The Quest Walk-thru for Kingdom O' Magic - part 1 This document contains a step by step walk-thru for the 3 quests of the Kingdom O' Magic for those users who are at the point of confusion or insanity. These quests are : 1) The Good Old Fashioned Traditional Quest. 2) The Magnificent 7-11 Quest. 3) The Bizarre & Slightly Twisted Quest. Be sure to read very carefully. Depending on which character you select (Thidney or Shah-Ron) the action maybe different for a particular situation. It is not necessary to follow each step in the order it is listed but it is important to perform each step. To ensure a smooth completion of each quest it is recommended that you follow each step as listed. 1) The Good Old Fashioned Traditional Quest. There are TWO main things that need to be done: 1) Gain entrance to the Dwarvish Halls where the Dragon doth reside. 2) Find a way to kill the Dragon. For all thou Standard Questors here be the way to enter the Dragon's Domain. If you are Shah-Ron, you doth start this wondrous adventure in the Flake Town Square If you are Thidney, you doth start this wondrous adventure in the Flake Town Tavern Move to the 70's Costume Hire Shop You must choose the correct costume for the character you have assumed. Now you are correctly attired move to the 70's Disco as soon as it opens (nightfall). The correct costume allows you past the Bouncer and into the Disco. In the Disco is a dancing competition. You must win this competition to gain the Golden Platform Shoes. To win the Competition you will need help. The ideal help here is the Talisman O' Dancing. The only problem being that last week's winner the Disco King has possession of this wondrous item. To gain the Talisman O' Dancing you must pummel the Disco King's head in. This violent act must take place outside because you don't want to annoy the Bouncer! Each character has its own subtle, nay wily, process of relieving the Disco King of his prized possession: Shah-Ron - Dressed as she is, Shaz is clearly gagging for it. She speaks to the Disco King, and asks him to come outside for a Slipadichtomy and he unwisely follows her. Once outside, Shah-Ron can beat him to death and gain the super talisman o' dancing. Thidney - This is where Thidney's grotesque appearance is a definite plus. Thidney slides his slimy way over to the Disco King. Before Thidney can even sit down and engage the Disco King in a friendly conversation about how he would like to the borrow the Talisman for a princely wad O' cash the Disco King runs screaming and gibbering out of the Disco, dropping the Talisman in his hurry to escape the putrid figure that approaches him. Now you have the magical Talisman O' Dancing. Use the Talisman and all goes blank. You feel the presence of another being enter your head, it speaks to you: I am John Revolter, let your mind go free and your body will follow. You let go and sink into a spiralling hole in your mind. You eventually gain consciousness, you have won the dancing competition and have the Golden Platform shoes. Tales of your dancing prowess becomes stuff of bards' tales and legends. The Golden Platform shoes need to be given to Goliath the dwarf. Once he has the shoes he will disappear and go off to war. After about 10 minutes he will reappear. He will then show you how to get into the Dwarvish halls through the 'Secret Entrance'. He then tells you whether the dragon is in or not. (He is always in). If you enter the Halls whilst the Dragon is still there your character will immediately run outside. Go in for a second time and you will be incinerated. Now we need to kill the dragon. Go to Flake Town. Enter the Hair Salon At the Salon get the Brochure O' Sun, Sea & Tomfoolery from the table. Go and speak to the Granny in Flake Town. Get her to leave then take the Child-in-a-Cage. Move to the Ferry in Flake Town and pay the ferryman to take you across to Baker's Island. Enter the Baker's Hall. You are then attacked by Gingerbread Men. Release the Child-in-a-Cage, he will then consume all the Gingerbread Men and then leap into a chest. Enter the hall, locate the donuts and take them. Leave Baker's Isle and return to Flake Town proper. On the structurally insecure pier, give the donuts to the 70's policeman. The Policeman will greedily consume all the donuts, whilst gaining incredible