Deus Ex Walkthrough - Part 2 Taken from the Deus Ex FAQ v1.0 By Matt Renfrow Continued from Issue 75 - Hell's Kitchen, NYC - You can bother some of the bums, or go upstairs. Your brother should meet you there to brief you on the next part of your mission, or chew you out if you failed in some respect on the last part (It took me awhile to figure out that there was one terrorist I missed, hence I failed). He'll also give you the key to his room in the (Hil)ton hotel to go stock up on goodies. Once you're up on the street, turn left and head that way. Talk to the two guards standing by the fence and take their offer of three free gas grenades. To the left of them is the 'Ton hotel. Head inside. There's an ATM here you can hack, or you can find someone's pin number behind a plant on the second floor of the place. But don't go there yet. Once you're in the main area, beware of the terrorist hiding behind the hotel owner on the left. Take him out, then go upstairs and take out the other two terrorists that have hostages up there. After receiving their thanks, go back downstairs and talk to the hotel manager. He'll thank you and ask if you've seen his daughter around. Behind him you can find a room key in a cubbyhole and some credits on his desk. Go back upstairs and go in the only door you can go through on the left. Use your nanokey ring to unlock Paul's room. Head in and read the datacube on his desk. It tells you to look behind the picture and "remember to count back from four", which is another way of saying the code is 4321. Enter it and help yourself to a whole bunch of goodies within (I especially liked the 3 multitools stashed in there.) Also on the floor is Paul's login for the NYNet. You can go on and find out some interesting tidbits but not much else. Don't forget to check Paul's bedroom to find 350 credits under his nightstand. Now you can head to the only other room on this floor, using your nanokey ring to unlock it. The only thing in here, besides some dead bodies and drugs, is a medkit and a biocell in the locked closet. Now you can leave the hotel. Next we may want to check the firefight going on around the corner to the right. Peek around and watch UNATCO whip some NSF booty. You can even help a bit (If your frame rates here didn't drop drastically due to shoddy D3D support.) Make sure to loot bodies; there's plenty of free ammo to grab, and if a UNATCO soldier died you can get your very own assault rifle. Yay. Also make sure you get the key to the store on your left. But don't go there yet, we still have some investigating to do. Head past where the firefight was, and smash open the crates you see to get some ammo. Around the right corner ahead you can find the "free" clinic. Head in and listen to some people's sob stories. Once inside, there's really only about two things to do here. In the far door on the left you can use several multitools to open it, but the only thing back there is a medbot, and unless you're in dire need of health I wouldn't recommend wasting between 4-8 multitools on the door, at least not while you can get full treatment in the door on the right. Here you can confront the angry patient and tell him to leave the doctor alone. If you do, the doctor will give you a 40% discount, meaning you can get full treatment for 1250, rather than the 2000 the other doctor asked for. You can also get some medkits for 180. You can bother some more patients here but there's really not much else to do. Head back outside, and head towards the 'Ton hotel again. Head past it, and the last building on the left before the tunnel is the underworld bar. Head in and grab some cash from the ATM's with your hacking skills if you need to. Here you can talk to Jock (Who plays an important role later) if you buy him a bit of liquor. You can also talk to the man who wants to buy ambrosia to cure his wife of the black death. When you're done there, head to the next room and talk to the woman in black. She tells you that her friend is being, uh, "talked to" by Jonny. You can also talk to the reporter in the corner, but he doesn't do much but annoy you. Once you're done, head out through the rear entrance (And get some exploration points for doing so.) Once outside, turn right and head around to the side of the building, and then left again to go into the alley. Here you see Jonny and his, uh, woman. Here you have three options. You can free her by buying her off him (First option), you can free her by killing him (second option), or you can free her by scaring the holy living spit outta him (third option). Either way, she'll thank you for the help, but warn you that JoJo won't be happy with you. This girl is the hotel owner's daughter, by the way. When she starts walking away, talk to her again to find out the password to smuggler's later: Bloodshot. There's a fun little side quest you can do right now. If you gave Jock a beer at the bar, he told you about the smuggler who deals in firepower. The main entrance to smuggler's hideout is just a little east of the subway entrance. You can get in using the password if you talked to Sandra Renton. Or, if you want to, you can head northeast from the subway entrance and around the fences to the basketball court. You can play