THEME PARK WORLD Bullfrog/Electronic Arts Reviewed by Carolyn Brown Win95 P200MMX 32Mb Ram Last year a friend very kindly lent me her copy of 'Roller Coaster Tycoon', which I really enjoyed. I was debating whether to buy it, but as I had already played it I felt I wanted something a bit different, but on the same lines, so when I saw Theme Park World in PC World for a bargain price, I thought 'just the thing'. Sadly, it didn't quite live up to my hopes. You start out with a choice of two parks to develop - Halloween World or Lost Kingdom, a 'jungly' kind of theme. I chose the latter to start, and was looking forward to placing attractive walkways and realistic plants, water etc., just like you could in RCT. Well, I was quickly disillusioned. The graphics are bright and rather childish, and bear no resemblance whatsoever to reality. The parks are all on one level (which I didn't mind too much), but there is no choice of paving for the paths, and the scenery you can add is rather unimpressive, and doesn't really help beautify the park much. In RCT, if you wanted, you could plan a whole garden area, complete with water feature, trees and seating, but TPW has nothing like that. There are no lamps, no seats or railings, no realistic plants or trees. The punters do seem to be of different sexes, though, whereas in RCT they were all little blokes, but apart from that, there isn't a great deal going for them. I used to love it in RCT when they would sit down to read their maps, eat ice-cream and pizza, or drink from their cans. With TPW, they don't do anything like that - they just wander around. Their balloons come in different colours, though, and each park has a costume shop, from which patrons emerge wearing a new outfit depending on the theme of the park. Unfortunately, you can't pick one person and name him, and follow him around as you could in RCT. Nor can you listen to individual comments. There is online help from a strange-looking character who talks with a Scottish accent. His remarks are amusing at first, but quickly pall after you have heard them a few dozen times. Fortunately you can switch him off. The rides are much as you would expect, all designed to mesh with the theme of the park you are in. You research them as you go along, the more cash you invest in research the quicker you develop new attractions. These are quite fun, and one bonus is that you can actually try out your rides, if you feel so inclined. I do get the impression that there are maybe more rides available than with RCT, but I can't really be sure of that. By the way, there are no pre-made 'coasters - you have to construct your own, but that is easy as the parks are all on the one level. You can also use a camera mode which allows you to 'walk' around the park, which is a novelty for a short time. Oh yes, you can also hire and fire staff of course. What incentives are there? The aim is to win 'golden tickets'. When you have enough, you are allowed to place a ride which you haven't had to pay to research, and when you have even more tickets, you get golden keys to the other two parks 'Wonderland' and 'Space'. The trouble is, it is all too easy to win the tickets, and you have your keys in no time at all. There is not much depth to the game, and no real challenge, or if there is, I couldn't find it. It merely felt like a somewhat 'dumbed-down' version of the original 'Theme Park', which was far more challenging. Final verdict - It's OK, if you can put up with the rather silly graphics, and the fact that the gameplay isn't at all challenging. It will certainly give you a bit of fun for a limited period. - o -