The Quest Walk-thru for Kingdom O' Magic - part 3 @~Concluded from Issue 74 3) The Bizarre and Slightly Twisted Quest The Objective? To find the Lost Lava Lamp Of The Ancients and Relight It! If you are Shah-Ron, you doth start this wondrous adventure on the Flake Town Bridge. If you are Thidney, you doth start this wondrous adventure on the shore near Flake Town Go to the Wig Shop and purchase a special-offer wig. Use this wig as protection for when you enter the salon. At the Salon get the Brochure O' Sun, Sea & Tomfoolery. Talk to the terribly camp hairdresser and you will receive a dreadful haircut, and some hairspray to maintain the fine style. Return to the Salon and take the spare hair. Return to the Wig shop and trade the spare hair for the sign. Go to the Ally behind the Disco and pick up the Sack. Go to the Inn in Flake Town and place the sack over the parrot and take it. Speak to the innkeeper and trade the sign for the lighter. Use the lighter with the hairspray to make the flame-thrower. Move to the Ferry in Flake Town and give the parrot to the ferryman, he turns into a Pirate. You can now ask him to take you across to Baker's Isle. Enter the Baker's Hall. You will find the donuts lying around inside. Take them. Leave Baker's Isle and return to Flake Town proper. On the structurally insecure pier, give the donuts to the 70's policeman. The Policeman will greedily consume all the donuts, whilst gaining incredible amounts of weight. The Pier will break underneath his excessive weight and he will fall to a grisly rip-tide death. His sunglasses will fall onto the Pier. Pick up the Sunglasses. You now have the Trendai Glasses (mirrored). There should also be a Book Of Knots here which you should take. Now move from Flake Town to the Gorgon's Valley. At the start of the Valley is a statue of a Guy looking through a pair of binoculars at the Gorgon's Cave. If you are playing Thidney, then next to him is the Big Book O' Spells, take this. At the entrance to the Cave there are various statues of previous heroes attempting to enter the Gorgon's Cave. If you are Shah-Ron, on the ground next to one is the Dirty Great Axe, take this. The sword o' normalness is here. Take this. Enter the Gorgon's Cave. When you go into the Gorgon's cave, your character will automatically wear the Trendai Glasses. The Gorgon will appear and stare at you with intent of turning you into stone. Your trusty Trendai Glasses will reflect the Gorgon's stare straight back at her and she will turn to stone. Your character removes the sunglasses. You now have full access to the Gorgon's Cave. In the cave is a Cooker. Use the Cooker and you will discover that it contains a small KOM action figure that looks just like the High Steward. You take this. Also in the cave is a bed with a statue of a man lying down with a cigarette in his hand. Next to him, on the floor is a paper bag. Pick up the paper bag. Leave the Gorgon's Valley and move to Backwoods. Find a smoking pair of spats. Look at the spats to get the security card. Also take the mobile phone and list of instructions from nearby. Go to the location with the spiders. Use the flame-thrower on them to make the giant raisins. Take the giant raisins. Use the Book Of Knots on the knotted web to release the cow. Take the cow. We must now find Jack. He wanders about a bit, but is usually to be found somewhere in the vicinity of the Kalibre Pass. Once you find Jack, talk to him and trade your cow for his magic beans. Head for Moronica and explore the various caves to find a pile of hay. Take this hay with you and plot a course for Dimwit Dale. In Dimwit Dale, feed hay to the horse which will then provide a pile of manure. Plant the beans in this pile of manure and they will grow into a mighty beanstalk. Climb up the beanstalk and enter the giant's kitchen. Speak to the Giant and give her the giant raisins for her cake. She will give you the giant candle. Go to the Bakers (in Minar Tragedy). Place your sword o' normalness in the Vat O' Dough. Wait a little and then purchase the weapon shaped French stick. Go on up to the palace, surrendering all your weapons to the guards. Go into the Throne room and break bread with the High Steward, thus revealing your weapon. Use this weapon to kill the Steward!! (The reason for killing the Steward was to clear reception on the Palantire later on - all will become clear). In killing the High Steward you should gain his small key! Clean up the remains of the steward with the paper bag. Place the Kingdom O' Magic Action Figure of the Steward on to the Throne, then leave. From Minar Tragedy move back to De Lorean. From De Lorean move to the east side of Kalibre Pass. Go through Kalibre Pass - HA! lost some of your Health. Move to the Trolls' Cave