some basketball here and get the message "What are you playing basketball for. Go Cowboys!" The two NSF thugs in the corner are no good. Kill them or stun them before they kill the guy that they're talking to. If you do, the man will tell you the password to the Mole people, to save you cash later. Head past the court to the back alley. There are two "trailers" here. Go around to the end of the alley and pick the lock on the door of the trailer. Inside is a ladder. Head down it and you'll be in the entrance to smuggler's hideout. Here, there are some security beams. You can either climb over them with some crates scattered around, disable them with the panel to the left of the booth, or just run right through them. If you do, a security bot will start shooting at you but you won't take very much damage. Once you're past and through the door you can find smuggler. He'll tell you that his friend was kidnapped and there's a lab in the sewers that you can find him at. Before you go, if you have a couple of multitools, head up the stairs that are in this room to find smuggler's bedroom. Behind his bed is a keypad with a strength of 50%, but you can bypass it to find a stash of goodies. After every mission, smuggler will have different stuff here, so it's a good place to get some stuff. Now head back out, either up the ladder again or you can use the staircase. Next to the subway entrance is a manhole that you can use your keyring to open. Head down and prepare to use a lot of multitools, because there's a TON of security beams to pass through. Or just run through with some ballistic armor on to absorb the gunfire from the turrets. Either way, once you reach the keypad, turn right and go up the ladder. You can find a couple of keycodes here, as well as a couple of multitools and lockpicks. Head back to the keypad and input the one it said on the datacube and head in. Oh boy, more security. The panel for this is back out next to the keypad. Head in and you'll eventually climb a ladder and you'll be at the top of a humongous shaft. You'll probably be spotted by a couple of guards so make sure you have plenty of ammo for your sniper rifle. Hack the security pad that's by you to rotate the bridge. Head across and eventually you'll end up in a lab. There's lots of guards here, too, but the guy you are looking for is in the room at the bottom of the ramp. If there's still a few guards pestering you, tell him to sit tight for a bit while you take care of it. Otherwise, you can tell him to make a break for it. Once you get back to the shaft he'll tell you he can make it from here. Now you can go back to Smuggler and he'll give you quite a discount on his stuff. Alright, now you're set to go turn off that generator. Head back to the locked building next to where the UNATCO-NSF firefight was, unlocking the door with your nanokey ring. Grab the goodies in the crate here. In the locked door in the back you can get more goodies, including an augmentation upgrade canister (which is a -very- good item to get.) Now you have two ways to get to the roof. One way is to move aside the stack of crates on one side of the room. This leads back into some tunnels that are wired with turrets. You can either disarm the security beams with some multitools, or put on some ballistic armor and run through, taking punishment from the turrets. At the far end is an elevator that will take you to the roof. Or, you can go through the open door and follow it through. It leads out to a fire escape so you can get onto the roofs that way. Once you're on the roofs, you can make several kills with your sniper rifle, if you have one. But many terrorists have sniper rifles too, so if you start getting shot at, seek shelter! They tend to make headshots, and they do almost as much damage to you as when you shoot them in the head. So be careful! Make your way over the rooftops until you get to the part with the wooden plank leading to the window. Smash it with a round or two then SAVE! This jump tends to be a bit precarious so saving just in case is a good idea. Once you make the jump, grab the medkit behind the cardboard box and grab the goodies on the floor below you. Make your way out either of the windows and climb down the fire escape. Now, you can either make your way onto their roof and head in, go in through the front door, or you can go in through the basement. Generally, I wouldn't recommend going through the basement or the front door, since in both cases you meet up with a lot more enemies than you have to. Going through the roof tends to meet you with a lot fewer enemies. On the middle floor of the building is the computer room, find the computer and if you can, hack in, and press the happy button to destroy the reactor and then haul your butt to the roof. Another way of destroying it if you're not a hacker is to find the two cylinders at one corner of a generator and shooting the barrel next to it. Hacking gives you 500 skill points, while just blowing it up yields you nothing. Either way, head up to the rooftops once you're finished. There you meet up with Gunther again, and then you meet up with your friend Jock from the bar, who will lift you back to base. Once you're back, you can check out the vault next to