Space Quest 6 Walkthru - part 1 Author unknown When you first get beamed down you'll be trapped in the pavement. All you have to do is wait for humanoid looking robot to walk real close to you and click the hand icon on him. Roger will grab hold of him and he'll be pulled out. Then look at the bike that's chained to the lightpost. Then take the id card off of it. Next thing you do is walk around a little. You're looking for a picture machine or whatever they're called. It'll be in a different area. You just to walk down the street a little. You'll know it when you see it. Get the buckazoid out of you're pocket and click it on it. You now have a picture of Roger. Go into your pocket and pick the picture. Then without leaving your pocket, click the pictures on the id card. Pretty snazzy, huh? Now go to the arcade. It's out there. There are only three street areas you can go to on the planet so it's on one of them. Talk to the big guy that's leaning on the arcade machine. Talk to him until he challenge's you to a game of Stooge Fighter 3. Accept his challenge. You can't win but you can try if you want. Talk to him again after you lose and accept his challenge for a rematch. Again you'll lose. Now just leave the arcade. Go to the "Orion's Belt" bar in the same street area. Walk right past the bar and keep going to the right. The screen scrolls. It took me 20 minutes just to find out the bar was bigger than the screen. Walk onto the little elevator pad to go to the second floor. Show your id card to the people in the booth. They'll all leave. Then take the hoses they were sniffing from off the tank. Go to your pocket and pick "hand" at the bottom of the window and click it on. the hoses. Then leave the inventory window and click the hand icon on the tank of nitro the hoses were connected to. Roger will pick it up, but only a little. Then click on the only open ended conduit (pipe) in the corner of the room. You can't see it if the robo-waiter is wiping off the middle table. The conduit is near the ground. It may be hard to find, but it's there. You can steal some money off the robo-waiter when she's wiping off tables, but I don't think it's really necessary. You can't get over 19 buckazoids from her anyway. Now you've done all you can in the bar for now. Just leave the bar and wander around the streets. You need to talk to the guy in the trench coat. He's an endozoid hunter and he'll cut you a deal. Now you need to go back into the bar. Go right all the way and you'll see a closed (and locked) door. Just keep clicking the "walk-to" icon or the "hand" icon on it until Roger breaks the door down. Now go inside. You'll hear the endodroid threaten the functionality of your internal organs. Now just grab the metal bar on the ground and leave. If you walk to close to the endodroid or try to do ANYTHING to him...he'll just literally inside-out. Sounds cool, doesn't it? Try it if you like. It can't hurt anything. If you tried it just select "Try again" and then leave the basement. (Be sure you have the bar) Now show the bartender your id card. Order a special. He'll be busy for awhile. Go behind the bar and open the refrigerator. Get the ice tray. Test all the conduits with valves on them. One of them doesn't squirt water at you. Click the hand icon directly under the valve on this conduit. Roger will break it off. Now select your hookie hose from your inventory. Click it on the conduit to the left of the bar table. It's an open conduit. There are two of them there. You want to pick the one that's on the left. Roger will hook the hookie hose to the conduit. Wait for the bartender to finish your drink. You never really do get a drink. It just keeps him busy while you're behind the bar- table (where you're not really supposed to be, according to him). Then click the hand on the hookie hose. Roger will pick it up, but like the nitro tank, you can't walk anywhere with it. Click the end of the hookie hose on end of the conduit you broke off. Roger will put the end of the hose in it. You have limited time to do this, so hurry. Go back upstairs and click the hand icon on the tank of nitro you moved. Roger will open the valve. Now go back downstairs and into the basement. (If you take too long the bartender will finish with Roger's drink and remove the hose from the broken conduit behind his bar-table) The endodroid will be frozen from the nitrogen. Hit him with the bar you picked up off the ground. Now sweep his remains up with the dust-pan. Put endodroid cubes in the ice cube tray. Now go put the ice cube tray back in the refrigerator, close the refrigerator door. (You get points for this) Then take him right back out. You now have a well frozen endodroid. Go back outside the bar and the endodroid hunter will be leaning against a light-post. Go talk to him. He'll give you 50 buckazoids. Now go walk around some more and look for a fat drunk wandering around. Talk to him. IT'S ELMO FROM SPACE QUEST 3! Make a deal with him: 1 bottle of high priced liquor for 1 cheat sheet for Stooge Fighter 3. Now go to the liquor store back at the beginning. LOOK! It's ET! Keep clicking the hand icon on ET until Roger pulls his finger. (Yes, you actually get points for this) Now talk to the guy behind the counter and protective glass. Click your buckazoids on him. Roger will buy some of that expensive liquor. Now go back outside. Elmo will be sitting in a drunken stupor. Give him his liquor and he'll give you a cheat-sheet. Look at it in your inventory window. Write down the