FINAL FANTASY VIII Reviewed by Stefan Herber Possibly the most successful RPG series on the Playstation, FF8 is the second in the series to be ported for PC. Despite many flaws I felt that FF7 was a marvellous game and despite knowing that all the characters were new I really looked forward to this. Sadly it's an also-ran. There are many good things in it but effectively the plot reads as follows - "loner" teenager Squall discovers by saving the world from an unbelievably nasty sorceress who wishes to bend time (no I don't know what that implies but it's not a nice thing apparently) that friends and love are necessary for happiness. No deep philosophy this time. Equally the characters are very shallow and a bit too "nice". It took me 100 hours to complete although I suspect one can do it in less by ignoring some of the optional side quests. About 40 of these hours are spent watching the same animated cut sequence as one uses the special powers allocated to you. The whole porting to PC is incredibly lazy - the "save" slots are separated into 2 groups each for a Playstation memory card; there's no way to load a saved game without restarting the game and as mentioned no way to bypass the cut scenes. Control as in its predecessor is keyboard (or joypad) only and very confusing. As for the random monster encounters the less said the better, although late in the game you can develop a power to minimise these. The graphics outside the FMV sequences are reminiscent of the early games in the "Monkey Island" series - i.e. they come up very poorly on PC. Magic cannot be bought - it has to be "drawn" from opponents in battle. The major use of magic is to strengthen your fighting ability by a method too complicated to detail here. The side quests seem to have been grafted on to the game as an afterthought - one of them involves seeking rare cards by winning them from opponents - and I eventually gave up on this. So is there anything positive? There must have been to compel me to finish it. In truth it's nice to have a story line where characters develop and aspects of their past which explain some of their behaviour come to light. But it's not the emotional tour de force that FF7 was. It should have been far better and would have been with a proper PC porting but the financial failure of both this and its predecessor in the PC market probably means that even less care will be taken with the next in the series, if we see it on the PC at all. If that doesn't materialise I doubt it will be an excuse to buy a Playstation unless it's a vast improvement on this. - o -