Threading the Labyrinth - Author Kevin F Doughty On this issue's disk Reviewed by Sue There are some games I play where I think - is this game incredibly profound or is it total rubbish? It's a bit like modern art. Some people think piles of bricks, half a pickled sheep or an unmade bed are marvellous examples of creativity. Others, like me, think "What the heck is THAT about?" Threading the Labyrinth, one of the games from the 6th Annual IF Comp, is one of those games which comes into that category. The author urges you to read the introduction. I displayed it but only scan-read it and so my first attempt at playing the game was a disaster. It went something like this from the first location description: Minos-proud and Theseus-confident I approach the labyrinth >i "I" is the eye through which you see things >in That word is not here >enter That word is not here >enter labyrinth I don't understand that sentence >arggh I don't know the word "arghh" In the end, I restarted and read the intro. It turns out that you can ONLY use the words which are the equivalent of the room description. Curiouser and curiouser. Some of the responses you get are sensible, others are so strange they are no help at all. Occasionally one will elicit the sort of result which does the equivalent of moving you to another location. I say 'equivalent' because the only 'description' you get is another of these weird and wonderful headings. Am I just dismissing this game under the heading of 'rubbish'? I don't think so. On the other hand, maybe the author felt he had something important to say. Maybe the whole thing was just an experiment or a joke. Maybe it was his first attempt at writing a game. Maybe I'm just making excuses for him ... In its defence the game, though pretentious, is mercifully short. Writing this review took longer than playing the game. I don't know where Threading the Labyrinth came in the competition. I would imagine it was pretty low. If it wasn't, I'd hate to play the ones it beat! - o -