CRUISE FOR A CORPSE A golden oldie from Delphine/US Gold NOTE: You 'score' by gradually solving the various clues. As each clue is unravelled, so that the clock advances by ten minutes. The game time commences at 8:00am and all clues are collected by 6:30pm. As you collect the relevant facts, so the number of question options increases as you talk to people....you must use this facility to its full advantage! To avoid undue (and frustrating!) walking about, you should use the 'Map' facility where possible to move between locations speedily. The story begins at 8:00am in Niklos Karaboudjan's office. Find the note next to the ashtray. TAKE NOTE. UNFOLD NOTE. READ NOTE. [8:10am]. SHOW NOTE TO BARTENDER in the Bar [8:20am]. READ PRAYER BOOK. TAKE LETTER. READ LETTER. SPEAK TO TOM in the Smoking Lounge. [8:30am]. Go to Father Fabiani's cabin. At the left-hand nightstand.....PULL CASE. OPEN CASE. SEARCH CASE. [8:40am]. Go to Daphne and Suzanne's cabin. SPEAK TO JULIO. [8:50am]. Go to the Toilets on the Main Deck on the Port side. TAKE SOAP OFF SINK. Go to the Upper Deck. SPEAK TO SUZANNE. [9:20AM]. Go to the Smoking Lounge. FIND PAPER UNDER CHAIR. TAKE PAPER. [9:30pm]. EXAMINE RECEIPT. Go to the Upper Deck. SPEAK TO SUZANNE for some new information. Go to Tom's cabin. SPEAK TO TOM. Go to Julio and Raoul's cabin. SPEAK TO JULIO. [9:50am]. Go to the Upper Deck. SPEAK TO FABIANI. [10:00am]. Go to Julio and Raoul's cabin. FIND KEY ON CARPET. TAKE KEY. [10:10am]. Go to Niklos Karaboudjan's office. INSERT KEY INTO LOCK ON ROLL TOP DESK. TAKE THANK-YOU NOTE. [10:20am]. READ THANK-YOU NOTE. OPEN JEWEL CASE. EXAMINE CLASP. [10:30am]. Go to the Dining Room. OPEN DRAWER. EXAMINE DRAWER. TAKE ENGAGEMENT INVITATIONS. [10:40am]. Walk down along the Main Deck on the Port side. You will see Tom and Rebecca on the Upper Deck. [10:50am]. Go to Fabiani's cabin. SPEAK TO FABIANI. [11:00am]. Go to Julio and Raoul's Cabin. SPEAK TO JULIO. [11.10am]. Go to the Laundry Room. READ SIGNS ON WALL. EXAMINE GUEST'S LAUNDRY BASKET. FIND BATHROBE. EXAMINE BATHROBE. FIND NECKLACE. [11:20am]. Go to the Rear Hall. SPEAK TO DICK. [11:40am]. Go to the Smoking Lounge. SPEAK TO TOM for some new information. Go to Fabiani's cabin. SPEAK TO FABIANI for some new information. Go to Daphne and Suzanne's cabin. SEARCH THE WARDROBE on the LEFT SIDE. FIND COSMETIC CASE. TAKE PRESCRIPTION. [11:50am]. READ PRESCRIPTION. Go the Bar and notice the counter. TAKE GLASS. TAKE WHISKEY. [12 noon]. Go to the Upper Deck. SPEAK TO SUZANNE. SPEAK TO SUZANNE AGAIN. GIVE DRINK TO SUZANNE. [12:10pm]. SPEAK TO SUZANNE. She will now show you a letter. [12:20pm]. Go to the Smoking Lounge. SPEAK TO TOM for some new information. Go to Fabiani's cabin. SPEAK TO FABIANI. [12:30pm]. Walk FORWARD towards Rebecca's cabin. LOOK THROUGH PORTHOLE ABOVE FISHING NETS. [12:40pm]. Go to Suzanne and Daphne's cabin. SEARCH WARDROBE ON RIGHT. SEARCH PILE OF LAUNDRY. FIND ENVELOPE. TAKE ENVELOPE. EXAMINE ENVELOPE. [12:50pm]. Go to Rebecca's Cabin. SPEAK TO REBECCA for some new information. Go to the Upper Deck. SPEAK TO ROSE. [1:00pm]. Go to the Bar. SPEAK TO SUZANNE for some new information. Go to the Dining Room. SPEAK TO FABIANI for some new information. Go to Niklo's office. SPEAK TO HECTOR for some new information. Go to Daphne and Suzanne's cabin. SPEAK TO DAPHNE. [1:10pm]. Go to the Rear Hall. SPEAK TO DICK for some new information. Go to the Dining Room. SPEAK TO FABIANI. ASK ABOUT AGNES'S SON. [1:20pm]. Go to the Laundry. SEARCH POT. TAKE KEY. EXAMINE KEY. Go to Fabiani's