Escape from Monkey Island Played by Peter Clark This is, I think, the fourth game in the Monkey Island series and, on one computer or another, I have managed to work my way through all of them. Is this the best so far? Well, I think so. The humour over the years has had the rough edges worn from it and I found that there were several occasions where I laughed out loud at the responses from the screen characters. Again you play the game as Guybrush Threepwood. At the end of the last game you were married to the lovely Elaine and this game begins as you return from an extended honeymoon. Elaine is the Governor of Melee Island and it seems that plans are afoot to take that position away from her at the next election. At the start of the game you find yourself tied to the mast of the ship while your wife fights off the attacking pirates. Your first task is to free yourself and save the day. Having done this, you find yourself on Melee Island and the game proper begins. As you arrive, you find that the Governor's Mansion is under siege from a pirate with a stone-throwing machine. You will have to go to the town and find the necessary items to remove him and get into the Mansion. On entering the Mansion, you find Elaine who requests that you visit Lucre Island to see her solicitors. The only problem is that you have no ship or crew. Ok, it's back to the town and the Harbour to sort things out then, off to Lucre Island. On arrival at Lucre Island, there are several tasks to perform. Firstly, of course, there is the visit to the solicitors, then the bank. Here you get caught up in a bank robbery and are locked into the vault. After finding your way out, you will be under suspicion and will be placed under house arrest. You have the huge problem of proving your innocence before being allowed to leave the island. Lots of problems here including a swamp where you have to use a chess clock to navigate a raft. During this sequence you come face to face with yourself a couple of times! After many adventures on Lucre Island, and assuming that you have managed to prove your innocence, you will be able to return to Melee Island and Elaine. It is at this point in the game that you discover that Elaine's opponent in the election is none other than Le Chuck in disguise. He seems to have returned from the dead. Your task in this section is to collect some of the family heirlooms and your first port of call is to the Voodoo Lady. She can supply most of what you need but there is still something missing. The Voodoo Lady tells you that what you need is somewhere on the island. When you have discovered the fourth item you are able to use them all on your ship. If you have played any of the previous games in the series, you will know all about insults. However, the insult to end all insults is your final quest. This is referred to as the Ultimate Insult. Your quest now takes you to Jumbalaya Island. This is a theme park island done up to attract visitors to the pirate environment. There are very many parts to your quest on this island involving a mechanical manatee and a time-share salesman to mention but two. While on this island, you have to take part in and win a diving competition. You will also have to find a rowing boat and go to Knuttin' Atoll where you have to go back to school. You also have to talk a couple of parrots into helping you to find part of the Ultimate Insult. One of them tells lies and, to begin with you don't know which is which as they are identical. From here you will be returned to Melee Island and have the last part of the Ultimate Insult stolen from you. You will also be transported to Monkey Island and will have to find some way of escaping and finding your way back to Melee Island and Elaine. There are a couple of puzzles in this section that seemed to take forever to solve. The first, and the easier of the two involves you dropping cannon balls into tunnels at the right time and in the right order to block up a lava stream. The second is the one that almost had me giving up the whole game. Again I refer to the previous games in the series that involved trading insults with your opponents. This has been done away with in the current game but Monkey Kombat has been brought in to take its place. It is based on the "Paper, scissors, string" children's game only here there are several different positions that Guybrush can adopt. Each one of these will beat two other positions but you are not told which. You have to work it out for yourself and, to make matters worse, it is random with each game so there is no point in trying to look at a previous solution. Your opponents in this game are monkeys and, when you are able to beat the little ones, you will feel able to go and tackle the Boss Monkey, Jojo. You may be better at working out sequences and codes than I am but this part of the game took me several hours over three days and I was heartily sick of monkeys by the time I had finished. I believe that I had to beat five or six small moneys before I was able to go on to fight Jojo. All this to acquire a bronze hat! You are nearly at the end of the game now, all there is left is the giant monkey head building to enter and the towers to climb before you find yourself back at Melee Island with Elaine. The final showdown is with a large statue of Le Chuck and you will have to beat him in the same way as you did Jojo. This is, however, not such a long drawn out procedure, as you only have to beat him once. You are now treated to the final video sequence. This may seem a long review but it is a long game and I have still missed out a huge amount of the game-play and humour. If you haven't already played this game then I would suggest that you go out immediately and buy it. Apart from the Monkey Kombat that I think was a little overdone, I cannot find fault with it at all. Control is via the keyboard, not the mouse and although feeling strange at first, I soon became used to it. I found no bugs and the game ran perfectly on a Pentium 3, 700 Mhz. under Windows (Me). - o -