Star Trek Voyager Elite Force Reviewed by Nick Edmunds Possibly one of the worst things about Star Trek for me is that everyone is so bloody nice and I find it particularly annoying the way that the Federation always take the moral high ground as if the rest of the universe needs some sort of parental guidance. It's not that I don't appreciate the sentiment, but they even try to mother species they've only just encountered, whereas we all know that sometimes things just need to be killed. This self righteous attitude has tended to translate poorly across different media and as such the dilemma with Star Trek games has always been that the directives of the Federation tend to be quite restrictive, particularly in relation to wholesale slaughter. Let's face it, who would want to watch any film with a "Federation Approved" rating? Diplomacy may be very civilised but it ain't half dull and that's where the Elite Force of the title come in. The Elite Force are a special hazard team for those times when a forceful response becomes the only viable option, alternatively for when alien races get in the way. Given that an armed response is now acceptable, what better way to present the action than to combine the best of the Star Trek series with the best of the first person shooters? Thus we have Voyager meets Quake 3 - hurrah, another plan with no flaws! EF is essentially two games: a mission based single player and a death-match which can be played solo against bots, or multiplayer over a network connection. In the single player game you get to play the miscellaneous new guy in a red shirt with the slim life expectancy. Cast as the plucky ensign Alex Munro you are given a choice of genders (Alexander or Alexandria - clever, eh?) and rather than clad in any sort of androgynous armour, these are two very different skins. Whichever sex you plump for, Alex's hot head is a bit of a liability in the earlier scenes and it's your job to turn him/her into a valued member of the crew under the watchful eye of your immediate superior Lt. Tuvok. While the plot line isn't particularly intricate or clever it serves to carry Alex from one away mission to another at a steady pace. The missions themselves feel quite short with little in the way of game play as they are quite linear with no real decisions to be made. The long cut scenes do a good job of narrating the plot, but at times it feels as if the levels link the video sequences rather than vice versa. Between missions you get to explore Voyager itself, watch other members of the crew interact and listen to them moan on in that whiney Federation way. Many of these crewmembers are clearly recognisable as characters from the TV show. And all your Voyager favourites are featured with most of the voices provided by the actual cast. Fans of the series will also recognise many of the enemies encountered - the Borg, Species 8472 and Klingons are featured, although as ever the Borg are by far the coolest. (Captain we are about to experience flamage from the Klingon faction!). Apparently even the environment visuals were created directly from sets used in the TV shows, which means we are treated to a very accurate representation of Voyager itself. This level of attention to detail is consistent throughout ensuring that EF is absolutely chock full of StarTreky goodness. With more references than I could begin to assimilate there are certainly times when some basic Trek knowledge would be helpful. In fact you'd need to be a complete StarTrek Spanner to follow it all. Not only is EF true to the Star Trek theme, it's laid out like an episode of Voyager, which means there's a fair amount of cheese in circulation, right down to the sickly sweet ending. Multiplay and death-matches take place on the holodecks and are thus holomatches (do you see what they did there?). This works very well both in terms of visuals, which are carried off practically perfectly, and in getting around the directives about killing people for fun (apparently it's not really allowed, but venting your aggression in a simulated environment in the guise of training is perfectly kosher behaviour). Multiplay mode offers a choice of skins covering different species and genders and the AI of the bots is quite reasonable at higher skill levels. The graphics are good, the maps are limited, and it's hardly groundbreaking stuff. In fact it's exactly what you would expect from a Star Trek theme wrapped in a Quake 3 engine. Regardless of the skins, a first person shooter death-match is a first person shooter death-match, what else can you say? All in all EF comes across as a reasonable game relying on the popularity of the TV series to carry it. While enjoyable EF is a little disappointing. Even as a package it lacks longevity and after the excellent introductory levels gameplay tails off culminating in a truly awful boss level. The whole thing is very well put together, but remains little more than a large Quake 3 mod. Unless you're mad keen on the Trek and first person shooters it might be an idea to resist this one. - o -