BETRAYAL IN ANTARA Review by Joan Dunn I was attracted to this game as it was similar to Betrayal In Krondor, which I thoroughly enjoyed. Antara has a similar interface and combat system. So if you liked Krondor you will be happy with Antara. It is an easier game, you will never have to fight more than 4 enemies at a time. In Krondor they came in quite large numbers and just when you were winning they called out reserves. The graphics are very good. This game too is divided into nine chapters and at the beginning of each you are told what you need to do in the following chapter. This gives you a sense of purpose. Personally I hate wandering about thinking - What do I do next and where do I go? There is also help from members of your party. If you come to 3 roads and start down one, one of your characters will say - I don't think we should go this way. There are a number of towns and cities where you can buy and sell, talk to occupants in the houses and get some useful information, rest in the inn and buy food there. There is a world map and an overhead map. The first gives your position in the world and shows all the cities, rivers and mountains. The overhead map shows the area surrounding the party. You can move more quickly but will miss chests etc by the wayside. There are different coloured seals available which you can move to mark something important. A third map shows you the way you are moving through the eyes of members of your party so you can see everything ahead and to the side of you. Some members of your party are changed as you enter a new chapter. I found this rather disconcerting, as you are used to the character you are playing and when they go they take all their goodies with them. I built up quite a good inventory for my party and also plenty of food and gold. Most of the things I collected were never used! One criticism I have is the amount of time you have to spend going from place to place. You visit one town and ask about someone and are told to go and talk to somebody else at another town. Having travelled there you find the person you want has gone somewhere else and so it goes on from place to place, rather a waste of time. There are three kinds of chest, one opened with a key, a second with a lever after you solve a riddle or answer a riddle or a question which you key in with letters in the answer window. The third type are bead chests. they are described in the rule book but I couldn't sort them out. Sue came to my rescue and has put a piece about solving them in SynTax. @~My hint file was in Issue 69. There's more in this one ... Sue The story is rather complicated with various groups of people mentioned, shepherds, shadows, wraiths, pirates etc. I was not always sure which were the good guys or the bad guys. As you were only fighting 2 or 3 enemies at a time, I found a good thrust and slash more effective than spells. There are several cave systems which seem to go on for ever. After going through I discovered a Spelunker spell which shows you the side turnings and is very useful. There is a long epilogue which tidies all the loose ends. This is a game I can recommend especially for the less experienced player. But now on to pastures new, Might and Magic 6 here I come. - o -