amounts of weight. The Pier will break underneath his excessive weight and he will fall to a grisly rip-tide death. His sunglasses will fall onto the Pier. Pick up the Sunglasses. You now have the Trendai Glasses (mirrored). Now move from Flake Town to the Gorgon's Valley. At the start of the Valley is a statue of a Guy looking through a pair of binoculars at the Gorgon's Cave. If you are playing Thidney, then next to him is the Big Book O' Spells, take this. At the entrance to the Cave there are various statues of previous heroes attempting to enter the Gorgon's Cave. If you are playing Shah-Ron, on the ground next to one is the Dirty Great Axe, take this. There is a sword here. Take this too. Enter the Gorgon's Cave. When you go into the Gorgon's cave, your character will automatically wear the Trendai Glasses. The Gorgon will appear and stare at you with intent of turning you into stone. Your trusty Trendai Glasses will reflect the Gorgon's stare straight back at her and she will turn to stone. Your character removes the sunglasses. You now have full access to the Gorgon's Cave. In the cave is a Cooker. Use the Cooker and you will discover that it contains a small KOM action figure that looks just like the High Steward. You take this. Also in the cave is a bed with a statue of a man lying down with a cigarette in his hand. Next to him, on the floor is a paper bag. Pick up the paper bag. Leave the Gorgon's Valley and move to Backwoods. Find a smoking pair of spats. Look at the spats to get the security card. Also take the mobile phone and list of instructions from nearby. Move through De Lorean then Eastwood to Minar Tragedy. Go to the Inn and play Maze of Frustration. Play to win. When you complete the Maze game you will get the little Yellow Fellow himself. Go to the Bakers (in Minar Tragedy). Place your sword o' normalness in the Vat O' Dough. Wait a little and then take the weapon shaped French stick. Go on up to the palace, surrendering all your weapons to the guards. Go into the Throne room and break bread with the High Steward, thus revealing your weapon. Use this weapon to kill the Steward!! (The reason for killing the Steward was to clear reception on the Palantire later on - all will become clear). Clean up the remains of the steward with the paper bag. Place the Kingdom O' Magic Action Figure of the Steward on to the Throne, then leave. There are two ways to get to the west side of the map: From Minar Tragedy move back to De Lorean. From De Lorean move to the east side of Kalibre Pass. Go through Kalibre Pass - HA! lost some of your Health. Move to the Trolls' Cave and use the Brochure O' Sun, Sea & Tomfoolery on the Trolls. This turns them to stone. Get the Wedding List / Invitation List. Continue along the Great Western Road until you find an abandoned car. On the car is a Crank Handle. Take the Crank Handle. Go on to the Ferry and use the Crank Handle to move the Ferry across the River. Move to the Entrance of the Barrow Downs. Speak to Timmy the Dog. Leave when it becomes clear he will not let you pass. One day later, returning to the ferry, you see a poster that tells of a robbery on the Barrow Downs. When you get back to the downs, Timmy has been drugged. Take the drugged beef from his bowl. Move to the Entrance of Edam. Throw the Drugged Beef over the outer wall of Edam. This allows you to Enter the Town of Edam. Move to the Inn in Edam. Take a room out for the night. In doing so, you may see the register. Sign this and take it with you. The overnight stay will replenish your health. Once in the Inn move to the Airing Cupboard. In the Airing Cupboard is a Big Orange Cat - It is 'kin'ard! Defeat the Cat (all 9 lives) and take the White Sheet. Go to the Bedroom and look at the bed, then take the Hand Mirror. Go back to the reception of the Inn and take the Visitor's Book if you haven't already got it. Exit Edam and wear the white sheet. This disguises you as a Barrow Wight!!! Move inside the burial chamber. Dressed as a Wight, the Wight whose barrow this is will give you the wedding gift in a neighbourly gesture. After receiving this item (The Wedding Gift) move to the Entrance of Rivendull. At the Entrance of Rivendull the Wedding Gift and Invitation are checked by the Guard - This allows you in. Go and see Don Elrondo. He thanks you for the