Elder Scrolls : Redguard - Part 1 The Ultimate Pirate Adventure! Walkthrough from the net New to the sword? Once you arrive into the harbor of Stros M'Kai you get your first taste of steel as your ship is attacked by two ruffians of the Restless League Pirates Guild. Better be quick or you'll be dead! Swordfighting is essential to this game, so you better learn those keys fast. Using the Ctrl key and the arrow keys will direct your sword thrust, while holding down the Alt key will defend your enemies attack. Once you get the basics it's time to get advanced. The Control key will give you the basic Single Slash, hitting the Ctrl key twice will give you the Double Slash, hitting the Ctrl key three times .... well gives you the Triple Slash, although this gives the most damage it also you leaves you open for an attack. Want a power attack, just hit the forward arrow key and the single thrust Ctrl key, it will keep those pesky guards and pirates at bay. The Lunge Attack will keep Cyris a safe distance away from his attacker, use the forward arrow key and the Double Slash combination to achieve this end. Sidestepping attacks, backstepping incoming lunges, and jumping are all excellent swordfighting techniques. Although jumping makes Cyris look like a fool, it is actually a very effective tool to use. Try it and see! You're new in town? Once you are in Stros M'Kai, talk to everyone along the docks, starting with your Captain Bremen. He can give valuable information on the town, the location of the Dragon Tail Inn, what's been going on during the Empire's War, and the Restless League. Although Cyris cares little for politics, ye best be careful where NPCs put their loyalties. Now leave the ship and go and talk to everyone you might meet. Trivic is a good source of information, he's walking along the docks waiting to get his boat repaired. It seems it was broken into a couple of nights before. You'll also meet a very friendly girl walking along the docks, her name escapes me now, so many women so little time. She has valuable information on your missing sister and the local barkeep. She even knows Tobias, your contact in town. By the warehouse, you'll meet a man offering you a job. It is a quest to retrieve and deliver an amulet to the Governor of Stros M'Kai, accept the job but don't go on the quest just yet ... there's still plenty to do. Go to the town square, here you will notice many of the major buildings in town. Most notably the Dragon Tail Inn, the Mages Guild, the Temple, the Bookstore, the Cartographer's shop, the Silversmith shop, and the General Goods Store. But first, go to the Dragon Tail Inn and talk to Tobias, your contact in town. He's the one that informed you of your sister's disappearance. You also meet Drekkius the barkeep, a lizard from the Black Marsh. Talk to both of them. Pick a fight with the local boys in the tavern, their Forebears and pissed about the empire. This way you can practice up on those swordfighting techniques. Don't worry, the local lads won't kill you, only ruff you up a bit. After this go and talk to everyone about everything. Even try entering a few of the buildings, although most be locked, and talk with the people there. Most notably the local drunk in town, Crendel. Brother Niddle in the temple. Mara, the local flower girl. Felicia, at the Mages Guild. Lakene, the Mr. fix-it guy in town. Makio, at the Cartographer's Shop. And Gerric at the General Goods Store. You get the idea ... Once you have enough information it's time to go exploring along the island. You'll learn a lot about the different locations and know what's where! Don't stray too far off course or you just may run into some pirates or some very angry guards! Along the Ogres Tooth Mountains, you'll find an abandoned house. Inside are goodies, keep them all, especially an empty flask. If you go back to Gerric's shop and buy aloe, you can mix it with pure water to create a healing potion. You can get water from the local well in town, by the Dragon Tail Inn. Make sure you talk to the parrot in Gerric's shop, he has valuable information about your sister and her hidden stash of gold. But you have to rhyme to him to get him to talk. Gold is everywhere on the island, just laying around on the ground, go and pick some up when you run out. Explore everything and talk to everybody, this is the key to Redguard and to solving all of the puzzles and mysteries. Buy all the books at the bookstore! Izara's hidden gold! While talking to the parrot at Gerric's shop, you will learn about Izara's hidden gold. Make sure you buy a shovel, you'll need it. To find the gold, exit Stros M'Kai and walk north until you reach a bridge. Don't cross the bridge, but head west along the edge of the stream, and you will come upon a statue of Hunding, a great hero of Hammerfell. It seems someone has knocked his head off, if you stand