Thief - The Dark Project (Part 1) See also the hints and tips in this issue Walkthrough TRAINING MISSION Your first task is to use shadows to move unseen. Walk around a little in the room, and keep your eye on the meter at the lower center of the screen. The brighter this becomes, the more visible you are. To make it to the other side, you need only hug the left wall until you make it to the stairs. The next task is similar but involves moving silently. Before stepping out, take a look at the floor. The carpeted areas are naturally much quieter than those covered in metal. Step on the metal a few times just to get an idea of the sound it makes and how loud it is. Then follow the carpet to the stairs and go up. Now it's time to get your weapons. At the end of a long corridor, you'll find a sword and a bow and quiver of arrows. Get these and arm the bow, then walk into the compound. The targets for the arrows are off to your left. Take a few practice shots. You'll notice that you need to aim a little high on your shots--if you aim directly at one of the bull's-eyes, your arrow will hit well below it. When you're satisfied with your ability using the bow, draw the sword and take a few swings at the dummy behind you. It will drop as soon as you connect with a right slash, a left slash, and an overhead strike. Your next challenge is sparring. Don't sweat this too much. Get in a few good swings and, if possible, practice blocking your opponent's attacks. Once you get a few hits in, you can stop sparring or continue until your life- meter is down to three. In either case, grab everything from the table and use the key to open the locked door. Next come your movement skills. Climb up the rope and leap onto the platform, then run forward and jump the gap over to the other side. You'll also get some practice in mantling (pulling yourself up on higher ledges) here. Stick around to practice if you like, because the next time you use these skills, you'll be doing so when a single mis-step could be your last. Once you go through the red door at the end, the mission will end quickly. However, if you're fast, you can make it down the hall and grab the item on the right side of the table. It will give you an extra 50 gold to spend on your first mission. LORD BAFFORD'S MANOR Using the Sewers to Get In From the start of the mission, walk forward. You'll soon be in an open area with a large building ahead and to the right. That's the house you'll be breaking into. If you continue walking straight ahead, you'll see the front entrance and the three guards stationed there. To find the sewers, though, turn to the right and walk around the house. You'll see an entrance to the sewer, which appears as a hole in the ground with a ladder leading down. Pass up this entrance and the one in the distance ahead. When you pass the first sewer entrance, keep an eye out for the next left turn. Take it and continue walking forward. You'll pass through a gateway, and to your right will be a third ladder leading down. This is the one you want. At the bottom of the ladder, turn right. You'll see several corridors in front of you. You want the one on the right. As you turn right, you'll see a door almost immediately. Open it and walk in. Flip the switch on the back wall and leave this small room. Walk out and turn right, and turn right again. The switch just opened the grate that was here. Walk through to the ladder and climb up. There is a guard stationed here. You need to get the key hanging on his left hip. This will open the door he's guarding. Once the door is open, walk in and jump down the well. The Well and the Basement Swim until you come to the large round area with water trickling down from the ceiling. Continue until you come to an area off to the right with dry land. Walk up and into the basement of Bafford's Manor. You'll be in a storeroom. Go to the door, open it and proceed into the next area. It's another storeroom. Walk cautiously in here, because there's a guard close by. Move in and very carefully approach the window slit at the far side of the room. You'll eventually see a guard walking past on his rounds. When he walks by headed toward your right, he's going away from your path, and it's safe to move. Go through the opening and turn right, walking all the way to the end of the corridor. Take another right turn, and eventually you'll find yourself in another group of storage rooms. If you look to the left as you enter the first room, you'll see a guard standing watch over an exit in the distance. You need to get through that doorway. Walk around in these storerooms and line up a good close shot on the guard. An arrow to the neck will put him out of commission permanently and allow you access to the stairs leading up to the main floor of Bafford's Manor. On the First Floor There are no guards near this first area on the ground floor, but there are a few servants. Walk out the door and turn right. Go past the first branch off to your right and keep walking past the room with the sleeping servant. Take the right turn just after this room and walk all the way to the end of the hall. Once here, turn left and follow the hallway