THE LONGEST JOURNEY Reviewed by Stefan Herber Months went by and no adventure games of any description were released. Then this offering from I suspect a Scandinavian developer appeared and was the best selling title for 3 weeks at the internet site where I buy most of my software. It didn't however do anything in the national charts so sadly there hasn't been a rush of competitors. BUT - is it worth seeking out? Truth to tell I started to play it months ago but it took back seat to me replaying Baldur's Gate prior to starting the sequel. When I had to abandon that thanks to a snapped CD I decided to go back to it while awaiting a replacement. That tells it all - it's really not very compelling although this does improve as one gets further into the game. The lead character is a Lara Croft lookalike who is slightly less well endowed although almost as miraculous when it comes to her powers of deduction and persuasion. She's an arts student sometime in the future where (you guessed it) the USA is run by a number of corrupt multinational businesses. This young lady starts to hallucinate about a parallel world and then finds herself caught in the scheme of things where she has to save not only the world as the programmers imagine it but the parallel world as well from chaos. It might have been nice to see what people imagined as worse than what they were already living in but you can't have everything. The puzzles vary from the glaringly obvious to ones which would have made the writers of Myst embarrassed. There are very few of the latter - largely due to the fact that your inventory is never very large - but one fairly early in the game really had me foxed for a good while. They only get easier later though. No arcade; no sudden death sequences; mouse driven; reasonable graphics; a fairly strong if ultimately ridiculous story - why can't I be more positive. The problem is the dialogue - conversations go on and on and on. I never timed any but I suspect there are occasions when you can spend 20 minutes doing nothing but talk to a certain character. Most of this provides nothing but of course the question you don't bother to ask is the vital bit of info you need to proceed. I discovered this to my chagrin in one episode where it is not only important to talk to everyone but also if you do it in the wrong sequence you get irredeemably stuck. That only happened once fortunately. So in the end it's OK. Say 6/10? - o -