cabin. SEARCH FABIANI'S WARDROBE. Under the cassocks....FIND POCKET WATCH on floor. TAKE WATCH. EXAMINE WATCH. [1:30pm]. Go outside Fabiani's cabin. SPEAK TO JULIO. ASK ABOUT POCKET WATCH. [1:40pm]. Go to Niklo's office. SPEAK TO HECTOR. ASK HIM ABOUT FABIANI'S POKER GAME AND NIKLO'S AND FABIANI'S DISPUTE. [1:50pm]. Go to the Upper Deck. FIND BAG. SEARCH BAG. TAKE GUN ADVERTISEMENT. [2:00pm]. SPEAK TO ROSE. [2:10pm]. Go to Tom's cabin. OPEN WARDROBE. SEARCH SHEETS. FIND LETTER. CLOSE WARDROBE DOOR. READ LETTER. [2:20pm]. Go to the Upper Deck. Suzanne falls in the sea!! Go to RIGHT- HAND lifebelt. FLING. [2:50pm]. Suzanne is saved and shows you a letter from Agnes. [3:00pm]. Go to Daphne and Suzanne's cabin. You find that the cabin has been ransacked! [3:10pm]. CLOSE WARDROBE DOOR. There is a music box on the floor. OPEN MUSIC BOX. EXAMINE MUSIC BOX. INSERT SMALL KEY. BLOCK BALLERINA (just click on it). TURN KEY. TAKE LETTER. [3:30pm]. READ SHEET OF PAPER. Go to the Bar. WAIT for someone to call you from outside. [3:40pm]. Stand and watch the action. [3:50pm]. TAKE DAPHNE'S PURSE (on the floor behind Julio). Go to Daphne's cabin. SPEAK TO DAPHNE ABOUT SUZANNE for some new information and ASK ABOUT AGNES'S WILL. [4:00pm]. Exit Daphne's cabin. Walk around the Main Deck. Four characters will call you in to give you information ("Psst, Inspector"....etc). [4:10pm]. Go to the Rear Hall. SPEAK TO DICK. [4:20pm]. Go to Julio's cabin. STEP TO ONE SIDE. FIND NOTE ON THE FLOOR. EXAMINE NOTE. TAKE NOTE. [4:30pm]. Go to the Butler's cabin. Watch the action. [4:40pm]. Go to the Kitchen. TAKE CAN-OPENER from on top of the unit in the middle of the room. Go to the hatch in front of the sink. OPEN HATCH. Go down the hoist into the Hold. TAKE CROWBAR from the left-hand side by the crates. USE CROWBAR ON MIDDLE CRATE. EXAMINE (nothing suspicious). TAKE TIN. EXAMINE TIN. USE CAN-OPENER ON TIN. EXAMINE PLANK on the floor to the left of the large case. USE CROWBAR ON PLANK. Move to one side to see the hole. TAKE REEL OF FILM. [4:50pm]. Go to the Engine Room. EXAMINE SCREWDRIVER on top of the can at the side of the Butler's cabin. TAKE SCREWDRIVER. [5:00pm]. Go to the Smoking Lounge. PULL OUT PROJECTOR. EXAMINE PROJECTOR. PUT REEL OF FILM ON PROJECTOR. USE SCREWDRIVER ON SCREWS to remove the projector hood. OPERATE SWITCH. [5:10pm]. Go to the Rear Hall. Daphne gives you a letter from Suzanne. [5:20pm]. Go to Suzanne's cabin. EXAMINE SUZANNE'S BODY. [5:30pm]. Go to the Captain's cabin. TAKE BOOK (the THIRD book from the SECOND shelf). [5:40pm]. EXAMINE BOOK. OPEN BOOK. EXAMINE INSCRIPTION ('Incal'). Go to Niklo's Office. EXAMINE BOOKS (on the THIRD shelf). REARRANGE THE BOOKS TO SPELL 'INCAL' LEAVING THE FIRST SPACE BLANK. [5:50pm]. THROW SOAP THROUGH OPEN SECRET DOORWAY. [6:00pm]. ENTER THE SECRET ROOM. EXAMINE PUPPET. LOOK AT THE POSTER (Ostrovitch). SEARCH MAFIOSO. [6:10pm]. TAKE PUPPET. [6:20pm]. Go to the Smoking Lounge. SHOW PUPPET TO DAPHNE. [6:30pm]. The Captain now comes in to tell you that the ship is berthing. Everyone is called together. Raoul is to name the murderer!! Because of your own powers of deduction, the choice is yours. The game will only finish with the RIGHT choice. When all the suspects have gathered, place the arrow on the suspect of your choice ... QHBGZQC!! (reveal by moving one letter forward and abbreviate it!) AND THAT, AS THEY SAY, IS IT!!!! (Final note: To gain maximum entertainment from this game, experiment with all objects, places and people before setting out to solve the crime!) - o -