the island, combined with the intimidation of the volcano effectively separated the island from the mainland, allowing the Dunmer to develop separate from the other Tamriel races. Around 400 years prior to the time of Morrowind (the game), the Empire of the mainland took over the province of Morrowind. Morrowind also suffers from its own internal power struggles. The five great Ruling Houses are in a constant power struggle with one another. To complicate matters is the obscure Dunmer religion known as the Tribunal. To an outsider, the Tribunal priesthood is where the true power of Morrowind lies. Other powers will almost certainly show their faces over the course of the game. 1.4 Why are the Dunmer so dark skinned and red-eyed? And why do they wear those gas-mask looking things? The Dunmer are perfectly adapted to their harsh volcanic environment. The volcano spews out great amounts of ash from time to time, blanketing the island. The odd headgear are not gas-masks per se, but rather simple coverings. As stated in the Pocket Guide to the Empire included with Redguard, "While this makes for an outlandish appearance, the traveler will understand the utility of these garments the first time he is caught out of doors in one of the frequent ash storms without such protection". 1.5 What are the general dispositions of the Dunmer to the other races of Tamriel? The Dunmer are proud and harsh to the highest degree. So far, that they often take members of other races, including the humans, as slaves. 1.6 Isn't the volcano a danger to life on the island? The volcano has not experienced a full-scale eruption for thousands of years. However, a previous eruption is purported to have destroyed a civilization of Dwarves inhabiting the island. The volcano has its rumblings, but the populace doesn't seem to mind all that much. 1.7 Does Morrowind have it's own king? Straight from designer Ken Rolston: "The Empire has revived an archaic titular "king" from early Chimer traditions of a "high chief of the clans," like the High Elven High King. This replaces the "military governor" of the early years of the occupation. The titular king is descended in line from Hlaalu Brevur, and he and his "court" are generally despised by natives. King Hlaalu Athyn Llethan resides in Castle Mournhold in the city of Narsis [on mainland Morrowind]." 1.8 Will Vvardenfell (and by extension the game) feature races other than the Dunmer? Yes. When the empire took over Morrowind (the province) 400 years prior to game time, the island of Vvardenfell was opened to general civilization. Newer settlements feature just as many outsider faces as Dunmer faces. 1.9 Where can I go for more information on the history of the game world? I would recommend Xanathar's Library (http://m0use.net/xanathar/), a site featuring basically all the background info to all of the Elder Scroll series. All of the background info presented here was garnered from that site. 1.10 Where can I go for more information on the game? For continuing coverage over the development of Morrowind, there exist a number of reputable fansites. Destination: Morrowind (http://morrowind.telefragged.com), TESGurus.net (http://www.tesgurus.net), and any of the http://www.m0use.net sites in addition to the Official Elderscrolls.com site (http://www.elderscrolls.com) are all good sources of news. Bethesda generally releases screenshots to outside media sources before giving them to fansites or posting them on their own site, so also check out generic gaming news sites such as VoodooExtreme (http://www.voodooextreme.com), Blue's News (http://www.bluesnews.com), Telefragged http://www.telefragged.com), and RPGVault(http://www.rpgvault.com) @~To be continued - o -