Zeus: Master of Olympus Reviewed by Sue I've got really hooked on strategy games like Caesar, Cultures and Pharaoh. Some of them have grabbed me more than others but Zeus is the most enjoyable one that I've played so far. At first look, Zeus is similar to the other games in this genre. You're in change of a fledgling city and have to guide its inhabitants into the future. You have to organise their food supply, entertainment, health and safety, and all their other needs. This is financed by taxes and exports and any items you can't supply for your people must be imported. Needless to say the whole game takes place in the days when worship of various gods was a large part of Greek life. In Zeus the gods take on material form, as do various heroes such as Hercules and Theseus who are needed to destroy certain creatures like Cerberus and the Minotaur. But, let's look at the basics. The game can be played in sandbox mode and there are various tutorials which cover different aspects of the game. But the main part of the game is built around a series of seven scenarios, called adventures, which are comprised of chapters, maybe half a dozen in each, making around 40 chapters in all to play. Each of these covers a different time in Greek history, historically possible or not, such as the rise of Athens and the Labours of Hercules. The episodes get more challenging as you work your way through the game but there are several difficulty levels too and I found that I still thoroughly enjoyed myself playing on the lowest level which took on average an hour for each episode. Each chapter starts off gently with an empty landscape apart from a road which your settlers arrive along and you just start building, hopefully with a plan in mind. In each case you'll have certain criteria to fill to go to the next section such as getting the population up to 1000, supplying 10 pieces of sculpture for your home city, building a sanctuary to one of the gods and killing a particular monster. You'll find that during the course of one chapter you'll govern more than one city, though they will be connected in one way or another eg one is a vassal of the other. You might play two chapters in one city, then start another one, then return to the first. It's very well worked out and doesn't seem disjointed though it might sound it. Trading plays a large part in the game, as does the relationship between your city and other Greek cities and some further afield. Different events will raise or lower your standing with them. For instance, if an ally asks you for food and you provide it in time, other cities will think more highly of you. If you win some of the games, again, you go up in their estimation. But fail to help an ally or need cash or other help yourself and you won't be as popular. Sometimes you'll be asked for something which you couldn't possibly supply at that stage of the game such as troops when you're just starting to build your city. People can be very difficult sometimes! And the gods can be fickle. Mythology plays a large part in the game and sanctuaries will have to be built in most cities. Different gods confer different advantages when worshipped and it's important to weigh these up if you're not instructed to build a particular one. Dionysius, for instance, will provide wine if there's a shortage and Athena will do the same for olive oil while also, coincidentally, making your soldiers better in battle. Hermes was my favourite though, because not only does he speed up all the traders and delivery men, but he will also answer some of the requests made to you for help from other cities. Apollo is quite handy too as he will kill any monsters such as the Calydonian Boar, the Minotaur and Cerberus which attack your city at periodic intervals. Otherwise you will have to build one of the special hero halls. These also need special criteria to be met before the hero will enter the city. Building sanctuaries is very much like building mastabas and pyramids in Pharaoh. The more artisans the better, and at least in Zeus artisans JUST work on the sanctuaries, they don't beetle off to work on farms at certain times of the year. If you have high unemployment, it's worth bumping up the number of artisans guilds to speed up the building rate. There are some real improvements over Pharaoh and Caesar. Workers travel where needed so you don't have to build houses near your industries or farms. If people are needed, they come from the general labour pool. I also liked the fact that prosperity isn't such a frustrating factor to get right. Appeal is the closest similar factor and this is easily increased by building parks and columns which are available quite cheaply. Thank goodness for Impressions who continue to pump out high quality strategy games. Zeus is the most entertaining so far and I would highly recommend it. And when I've finished it, there's an add-on, Poseidon, to look out for! Yippee! - o -