until it ends in a reddish door. Head into this next area carefully. You want to walk out the opposite end of this oddly shaped corridor and take a quick left. There's an open hallway here, with a set of stairs to your immediate left. Ignore these and walk forward until you reach another set of stairs to the left. Take these up to the next room, and take the next flight of stairs up as well. This will take you to a tower room over the second level. Walk down the other staircase from this room to reach the second floor of the Manor. On the Second Floor Walk through the covered corridor to the door at the end. It will be to your right as you exit the tower. The room beyond is a library. Scout around for trinkets, then open the door opposite the one you entered and step very carefully into the hallway beyond. Two guards are patrolling this hallway, both walking in a counter-clockwise pattern. You've entered the hallway from a door that they don't see as they make their normal rounds. Sit and wait quietly as the guards pass. Just as the first guard gets to the end of the hallway and turns left, the second guard will appear. You need the key he is carrying on his belt. Whether you get it by killing him or by cautiously picking his pocket is immaterial. When he is dead or when he has turned the corner at the end of the hall, move forward to the alcove on your right. Pass by the door. There's a set of stairs leading down to a small room with a door on each side. Open either one. In the next room, there is a single guard. Drop him with a well-placed shot. The scepter is hanging on a pair of hooks behind the throne in this treasury. Getting Out You'll leave a different way. Walk out of the throne room and back into the hallway. Turn right and take another right at the next door. This is Bafford's bedroom. When you've collected all the trinkets, go back to the hallway and turn right again. This time, go past the corridor branch to the left and open the door in the left wall at the end of the corridor. Walk to the other end of the library. Take the first staircase to your right. Go up, then head down the other staircase once you get there. Head down the next staircase back to level one. Sneak out of the stairwell and turn left. Take the next left you can, and walk until you see the switch sitting against one of the pillars. Throw the switch to open the nearby gate back to the outside and leave. BREAK FROM CRAGSCLEFT PRISON The Mines Walk over to the large depression in the ground and jump in. There's really only one path you can swim, so take it. This will take you into the mines themselves. You'll be starting on the level next to the bottom. Crawl out of the water and walk forward, following the mine cart tracks. Walk around the dead-fall and into the mines proper. Ahead of you is a corpse surrounded by a cloud of insects. Avoid both and continue to walk straight ahead down the tracks. After you take a few steps, the corridor will branch. Take the short right branch, and when it stops, head to the left. This corridor opens into a larger area with a pair of corridors running left and right. Take the closest one on the right. You'll soon come to an open area with a device at the back of the room. Move in and, avoiding the zombie, jump onto the ledge in the wall on the right. Crawl up this incline until you reach the end. It opens up into a small room with three bodies, one of which is a zombie. Come out of the tube and go straight ahead, hugging the left wall. In the corner, there is another ledge to jump onto and crawl up. This will lead you eventually to a high room with a destroyed bridge. There's no way to repair the bridge, so you need to find another way across. Look to the left and jump down onto the narrow ledge. Follow it around the area to the other side of the broken bridge. Climb up onto the other half of the destroyed bridge, then get on the railing. From here, mantle up to the corridor that lies above this bridge. Walk up the incline and take a quick look around. To your left is a device for calling up an elevator. To your right is a zombie surrounded by another cloud of insects. Click on the top button of the device to call the elevator up to this level, then run past the zombie down the corridor to the right. If you're quick, it won't get a shot in on you and it won't be able to keep up with you after you get past it. Run straight ahead until this corridor ends, then turn right. Follow the tracks around. Keep going straight ahead until you come to an open area with a ladder on the right side. Go through the nearby doorway. Jump up on the small rise. Walk to the left of the fallen beam and onto the paved area. The first right leads to the stairway up to the factory, but it's guarded by a pair of Hammerite guards. Slay them with arrows while hiding. You must be very careful moving through this area, because a few active zombies are still on this level. Sneaking through the Factory Start through the factory by walking forward to the two doors. Move through the door on the right, through the machine room. Sneak by the guard and go through the machine room to the corridor beyond. Once you get there, follow