Volcano Isle - a TADS adventure On this issue's disk Reviewed by Sue Now this is what I call an adventure! Volcano Isle is a traditional TADS text adventure which has got everything an adventure should have - an evil guy to defeat, treasure to collect, good scenery, a tree to climb, a maze, and a great ending. There are a few nods to other games which you'll recognise ... I just loved it. You start the game on a sandy beach by your boat. There's no explanation for why you're there. But as soon as you pick up a coin that you can see in the sand, you start to think about how rich you'll soon be. Yes, you're a treasure hunter. You start to explore, sand gives way to jungle and a path leads up the volcano - there's plenty to see. In the jungle is an abandoned temple but there seems to be no way in. But wait? Who's this? You're being followed about by a suspicious looking individual. Could he be - gasp! - a thief? You'd better be careful with your valuables. The game opens out gradually as you explore. One feature I liked was that the background colour of the game changes according to where you are. A bright yellow for the beach, a startling green for the jungle, grey for the mountains ... I won't list any more as it will give the game away. This adds to the atmosphere of the game. The location descriptions, while brief, are also pretty good. I certainly got a fair impression of the size of the island and the different regions it contained. I mentioned that it had a maze. Don't let this put you off, even when I say that the locations are arranged randomly each time you play and the exits vary too. The exits are logical (if you go north, you return by going south etc), they are listed in the location description and there are no added complications. I didn't bother to drop objects as each location, though described as a 'maze of twisty rooms all alike' also has a location number (eg maze room 1) to identify it. Most important items with which you can interact are also marked clearly in the text - another user-friendly feature. I only found one major bug. At one point there was a branch hanging over a hole in the temple roof and I picked up the branch and walked off with it. Nothing I could do with it afterwards would let me tie my rope to the branch and climb into the hole. I thought I'd found another bug when I seemed to end up with two copies of the same item, but that turned out to be part of the plot. A minor moan would be on two occasions I was told, illogically, that some doors were locked but all you had to do was type UNLOCK DOOR to open them (not carrying any key). There's nothing terribly original about the game, either the storyline or the puzzles. But that doesn't detract from the fact that all in all this is a lovely game. It would be ideal for a beginner as it has so many good points as well as introducing logical mapping. A great example of a simple, traditional adventure game. - o -