BLACKSTONE CHRONICLES (An Adventure in Terror) Published by Legend - Mindscape Played by Peter Clark on P.C. This game is based on a book written by John Saul. I must admit to never having read the book, which apparently started out as a six instalment serial novel. These instalments were later collected together into one trade paperback volume. In his letter, which forms the introduction to the game manual, he admits to being a fan of the original Zork games, so he must have something going for him. The game revolves around the old Asylum at Blackstone. This has been closed down as a mental hospital and is in the process of being turned into a Museum of Psychiatric History by the Blackstone Historical Society. It seems that something very sinister and evil took place while the building was in use as an asylum and the attempts at restoration have re-awakened some of the evil spirits within its walls. You are Oliver Metcalf, son of Malcolm Metcalf, the previous owner of the asylum and now deceased. Your father really wanted you to follow in his footsteps but you chose an alternative path. Now you are happily married with a small son. In order to persuade you to return to the asylum and continue with his evil work, the spirit of Malcolm has somehow kidnapped your son Josh and hidden him in a secret room somewhere within the old building. You have been given until dawn to find his whereabouts; otherwise your evil father will keep Josh in the asylum to take your place. The game is mouse controlled and is viewed from the first person perspective allowing you to turn through 360 degrees. I found that the game handled very well and the character movement was smooth and accurate. You begin in the main hall at the foot of a large staircase. At the top is a large oil painting of your father, Malcolm. Going up the stairs and clicking on the portrait initiates the opening sequence where Malcolm will set out the plot of the game. This I found very useful as some games that I have played leave you wondering what exactly your task is. The asylum is set out on several levels that are accessed by a lift. Unfortunately, on entering the lift, you discover that the control lever is missing. Your first task is therefore to find said lever. Luckily this is not difficult and you soon have access to all floors but not all of the rooms. You should find a set of keys for the entire building quite early on in the game but on examining them you are told that there are so many that you haven't a chance of knowing which key fits which lock. As you explore the building, you will be able to speak to many of the spirits of past occupants. Each one will have some information that will enable you to explore further into the game. Most of these characters will have to be interrogated several times. They will often be able to give you information where to use some of the keys. There is, therefore, much travelling to be done retracing your steps through the floors of the asylum many times. Towards the end of the game, Malcolm decides to throw a spanner in the works and remove the lift control handle again. This time there is no way of retrieving it. Luckily, there are other secret ways and passages to be found. At several places during your explorations you will encounter "Timed Sequences". These are places where something nasty happens and you are given a set number of moves to escape. The first is when you retrieve a cigarette lighter from a fire. Having taken the lighter, you suddenly find yourself transported to the Hydrotherapy Room and imprisoned in the Heat Box. Remain in there too long and you're dead meat. On another occasion, picking up a locket will get you straight into to an electric chair. If you fail to solve any of these timed sequence puzzles you will die but will then be offered several ways to continue. You can either return to the point immediately before the puzzle, given a clue to its solution or given the complete solution. I thought that this was quite a good way of allowing you more than one chance to getting out of trouble without having to go back to a saved game. In the final sequence, assuming that you get this far, you will find the secret room and corner the spirit of Malcolm. This is the last timed sequence and you will have to work out just where his spirit is hiding and use the appropriate object to destroy its hiding place. Unfortunately, as fast as you destroy one hiding place he will go to another until you trap him in his final lair in the........and send his spirit back to wherever computer game ghosts go to. You can then sit back and watch the closing scenes as everything ends happily for ever after.Maybe! I found the game very enjoyable with little to complain about. The atmosphere generated by the graphics and sound gave a spooky feel to the game as you progressed through it. Perhaps the puzzles were a little obvious in places but there were enough head scratching teasers to make the game interesting. Those people who like mathematical puzzles have not been forgotten, as there are several of these to occupy your time. One such problem involves a rather nasty iron maiden in the laboratory. All in all, I found this to be an enjoyable game and one that I wished could have gone on for a bit longer. Blackstone Chronicles is available in the shops now and I have seen it in Electronics Boutique for œ9.99. Minimum Specifications: - Pentium 166 - 32 MB RAM - Windows 95 or higher - 8 x CD Drive - 3D video card not needed - 200 MB hard drive space for installation - Direct X 6 compatible sound card. - o -