the hallway to the right and take the first branch to the right. Take this into the factory itself. You'll enter the factory from a catwalk above the factory. Follow the wooden catwalk all the way around to the end and take the stairs down. Sneak past the Hammerite that is manufacturing weapons here. Be patient and move very slowly, and he won't catch sight of you. Beyond him and to the right is the entrance to the prison level. The Prison Level and Cutty As you come to the prison level, you'll hear a pair of Hammerites talking about Cutty in cell block 4. Crouch down and sneak in, staying in the shadows. After a few moments, one of the guards will walk past you, giving you the opportunity to steal the key on his belt. Do so, and let him walk on. When he is gone, carefully sneak past the guard that is still here and move into the prison proper. Follow the sign toward cell blocks 3 and 4. You'll come to another guard. Again, by staying crouched in the shadows and moving very carefully, you should be able to get past him and up the stairs. Go left here toward cell block 4. You're on the bottom floor of the cell block and must make it inside to get to the top. Kill the guard with an arrow, then go through the cell block into the corridor beyond. Hide in the shadows here and wait for the Hammerite to pass, then run in and go all the way to the back of the top floor. Flip the bottom left switch to open the door to Cutty's cell. Now get back down the stairs, again hiding in the shadows to avoid being seen by the Hammerites. As you leave the corridor, Cutty will be in the first cell on your left. Unfortunately for you, Cutty is in no shape to travel. As a way of paying you for the Bafford job, he'll tell you that another thief, Felix, has made plans to find and steal the Horn of Quintus. The Hammerites have taken his notes and put them in their evidence box in the officers' quarters. Cutty then dies, and your objectives change. You must get those plans to get out successfully. Issyt and Getting to the Officers' Quarters You now need to get to the barracks, located the next level up. From the bottom floor of cell block 4, look to the right. There's an open area here with a Hammerite guard. Use a noisemaker arrow to distract him, and when he goes away, go diagonally through the room and over to the ground floor of cell block 1. Kill the guard at the back of this cell block to gain entrance. Issyt's remains are on the second floor, in the second cell from the back. Flip the switch next to the bottom one on the right to open the cell door and look in. One of Issyt's hands is your Hand of Glory, so grab it. Then return to the first level and walk back as if you were going to head back down the cell block. Instead, turn left and follow the sign up to the barracks level. The stairway is unguarded, so you shouldn't have much trouble getting there. Finding the Map At the top of the stairs, you'll find a large open room with a guard patrolling it. Avoid this for now, instead going straight down the hallway. There are two doors to the right worth investigating. Behind each is a chest. The first holds 100 gold worth of treasure, while the second holds 10 arrows. Collect both, then hide in the room to the left to avoid detection from the patrolling guard. Sneak back the way you came in, toward the main room. Move in and sit tight, waiting for the patrolling guard to wander past. When he does, move forward and take the corridor to the right, going up the stairs on the right. At the top are the officers' quarters. Move straight ahead until the corridor ends, then turn left. Go to the door here and open it, and open the door to the immediate right. Follow this corridor to the door at the end, open it, and walk through. Now crouch down. There is a wandering guard here who shouldn't see you. He's walking up and down the path to the left. You want to steal the key off his belt when he gets close. Grab it, then head back the way you came. Now look around. Explore this office until you find the cabinet. Use the key you just stole to open it and grab the treasure here as well as Felix's notes. Then go back down to the prison level. Getting Out Follow the signs back to the factory. Use your map to keep yourself on course. You'll be sneaking past several guards as you head out of the prison level. In the factory, you'll simply be retracing the steps that you made going through the other way. Your objective is to get back to the top level of the mines, then to get back to the elevator you called up when you first came by this way. Follow your original path back to the mines, and move past the zombie to get to the elevator. Hit the second button from the top to drop the elevator down to the third level of the mines. Now turn left. There's only one path to follow, so wander down the hallway until you reach the ladder. Climb down the ladder and jump down to the next level. Follow the corridor here until you spot the switch on the wall. Flip it, and it will open a grating to your right. Walk through this opening, and you'll be back outside, on a plateau just above where you started this level. DOWN IN THE BONEHOARD The First Catacombs You