the way the head faces and walk 20 paces (in walk mode) and start digging. There you should find 300 gold pieces, enough to buy all the things you want but didn't have enough money for before. N'gasta Island.....Part One Buy plenty of healing potions from the Mages Guild and practice up on your swordfighting before attempting this mission. Once you feel comfortable enough, it's time to go adventuring! If you want to go to N'gasta's Island, go across the bridge and head west until you reach a series of wooden bridges. But be careful, these bridges are old and rotten and will fall apart as you try to walk across them. The key here is to run and jump, and to save often. One you reach the other side, you will find a Skeleton Boatman, tip him with your gold and he will take you to the island. Once there follow the path to a stone pavilion, there you will find several healing potions to help you on your journey. But beware, skeletons pop up out of the ground to kill you! Don't try and kill the zombies, because you can't. They fall down sure enough, but they won't stay down. At the Main Gate turn right, and walk along the edge of the wall until you find a skull lever, pull it and it will open a secret door. Go inside and get the gold, potions, and most importantly the crowbar. Use the crowbar on the main gates to pry it open. Once inside, turn left and continue until you see a green building with a giant eyeball on top of it. Climb up the stair and turn the wheel, which will turn the eyeball. You may notice the big green statue in the background move, run to it and jump on its back. Once there, climb up on its head and walk across to the main gates of N'gata's Tower. He's waiting there to talk to you! After this, return to Stros M'Kai, your adventure has just begun. But do not return the amulet to the Governor just yet, or as I like to call him, Fat Boy. If you do, the guards will chase you around for the rest of the game making your other quest quite frustrating and annoying to complete. Hunding's Artifact Well by now you may have notice the huge statue of Hunding in the bay. Must be a great hero or something. To learn more about him, ask around. Still don't know enough, go and buy the book on Redguard Heroes at Jeffer's bookshop to learn even more. It seems Hunding defeated the goblins under Stros M'Kai with a powerful artifact. Seems it's been missing for years. I wonder where it is? Go to the warehouse, where the guy offered you a job about an amulet, and turn to the right. There should be a small building, and behind it should be a small crate. Climb onto the box and up onto the roof. Once there, jump across to the balcony on the other building. Climb up on its roof, and walk across the clothing line to the next building. Tightrope your way across, just like in the circus. Psycho Circus, and welcome to the show! Sorry, got a little carried away with that one. Once you're on the next building, jump to the main gates of Stros M'kai. Walk as far as you can until you walk no further. Jump off the wall, and hang by your fingertips. Make your way along the edge, until you can climb back up. Walk to the statue, and inside you will find the most treasured artifact of Hunding. To get down, you can either go back to the way you came, or just jump into the water! Aaaah ... a refreshing swim! The Goblin Caves After talking to Brother Niddle and Mara the flower girl, you will learn of the disappearance of a monk from the local temple. It seems he had dealings with your sister. You will find out that a lot of people have disappeared lately. Go to the town's gardens, Mara can tell you the way, and look closely at that waterfall. Pretty isn't it? Notice something, there seems to be a small ledge under the waterfall. You know what to do? Run around to the other side of the bridge and jump in the water, swim to the edge of the falls and jump down. Once you're on the ledge, climb down the rope, and there you go! Kill the goblin waiting there for you, and cross the bridge. To your right you will see a small locked gate, don't try and enter because it's locked. To your left, you will see two huge doors that are also locked. Must be something big behind there? But I'm not telling, not yet anyway. Once you have climbed up to the huge doors, jump across the ledge on the other side. There you will find several potions and gold. Now take a look down! A long way isn't it! Mushrooms anyone? Jump off the ledge and bounce, bounce, and bounce your way across the mushrooms to safety. A key to bouncing is once you hit the mushroom, use your arrow keys to turn in the air to hit the next mushroom. Save before you jump, is always good advice from an aged old sage. Go into the next room and kill some more goblins, and climb upwards to a crossing bridge, but be careful, vines shoot up out of the ground to eat you! Ouch! That's gotta hurt. Walk