and use the Brochure O' Sun, Sea & Tomfoolery on the Trolls. - This turns them to stone. Get the Wedding List / Invitation List. Continue along the Great Western Road until you find an abandoned car. On the car is a Crank Handle. Take the Crank Handle. Go on to the Ferry and use the Crank Handle to move the Ferry across the River. Move to the Entrance of the Barrow Downs. Speak to Timmy the Dog. Leave when it becomes clear he will not let you pass. One day later, returning to the ferry, you see a poster that tells of a robbery on the Bearing Downs. When you get back to the downs, Timmy has been drugged. Take the drugged beef from his bowl. Move to the Entrance of Edam. Throw the Drugged Beef over the outer wall of Edam. This allows you to Enter the Town of Edam. Move to the Inn in Edam. Take a room out for the night. In doing so, you may see the register. Sign this and take it with you. The overnight stay will replenish your health. Once in the Inn move to the Airing cupboard. In the Airing Cupboard is a white sheet. Take this. Go to the Bedroom and look at the bed, then take the Hand Mirror. Go back to the reception of the Inn and take the Visitor's Book if you haven't already got it. Exit Edam and wear the White sheet. This disguises you as a Barrow White. Move inside the burial chamber. Dressed as a Wight, the Wight whose barrow this is will give you the wedding gift in a neighbourly gesture. Once you have this item (The Wedding Gift) move to the Entrance of Rivendull. At the Entrance of Rivendull the Wedding Gift and Invitation are checked by the Guard - this allows you in. Go and see Don Elrondo. He thanks you for the Wedding Gift for his Daughter and, after a brief chat, gives you the Hamster. But: If you happen to choose the wrong conversation option with Don Elrondo you will be chucked out of his office. A new character called the Annoying Italian will appear. You will have to kill him (you will enjoy it) to regain access to Don Elrondo. Leave Rivendull Go back through Kalibre Pass - HA! lost some of your health AGAIN. On this return trip remember to pick up the Ice. Return to De Lorean. In De Lorean, blackmail the Queen about her reckless infidelity by mentioning the register and the hand-mirror. The Queen will then give you the bleach or a weapon or a spell (take the bleach). If you happen to have messed up the conversation previously with the Queen the bleach will have relocated (that's magic for you) to the shop in Minar Tragedy. Talk to the King O' De Lorean and discover his hot beverage problem. Give him the Ice. The King will be most pleased and present you with the Big Wrench. Move to the Backwoods and then to the Big Dark Tower O' Backwoods. Use the Hamster on the letterbox to clear the Junk Mail from the Door. Go upstairs and retrieve the Palantire. Place the Palantire in the Empty Box - you know, the one you had the donuts in. Outside the tower there is a For Sale sign. Look at the sign and discover a phone number. Use the Mobile phone to call this number - it is the Estate Agents. They will give you some details that contain clues as to the Plumbing of the Tower of Rhitegard. Leave the Tower. Move to Rhitegard. Enter Rhitegard and stand on the Stone Tile - this makes a stairway open up to the upper floors. Stand by the Valve Control and use the Palantire (Notice the clear Reception - If the Steward was still alive there would be loads of interference and you would see nothing through the Palantire). Through the Palantire you can see Marshghast. When he moves to the toilet use the Big Spanner on the Valve Control. This will project Marshghast into the Upper Reaches of the Atmosphere and as such kill him - removing him from the game. Move up the stairs to the First Floor. Take the saber o' light. Take the stilt plans. Go to the Dwarven Halls O' Stuff in Dwarf Mountain. Speak to the Head Dwarf and give him the stilt plans. He will go away, leaving you to look after the dwarven riches. Pinch his asbestos suit and the Steam powered Chainsaw, then head South with the birds! In the fields outside Minar Tragedy you will find an eye-on-a-stick. Take this. Go to the elevator. Use the small key to unlock all floors and select the middle floor. Once in Kori-Dor, use the side entrance to get into the watch-tower and use the eye-on-a-stick with the retina-scanner. You can now proceed safely up to the 1st floor. On the 1st floor, take the orc disguise and wear it. You can now move through Kori-Dor unmolested. Move to the Dark Tower and ring the Dark Lord's doorbell three times. The orc guarding Mount Boom will be called to guard the front door. You can now enter Mount Boom without trouble. Use the Asbestos Armour and then the Giant Candle, et Voila the lava-lamp is relit! Hurrah! The End - o -