The Coast House On this issue's disk Reviewed by Sue You've never been close to Grandfather Sorich, especially since your grandmother died eight years ago. Now he's in the Shady Pastures Convalescent Home and one day when you pay him a rare visit, he surprises you by speaking to you when your mother leaves the room. "Go back to Dalton. Your grandmother left something she wanted you to have," he tells you, then as your mother returns, he falls silent. Dalton is where the family lived years ago, where your mother was born and brought up. You decide to follow his instructions when you get a chance. Two years later, a trip across country gives you the opportunity to travel back to the small American town which is part of your heritage. The town of Dalton was renamed years ago as a tribute to the Dalton family, especially Claude Dalton and his brother Clyde who was a war hero. The Dalton family home, now a museum, lies to the north of the town and the cemetary where your grandmother and the two Dalton brothers are buried is to the south. Between the two is the old family home. Once you have managed to get inside, you can explore. There aren't many rooms, but there are some photos which give an insight into your grandparents' early life. The town is compact with a small harbour area, a pier and a boat ramp. An old fisherman mutters about the past as he trims shrimps - who could he be? Maybe he could help explain your grandfather's words. There's another area of interest. A swampy area surrounds the family house and one path leads to a boat shed. It would probably be worth a look but a cloud of vicious mosquitoes stop you getting close. I'm not usually a fan of what I'd call a 'real life' adventure, set in recognisable locations rather than dungeons or mythical settings. But The Coast House is a well structured and well written game which kept my attention. It isn't hard by any standards, unless you do what I did, my forte, and miss a location! It was only when I methodically checked round that I found some vital rooms. Sigh. Even with that hold-up, it only took me a matter of a few hours to finish the game. But they were a few hours which I really enjoyed. There were a couple of small plot holes which I could quibble over, mostly relating to the identities of two people which the game seems to assume we know, but I certainly didn't. I didn't spot any bugs and the ending, though abrupt, was quite satisfying. - o -