button combination if you have to. You'll have to enter it manually. Go back to the arcade and talk to that fat-head that kicked your butt last you played Stooge Fighter. Even though the stakes are high ($300 or Roger's life) accept his challenge. Before you pick your stooge, enter the code on the cheat-sheet by clicking on the buttons on the arcade machine. (no, you can't just type them in on your keyboard) A new button will emerge. Now pick your stooge. Use your new weapon as much as you can. (hint: just keep clicking on the new attack button repeatedly. And don't EVER stop.) After you've won the fat-headed moron whose butt you just wasted will give you your well earned 300 buckazoids. Roger will then leave. Now go to the Inn. It's the building that the hooker is standing next to. Once inside, wait for the Blob-man to finish renting his room and then give the manager your money. Roger will sign-in. Push the summon elevator button. Look at your key to find out your room number. Use your key on your door to try to enter your room. The guys that were sitting in the lounge will kidnap Roger before he even gets in his room. After they take you to their room, try to get the key for the room off of the nail. You'll, of course, fail. When that kidnapper is occupied again, get the nail that the key was hanging on. Use the nail to pick the lock on the handcuffs. Now that you have the handcuffs off, pull at the poster of an Elvis wanna-be (Pelvis to be exact). Pull at it again or until it comes off the wall. Pick it up. Now set it down on the floor behind your kidnapper. Click the hand on it and Roger will begin to dance. Once Roger finishes click the hand icon on the connector plug on the back of your kidnapper's head. Roger will toast his brain. Now look through the Compact Discs on the table. Look though them until you find one that Roger takes. Use the CD on the computer. Just put it in and then press the power button to turn the computer off. You don't need to read any of what's on it. Get the moddie off of the humidifier, and get your datacorder off the table. Click the hand on the datacorder in your inventory. This will give you a close up on the datacorder. Push the open button. Pull EVERYTHING out of it and set it all to the right of the datacorder. You need to re-program the datacorder. I think this was supposed to be like a copy protection. But I found it to just be a pain. It took me awhile to figure it out. Each chip is on a plate which it can be removed from. And each chip and plate are hooked into a sensor array which is assigned an IRK. In the setup below I refer to each plate by the two letters on it and to each chip by the three letter abbreviation on it. So here's the configuration: Array Plate Chip IRK ----- ----- ---- --- A RF Spn 9 B TT Den 7 C PS Fer 1 D FC Rep 5 E SE Dim 3 If you've done it right you should see the datacorder say "Homing Beacon" in the LCD display when you turn it on. Get the keycard off the brain-fried kidnapper and use it on the lock by the door. Nigel won't hurt you (physically), but you can't just leave either. Click the hand icon on different boxes on the ground until Roger gets a moddie from one of them. DO NOT give this moddie to Nigel. Instead go to your inventory and click the hand icon on the moddie labelled "Churlish". Roger will peal the label off. Put the "Churlish" label on the moddie labelled "Burlesque". Now give your newly named moddie to Nigel. (Here comes that mental injury t hinted to you about) Nigel will start to dance and he'll take off his belt. Unfortunately for you, he also takes off everything else. (He does leave his bikini underwear. This IS a PG rated game) After Nigel has finished his little dance-o- mental-pain-is-so-great-you-wanna-kill-yourself, pick up his belt. Take the dampening field remote from it and push the button on it. Now walk outside. Now you can use your home-made homing beacon. Sometimes it won't work right away. If it doesn't, move a little bit and try it again. A chick named Stellar will save you....and you'll get your fish back.(oh joy) Watch the movies clips and when you finally get control back, go into your inventory and get the personal groomer off of the belt. Then try to put the groomer on the scanning pad. (It looks like a black pad with red cross-hairs on it on the left top of the counter and it has a big column with the letters DNA printed on it directly above it. you can't miss it) Jebba the hop will stop you from using the scanner. Talk to him. Roger will convince him. After Roger's done convincing Jebba, try to put the groomer on the scanning pad. You'll just get a close-up of the scanner. Again try to put the groomer on the scanning pad. This time Roger will do it. Next push the "scan" button. After it's done scanning, push the "imprint datacard" button and take the card the scanner makes. Then use the datacard on the counsel on the left wall by the intra-ship teleporter pad. Write down the name you see. (you'll need it later) Then go to Roger's quarters by picking intra-ship transport and pick "more" then "Roger's quarters". Once you're there all you can do is click the hand on the counsel again and look at your messages. After you've viewed the message, go to the transporter room and you'll be beamed down to "Delta-Burksalon". Once the robot beams you down the captain will talk to Roger and then Roger will walk into the elevator. Click on the buttons with the hand icon and select "Quarters" as your destination. @~To be concluded next issue - o -