Cleopatra: Queen of the Nile Reviewed by Sue Once I got into Pharaoh and realised I liked it a lot, I bought the add-on Cleopatra. This takes the game to new heights. Not only does it add four more campaigns from the late New Kingdom to the end of the Ptolemaic period, it also adds new features. Let's look at all of this in order. The campaigns consist of 15 new missions. I found these more interesting than the Pharaoh missions which did get rather 'samey' after a while. Some of the missions let you carry over money, troops or monuments from one mission to another. For example, the first three missions are played on the same Deir el Medina map. For each, you have to build a new tomb, and ones built on previous missions are retained but the basic layout of the land is the same and some roads and structures may also be carried over. So, there's more variety in the missions. I really liked the new tombs! The only thing I didn't like is trying to position them. They are set right into the cliffs, with just one square, the doorway, sticking out into empty land. I thought I was NEVER going to find the place where they should go. There seems to be only one correct area, with a little bit of leeway left and right in each case. At last they suddenly snapped into the right place, I knew because the "footprint" had gone green, as it does when you're positioning other items. Like mastabas and pyramids, these constructions need special workers and this brings in two new industries. First is paint. This is used to decorate the tombs with hieroglyphics and other ornamentation. The artisans guild is responsible for these. The paint is made from henna which is grown on henna farms like barley and grain. Second, those tombs are DARK. There's no way the stonemasons and artisans guild will go into them without light. Introducing ... lamps! These are made at the lamp makers from oil and pottery. Oil always has to be imported. The finished lamps are dragged along to the tombs by peasants who pull them on sleds. You can build other special monuments such as the figures at Abu Simbel. I know I still have a few treats to come like the Pharos Lighthouse, Alexandria's Great Library and the Caesarium (whatever that is) in the last few missions which I have to do. Because I installed Cleopatra fairly soon after Pharaoh, I didn't realise until writing this review that some of the features I'd taken for granted were from Cleopatra only. One is the introduction of pop-up messages. I don't know about you, but I find it very tedious to have to keep interrupting my play to click and close game messages about wage changes, diseases and other relatively minor happenings. You can choose to have many messages displayed as pop-up boxes which disappear after a short time. I did this for most of them except for ones like festival notification. I don't like it when the gods get miffed so I like a warning when a festival has been held so I can organise the next one. There's a pyramid speed-up option with Cleopatra. Blessings from the gods can be translated into a building boost for mastabas and pyramids. Great! It saves tons of time. It's a shame this speed-up doesn't work with other monuments like tombs. Cleopatra introduces plagues - frogs, hail, locusts and the Nile turning to blood. These won't cause any long term problems but they look spectacular. There are different enemies to fight like Phoenicians and Persians, and more wild animals - snakes, scorpions and lions. Zoos are a new form of entertainment and white marble can be quarried or imported. Three missions have time limits and four are survival missions. In both cases, a timer ticks down in the top left corner while you play, adding an extra urgency to your task. All in all, this is a great addition to Pharaoh, not only extending the life of the game but enhancing the original one as well with its extra features. I have got five missions to go but haven't touched any of the custom ones yet. I may have a little break in between. - o -