start outside the Bonehoard with the entrance in front of you. The dead body on the ground is a zombie that will rise up and attack if you get too close, so avoid it entirely as you walk to the opening. Climb down here and follow the tunnel to the open area with the rope hanging down. You'll have to jump to this rope and start shinnying down, but don't go too fast. There is a very active, very angry zombie waiting for you on the ground floor, although it doesn't see you yet. If you look around, you'll see some ledges against one of the walls. Jump from the rope to the middle ledge, then hop down to the next one and turn to face the room. You'll notice a passage on the left side of the room. When the zombie has its back turned, jump down and run through that opening, make a hard turn to the left, and run up the stairs. At the top of the stairs, turn right and follow the hallway around. It ends in a short ramp that will drop you down to a lower floor. Slide down the ramp and turn left when you reach the bottom. Walk forward into the large room and head to the right, going out the other passage here. Take the first set of stairs up that you find. Continue following the passage at the top of the stairs. It branches to the left at one point. Continue forward until you come to the crypt area. Get the urn by crouching and crawling forward so the spears that come shooting out of the wall will go over your head. Now go up the short staircase here and into the next room. Shinny down the rope into a hallway and head to the left. Look into the alcove and open the chest. Then head back toward the rope. Go past it and jump into the pool of water. Swim down and straight ahead until you can surface again, then turn around and climb out. Open the chests, but stand next to them when you open them up. Now walk back around the pool to the other side and turn to the right. Take the ladder down into the hole. At the bottom is a large pressure plate that releases a boulder from overhead when stepped on. Once down the ladder, you must move quickly to get out of the way of this rock. Enter the large opening on the right side of the room. This leads to the burrick caves. The Burrick Caves Enter the cave and head through it. The first section is pretty linear, so don't worry about getting lost. When you come to a T-intersection, hold up for a second and wait. It's likely that a burrick is patrolling the area. Wait until it moves off to your right, then enter the tunnel and head to the left. Continue following this tunnel around until it opens up into a large cavern. There are many burricks here, but they shouldn't be a problem. Hug the left wall and walk around the room. Eventually, you'll spot an opening up the wall. This is where you want to climb up. You'll recognize this opening by its greenish tint. Climb and mantle up until you can stand, then walk forward until you reach a huge cavern with a ledge running on your side of the wall. Step down onto the ledge and turn left. Follow the ledge until you come to the large, reddish opening on your left. Looking through it, you'll see several tombs in the distance. The two gems and the Horn of Quintus lie through this opening. The Horn of Quintus Walk forward into the catacombs. Take the right-hand corridor every time you have a choice. Use your holy water and water arrows if you need to take out some of the zombies, but don't use your fire arrows since you'll need them later. Keep heading down these right-hand corridors until you come to an open room with a lot of zombies. Run over to and head the long ramp in the center of the room. At the top of the ramp, kill the zombie and walk past the ladder and around to the other corridor. There are fireballs being launched into the hallway from the room here, so wait patiently, timing your passage past the room so that you aren't hit. Move down the hallway, heading right whenever possible. You'll come to a circular room with a set of stairs going up. Take them, then walk up the huge ramp that you come to. At the top of the ramp, there are more of those purple magic missiles to deal with. The four posts on the platform fire their missiles at regular intervals, so timing your passage is not difficult. Make your way around the platform to the single exit from this area and follow the hall until it ends. Go into the burrick caves and bear to your right through the first opening. Head left then, but keep your eyes trained toward the right side. You should spot a pair of burricks guarding a passageway to a crypt. Kill them with your bow, then run through when the way is clear. Climb up to the third level of platforms. Take the ladder heading up to the first platform. Look for a ladder set against the wall. Jump to it and climb again, jumping down to the second-tier platform from the top. From the second platform, walk around again until you see yet another ladder leading up. Jump over to it and climb again, leaping down to the third tier from the top. From here, walk around until you see the catwalk leading through the center of the room. At the far side is the Horn of Quintus, the object of your quest. @~The next part will be in issue 75 - o -