across the ledge and you will notice a scar in the wall, jump onto and hang your way across, watch out for those vines, once you fall into a room where the dead monk is. Here you will find his journal, and learn all you need to about him and your sister. You will also learn about the Archmage's Ring. Go to the locked door in the same room as the dead monk, and say the words .... Ubula! The goblin will open the door, kill him! In the next room will be a teleporter, jump on it and sees where it takes you. One room will be by the main entrance. Remember the little locked cage door, well this is it, unlock it! You may also notice a huge crack in the wall. How do I get that open? Use the force, Luke! No, use the Hunding Artifact! Once you're done, jump back on the teleporter and you may find yourself in a locked cage, don't worry soon the teleporter will kick in and you find yourself in the first room. Jump down the ledge, and kill three goblins there, make sure you get those potions! You will come to a ledge that looks down onto a room, a strange building of some kind is there. You will find a barrel by the shore of this green-junky river. Man, the pollution must be bad in Stros M'Kai! I wonder if there is a dwarven nuclear powerplant near by? Well, don't worry about it, light the barrel with your torch and run, you should see a nice explosion. Now jump way across the floating pieces in the water to this beached ship on the ledge on the other side. I wonder how this got here? Must have floated in somewhere! If you look up, you will notice a big hole in the ceiling. Look familiar? Yes it is the same big hole you found in the ground out by the bridge. Now why is that there? Just light the barrels with your torch and run like hell! The bridge should explode, opening another doorway in another room. Go to it and enter the doorway. Eventually you will come to room filled with mushrooms, go down there and kill a big green monster. You can't really kill him, but you can put him to sleep. Go to the ledge, and look down. More mushroom anyone? You know what you have to do? Bounce, bounce, and bounce your way to a ledge all the way to your left. Once there, hang your way around until you get to a tunnel, and jump in it! Walk to the next room, kill more green monsters, and you should find a Skeleton Elevator. Take a ride down, and kill two more goblins. Jump onto the cages hanging over the river and jump on the squid-like thing swimming by. It should take you to a wooden house submerged in the green junk. You may also find in the game a huge wheel under a ledge, climb down to it and turn it, and a dam or a door should open. Exploring is the key here, since I don't remember exactly where it is at! Save a lot, and watch out for those vines, and slippery ledges, it's long way down! Afterwards you will come to a huge dam, and a river of green junk. Go down and kill the goblins, and green monsters. make your way along the side, until you reach a room with a wheel. Turn the wheel, and the dam will close. Now jump down into the empty riverbed, and walk along its path until you find a dead goblin. He'll have an important skeleton key on him. Climb back up, and reopen the dam with the wheel. Now how do I get across, or back the way I came. You may notice that the ledge you walked down on, you can't climb back up. I wonder why? Reopen the dam, and climb up onto its doors, and jump across them. This will get you to the other side. Kill the green monster under the mushrooms and the goblin by the door. Open the door with the skeleton key and enter the next room. Jump across the stones in the water, and climb up on the ledge on the far side. Kill the goblin, and walk across the skeleton bridge. Inside you should find a huge room supported by pillars. Inside is the King of Goblins. Big isn't he? You can try and kill him, but you can't! Not on your own anyway, you need help. And some big help, get him to swing his axe at the pillar and the ceiling will come tumbling down on him. But you better get out of the way! Also in this room is the dead Archmage Volo, get the ring off his body and make your way back across the skeleton bridge. It is possible to get the ring without killing the King of Goblins, but who would want to? Once you jump back across the river, you will see a teleporter in a locked cage to the far right wall. Go to it and turn the wheel, the door should open and hop on it! Teleport your way back to the main entrance, and leave the tunnels the way you came in .... up the rope and jump down out of the waterfalls! Back in town again! Go and talk to Brother Niddle, he wants to know what you have learned about the missing monk and the Archmage's ring. Go and talk to Felicia at the Mages Guild. And Drekkius at the Dragon Tail. Buy more potions and refill your empty flask. Speaking of a flask .... @~To be concluded next issue - o -