Wedding Gift for his Daughter and, after a brief chat, gives you the Hamster. But: If you happen to choose the wrong conversation option with Don Elrondo, you will be chucked out of his office. A new character called the Annoying Italian will appear. You will have to kill him (you will enjoy it) to regain access to Don Elrondo. Leave Rivendull Go back through Kalibre Pass - HA! lost some more of your health AGAIN. On this return trip remember to pick up the Ice. Return to De Lorean and go to the Hut Throne room. In De Lorean, blackmail the Queen about her reckless infidelity by mentioning the register and the hand-mirror. The Queen will then give you the bleach or a weapon or a spell (take the bleach). If you happen to have messed up the conversation previously with the Queen the bleach will have relocated (that's magic for you) to the shop in Minar Tragedy . This is true for all the items that can be lost due stupid conversational option choosing. Mind you this is only true for items of questing importance. If the item is not essential to the completion of the quest, then tough luck buckaroo you can never get it. Hahahahahahahahahaha. Talk to the King O' De Lorean and discover his hot beverage problem. Give him the Ice. The King will be most pleased and present you with the Big Wrench. Find Terrence (He could be anywhere) and give him the Yellow Fellow and he will give you the Magic Microphone. Return to Flake Town and give the Microphone to Elfis. He will now be able to speak and through the conversation he will gratefully give you tickets to a show. From the show, you will be given the plunger. From now on you need not use Kalibre Pass to access the west side of the map. Use the plunger on the blocked toilet at the back of the Moronica Tavern in Moronica Caves. Use the bleach in the toilet - this clears the Sewer Lake. Move through Moronica and out the other side, then past the clear Sewer Lake. You now have access to all the west side of the map. This process also works on the very public toilet in Road with Toilet. The eastbound trip requires you to use the access card on the crack in the door of the western entrance to Moronica. Move to the Backwoods and then to the Big Dark Tower O' Backwoods. Use the Hamster on the letterbox to clear the Junk Mail from the Door. Go upstairs and retrieve the Palantire. Place the Palantire in the Empty Box - you know, the one you had the donuts in. Outside the tower there is a For Sale sign. Look at the sign and discover a phone number. Use the Mobile phone to call this number - it is the Estate Agents. They will give you some details that contain clues as to the Plumbing of the Tower of Rhitegard. Leave the Tower. Move to Rhitegard. Enter Rhitegard and stand on the Stone Tile - this makes a stairway open up to the upper floors. Stand by the Valve Control and use the Palantire (Notice the clear Reception - If the Steward was still alive there would be loads of interference and you would see nothing through the Palantire) Through the Palantire you can see Marshghast When he moves to the toilet use the Big Spanner on the Valve Control. This will project Marshghast into the Upper Reaches of the Atmosphere and as such kill him - removing him from the game. Move up the stairs to the First Floor. Take the saber o' light. Move up to the Helipad on top of Rhitegard. On the Helipad is a Sheep. Take the Sheep. Move to the Salon in Flake Town. Get the Hair stylist to give the Sheep a short back and sides. Take the Wool and leave the Salon. Find Granny and give her the Wool. She will then knit you a Woollen Underthings set. Again, if, perchance, you happened to have messed up the conversation with the Granny previously she will have left the game and the Woolen Underthings would have relocated to the shop in Minar Tragedy. Take the Woollen Underthings Set and give it to one of the Random Elves in either Backwoods or the De Lorean side of the River. The Random Elf will give you the Elven Gift Voucher. Move through Kalibre Pass or Moronica and back to Rivendull. Give the Elven Gift Voucher to one of the Elven Guards. This is payment to take out the contract on the Dragon. The Dragon will now be brutally gunned down by the Elven Mafia. You get all the treasure and live happily ever after. End of Quest 1 @~To be continued next issue - o -