The Dig A novel by Alan Dean Foster Corgi Paperbacks 1996 Reviewed by Sue Depending on how you look at it, I'm either blessed or cursed with a poor memory, especially for certain things including the endings of books and games. I can remember whether or not I liked them, but often can't remember who dunnit, or even who 'done' what to who! I played the LucasArts graphic adventure, The Dig, back in 1996 and I gather that the original story concept was from Steven Spielberg and that Alan Dean Foster wrote the book from the adventure game. This fits in well with his track record for converting films into books (the Alien series). Spielberg had wanted to make a film of this story, but even he couldn't see any way to create some of the effects. Five years down the line, I'm sure he could do it admirably but the time to film The Dig has passed. Even the game was delayed by two years and had a dated look when I first played it, and I saw the book locally fairly soon after. Though I bought it at once, it was only a month ago that I finally started reading it and was pleased to find that I'd not only forgotten the ending, but also many of the events in the book so I could enjoy it all afresh, as it were. So, the basic storyline is very much Armageddon-like, with an asteroid heading towards Earth and a group sent up to detonate a few charges on it and hopefully stop it in its tracks. Not only will Earth be saved but the asteroid won't be destroyed and can be studied. Unlike Armageddon which was a very dark exercise, The Dig is more a happy walk in the park, with astronaut Boston Low (our hero) being brought out of retirement for the trip. Stopping the asteroid is quickly and painlessly done, and the team fly back to allow a quick survey. Boston Low, a German scientist Ludger Brink and journalist Maggie Robbins leave the spaceship to investigate the rock but while they are down there, they feel a tremor. Some rocks shift and they watch, amazed, as a brilliant beam of light erupts from the ground. The light doesn't last for long, and when they investigate the point from which it emerged they find not a hole but an artificial shaft leading into the asteroid. They can't resist investigating and below the surface they find a huge chamber with a column which has four depressions, and close by four strange plates. It's too tempting not to see what happens if they put the plates in the depressions. The answer - they sink into the column, lights flashing and playing up and down the column and to the horror of the rest of the team who are watching from the spacecraft, the asteroid morphs into ... something else ... and vanishes, complete with three unwilling passengers. The asteroid, which of course is really an alien ship, takes its three occupants to another planet. They have no idea where they are, or how to get home again. Is the planet friendly? Is it inhabited? Can they find food and water? Can they reactivate the 'asteroid'? What are the strange flashing lights which are sometimes visible, just at the edge of their awareness? All these questions and more will be answered by the end of the book. Though slow starting, The Dig works up to a good pace by half way through and the conclusion is enthralling. I think in many ways I enjoyed it more than the game. The Dig is available through Amazon.co.uk in audio book form or hardback on special order. But paperback versions are also available over the net through zshops and ebay. I'm also selling my copy through the SynTax For Sale section. - o -