Enhanced (On SynTax disk 934 and on this issue's disk) Reviewed By Nick Edmunds We've all done it at some time or other, been short of a couple of bob and signed up for medical experiments without checking the small print. You need the cash and it's indoor work with no heavy lifting: what's the worst that can happen? Being paid to take drugs is a plan with no flaws as far as I can see. It's certainly put food on our table before now and I've never needed a haircut since. Well now a team calling themselves Sophistichaos have written a Tads game along the same lines. "Excellent", I said to myself, "perhaps it will help fill-in some of the blanks in my memory". My retention span really is appalling, I'm sure they brainwash you at these places. As the game begins you find yourself "trying to survive another day in the big city with no money, no job and no hope." (Now that bit does sound familiar to me, but not in a good way. Why can I only remember the things I want to forget?). When quite by chance you happen to see a sign: "Volunteers needed for military research project", which even I'm probably not stupid enough to fall for, although it does sound slightly more interesting than the sort of medical experiments I took part in. The rather long introductory text narrates our enrolment in the project and we are led down a lot of white painted corridors to awaken some time later feeling curiously aware. This is, of course, because we are now cybernetically enhanced by our new prototype military implant which, it has to be said, works particularly well considering it's still in Beta. The implant itself provides information on our environment and enables interaction with other hardware, effectively turning us into a sort of bargain basement Borg. All together an excellent piece of kit that I shall personally be signing up for as soon as release 2.0 becomes available. On commencing the research project the object of the game isn't immediately apparent. One would assume we are to complete the project successfully, but soon it appears that our sole purpose is to escape. Which of course begs the question: "If we're only in it for the money, then why try to escape before the project is complete?" A few wrong moves and you soon realise why you need out - the implant will be removed at the end of the project, but it cannot be removed without serious damage to your person. You just can't trust these secret military experiment scientist types one little bit. However, you have to die a few times in order to discover this and that's my major criticism of Enhanced. It's the sort of game where you learn the correct action by trying a few alternatives rather than being able to deduce what should be done from the information available. This spoils what is otherwise a great game by making your discoveries unsatisfying. While the whole thing smacks of one of those 50's behavioural psychology experiments, the clich‚d nature of the secret military installation, manned by a stereotypically stupid security guard is exactly the setting you need for fighting the system like a technically savvy Robin Hood. But don't be put off by the thought of all this technological gadgetry. The technical nature of the theme means that Enhanced contains terminology, jokes and concepts related to the genre, but they require little more than a basic understanding of computing and are generally straightforward to pick up, so you don't need to be a sys. admin. to get the gist of what's happening. I had a few word-hunt fights with the parser and there were a few awkward syntax requirements, e.g. "connect to connector", but to some extent that's part of the fun of the fair and these really are minor niggles as Enhanced is an intriguing idea, competently written. Overall a compact and enjoyable romp through the twisted world of B movie sci-fi conspiracy theory. Which I'm sure will give many others like myself a chance to relive those glory days when we were in employment that small rodents chose to snub. Enhanced is apparently the first part of the Cyberventure trilogy and the overall feel of the game has a definite cyberpunk style about it which I found quite appealing. As such I'd be interested to play the promised sequel, "Sensorer", particularly now our protagonist has escaped into the wild with the military implant still intact. There's got to be scope for some serious cyber-shenanigans there. @~The solution will be in Issue 73. - o -