CULTURES Reviewed by Carolyn Brown Cultures was developed by the German company 'Funatics', and a number of the development team originally worked for Blue Byte on the Settlers series. The basic storyline of the game is introduced in the opening cinematic sequence, and consists of a tale of a small Viking village whose people are starving due to the failure of their crops, caused apparently by the Sun having disappeared. One day they witness a meteor split into six pieces before crashing to the ground, and they decide that if they can gather the pieces of this 'sunstone', this will encourage the return of the sun. So, they set out to find the pieces and end up making landfall in America, or Vinland as they call it. Each episode starts with a few villagers clustered around the beached remains of their longship, which serves them as a store. The aim is to start each male Viking on a career path which will eventually lead to his being able to make weapons with which to slaughter the unsuspecting native Americans. To this estimable end, you have to start by giving each one a job, for example, a hunter, fisherman, farmer, building constructor. Then you marry off those that you can, usually not many as there are always far less women to start with than men, and you have to get them each a tent constructed. Once you have done all this you have to think about food production. You start with a farmer, construct his simple little farm, he works on it for a few minutes, then becomes qualified to take the next step up the career ladder, which is a miller. You then build him a mill, and after a few more minutes he can become a baker. You then build him a bakery and a well. While all this is going on you have to make sure that you have enough Vikings to step into the shoes of those who have been promoted, so you order the women to have children - you can decide whether they are male or female. This means building more houses (which have to be near the workplace), and it goes on and on in similar vein for all the job opportunities. This micromanagement has to be repeated each time for each new episode and rapidly becomes a chore, especially as the people display absolutely no intelligence whatsoever. For instance, the baker will have a bakery full of flour and water, but if he and the rest are hungry he will just moan about it and starve them all to death rather than get of his backside and produce the bread which would save them. Eventually, you will be able to get your people to manufacture weapons of war and build a fort. Then you can recruit soldiers. (You don't want to recruit your military too early, though, as they haven't the sense to feed themselves, and will wander out of their fort if they are hungry, and moan. You have to direct them to the nearest source of food and tell them to eat. This becomes boring). Once you have enough soldiers, you send them off to conquer the neighbouring Indian village. This aspect of the game did not endear itself to me. The native Americans, or 'Vinlanders' as the game calls them, are rather grotesque stereotypes of Red Indians, and they are invariably referred to by the narrator at the start of each episode as 'cowards'. The next unpleasantness is when your troops start killing the villagers. In the 'Settlers' games only the soldiers fight, but in 'Cultures' the whole village has to be massacred before you can win the scenario. I was genuinely quite shocked the first time my brave lads demolished a building and out ran many women and children, only to be mown down by the Vikings as they tried to escape. It was just so out of place in what is supposed to be a 'fun' strategy game, and if this is the German idea of fun then it is not for me, I'm afraid. I should say that you can also trade with friendly tribes, but this aspect of the game is not very well developed and I hardly bothered with it, unless I absolutely had to. In the game's favour, the graphics are good, especially the landscape itself, which is gorgeous, with loads of detail and rich colouring. The music is not bad, either, with quite a few different tunes, and these pieces are combined into several different playlists, which you can choose if you do not want to listen to one piece throughout each episode. I did finish the game, the campaign part anyway, and retrieved all six pieces of the sunstone. Sadly, I was rewarded with one of the shortest and most disappointing 'victory' movies I have ever seen in a game (although I don't win many games, I must admit). There are several standalone scenarios, which I haven't tried, and I should have mentioned that you can play online. To sum up, this game is probably worth it if you find it for less than a tenner. It starts out OK, but rapidly becomes tedious and repetitive and some may find the gratuitous violence a little off-putting, and that the slightly racist overtones leave a nasty taste in the mouth. Or maybe I am being too harsh - it is just a game, after all. - o -