the helicopter (Code 0451) to recharge your biocells with the repair bot, and you can find a multitool in the hatch. Head towards HQ and meet the oh-so- happy men in black. They'll tell you to leave the prisoners alone. You can also talk with some of the UNATCO guards who are kinda unhappy with the way the firefight turned out next to the hotel. I'm not sure if their reaction changes if you don't let any UNATCO troops die, since I could hardly move during it since my framerates were so poor. Once you're in, you can check out all the offices for more goodies, and if you log into your own computer you can find an email from your brother that's, well, cryptic to say the least. You can also grab some cash from hacking the ATM in the lounge. Now head to Manderly's office and listen to his conversation with some "mysterious government agent" (Insert X-Files theme here). Once they're done, you can talk to the agent, who will brush you off and head out. Go bug Manderly (You don't need to let Anna go first) who will pay you for the last mission and give you the scoop on what happened with the previous mission. Hmm, Paul didn't report back eh? The plot thickens. You can hang around a bit to listen to Anna talk to Manderly and find out a bit of interesting information. Once you're done, you can check out the closets again to get some more goodies. Head downstairs and go talk to Jaime about some of the losses suffered against NSF, get healed by the medbot, and grab some medkits from the closet. You can also grab a biocell from Anna's office. Head over to Carter and brag about how you cleaned house at Castle Clinton (Even if you didn't kill but one person like I did) and he'll give you multitools instead of ammo, and an accuracy modifier for a weapon of yours. You can check out Alex's office but he's not here. He left a multitool on the console, though. There's an interesting bug here. If you have your inventory -full- then you -can- get that extra ammo from him. When he talked to you, you'll tell him you have no room. Now, drop something from your inventory and talk to him again. He'll give you that ammo along with everything else. Now head back up and outside again, and hop onto the black helicopter (Is this supposed to be a joke?) and head out for your next mission. ==================================================== MISSION 3: BATTERY PARK, NYC AND THE MOLE PEOPLE ==================================================== We're back in Battery Park. Head towards the subway again.. you can talk to some of the bums and search some houses but you won't find much useful other than a medkit. Head down and talk to the man next to the subway car. For 500 credits, he'll tell you the password to find out the code in order to get to where the mole people are. So, either pay him 500 for the password and then take the password up to Curly in one of the shanties to find out the password, or waste a couple of multitools on the keypad to get down. Or, if you saved the man from the thugs at the basketball court in Hell's Kitchen, you won't have to do any of that. The code is 6653. Now we're in the Brooklyn Bridge Station. Talking to a few people around here yields some interesting information. The man in a brown coat walking around on a platform tells you that he needs you to turn on the water flow in the back room, but that room is blocked, so you need a LAM to get back there. But if you don't have a LAM, you need to go onto the upper level and talk to the leader of the Rooks Gang, El Rey. He's on one of the far sides. He'll either sell you the LAM for 750, or you can get it for free by taking out the drug dealer downstairs. The choice is up to you. Once you have your LAM, go into the corner behind the guy who told you to clear it out (you have to walk on the tracks to get back there) and chuck a LAM inside to clear out all the stuff. Hop over the pipes (You might get hurt by the steam) and then turn both the valves. Head back out and talk to Charlie again, who will tell you where the keypad is and the code. So head to the women's restroom and type in the code, and voila, you're among the MOLE PEOPLE! Go down the ladder and head right. There's quite a few terrorists in this area, and most have access to an alarm, so be prepared. You can question one of the kids, and he tells you where their leader is hiding. Go into the far right corner, and smash the two cardboard boxes there. Beneath them is a brick that you can push. Do so, and it opens into where the leader is. He surrenders and gives you the key to the men's bathroom. Go back to where the ladder was, but instead of climbing up it, head past it and follow the tunnels until you reach the men's bathroom. Open it up using the key and head through. Now you can either disable the security beams by the box on the wall, or you can go right and brave the steam. Either way you have to jump over some pipes (If you can't make that final jump, jump onto the exposed part on the wall where the pipe hits it for a little more height). Once you're through, avoid the security cameras and take out the guard. Take his key to unlock the door to the next area. Now, you can either disable more security fields, and quickly hop across the supports that fall out from under you after standing on them a few seconds, to the area ahead. Or, you can climb in the grate on the left. It leads into the water in front of you, but in one corner of the depths you can swim ahead to the next area. They both lead to the same place. Follow the passage and climb up the ladder. Here you have two sentries to deal with. You can try taking them out, but I think it's a waste of grenades. My suggestion is to have some thermoptic chamo handy, put it on and dash by them before they see you. Whatever suits your character best. Keep on trucking until you get to a small computer room. Between the two machines on the left you can find a datacube and a multitool. Remember the password for later. Go through and you'll reach the helibase. Be careful, because right above you is a security camera that you'll probably want to disable if you want things to remain quiet. There are quite a few guards around, so making silent kills is probably your best bet. Go left first, checking the offices and grabbing the goodies in the desk drawers. On the top floor you can find the computer room behind the far locked door. There is a guard so be careful. Also, here you can disable security in a couple of places. In one corner there is a switch behind a plant. Hit it and a secret door will open up. Grab all the goodies inside. While you're in the lab, head to the other door. It leads out to the helipad. Take out or sneak past any guards you see, and look for a passageway guarded by two of them, with a big "EXIT" sign over it. Follow it down and eventually you'll come topside. Or, you can find a manhole in one corner that will lead out to the same place, only through the water. If you went through the EXIT passage, follow the west wall until you come to a door marked "Boat House." Go through, and this is where the water passageway ends up. Grab some stuff in here, especially the key sitting on the crate. Now head straight out of this room, being careful to avoid the guards and security bots, until you come to a big gate. Use your nanokey ring to open the security box and press the switch to pop open the gates. Head into the next building. If you want, you can do some careful stacking to climb into the window to the barracks. Or, if you go in the front door on the left side, you can either pick the lock to the barracks, or you can look behind the stairs for a brick that can be tripped. It opens a secret room with goodies and the key to the barracks. Once you're in, the only unlocked crate in here has the code to the hanger: 5912. The other crates don't hold much, just a multitool and a LAM and some other assorted crap. Go back out and turn left, inputting the code on the door. Head through, and once you're in the hangar, Paul will contact you by your infolink. -GASP-! Paul, a terrorist? Head right and go towards him and he'll give you a talking-to. Head into the plane. Go left and head down the stairs. Here's the last ambrosia container, and an augmentation canister. You can either use some multitools on the lock, or you can go find the code next to Lebedev. Either way, go back upstairs, and then up the next flight of stairs to the control room. In the far right corner you can find the key to Lebedev's quarters on the desk. Head downstairs and find the locked door. Use your keyring to unlock it and head inside. Now you have three options. One, you can kill Lebedev on the spot, like your orders said. Two, you can talk to Lebedev and then Navarre will come in and kill him, and head back. Third, my preferred option, is to talk to Lebedev until Navarre kills him, then kill Navarre. In the end, it doesn't really matter what you choose, but the reason I chose to kill her is so I won't have to face her later. Once the carnage is through in here, you can find the code to the augmentation canister beneath Lebedev's bed. Head back outside, through the barracks, and follow the building around to the other side of the hangar. You'll see Gunther and he'll tell you that he wants to be the one to kill Paul. Keep going and you'll find Jock and his handy black helicopter. Head back to HQ. On your way in, Alex will tell you that Manderly wants to see you. Do so, and Manderey will talk to you, depending on what you did with Lebedev. If you killed Navarre, you'll make up the story about how Lebedev made a surprise attack on you (Har). Then he'll tell you to go to Hong Kong. Manderly's secretary probably told you to go find Jaime on your way in. If she didn't, talk to her and she will. Head to the employee lounge next to the snack dispenser and you'll find him talking to Simons. Have a brief chat with them and eventually Simons will walk off. Head downstairs and have fun with the medbot, installing that canister you got and healing up. You can find more supplies in the closet. Go talk to Alex and he'll also give you a talking to. While you're here, go back up to the landing and check the floor on the opposite side of the room as the keypad. Go in and you can find some miscellaneous goodies. Alex has a stash? Hmm. Go talk to Carter and grab some ammo, and then head back up and outside to the helicopter. Paul? New York? What's going on?!? (Insert standard plot-twist sound effect). To be continued in the next issue - o -