The Last Hero - author Terry Pratchett Reviewed by Sue Many years ago, the first hero stole something from the gods. Fire. What would any of us do without it? But now, a very old hero and his friends, the Horde, are about to give the same gift back to the gods - with interest. The fire will be used to ignite a 50 pound of Agatean thunder clay and Cohen is taking it to Cori Celesti, the mountain at the centre of the world where the home of the gods, Dunmanifestin, is. But when the keg explodes, the wizard Ponder Stibbons explains, it will disrupt the world's magic field. Within a fraction of a second this will destroy the Discworld which is, literally, built on magic. There's only one thing to do - try to stop Cohen, Truckle the Uncivil, Boy Willie, Mad Hamish and Caleb the Ripper - before they can make their 'gift'. Lord Vetinari sets his best men to work. Leonard of Quirm designs and makes a craft which will be able to travel fast enough to get Vetinari's team to Cori Celesti in time to prevent the destruction of the Discworld. His 'ship' flies through the air powered by swamp dragons and he sets off with Carrot and Rincewind on a voyage of a lifetime. Meanwhile Cohen and the Horde are teaching a minstrel who they have kidnapped how to write a saga about their adventure. They have also been joined by Vena the Raven-Haired, an elderly adventuress who turns knitting needles into deadly weapons, and Evil Harry Dread, a Dark Lord who they know from w-a-y back. But will Leonard's ship, the Kite, get Rincewind and co there in time? Or is this the end of the Discworld? I only heard about The Last Hero just before it was released. Unlike most of Terry's other books, it is a large format book liberally illustrated by drawings. These have been done by Paul Kidby. Sadly Josh Kirby who used to do Terry's illustrations died in October. But Paul's style is very similar. The story is excellent. I loved these old men and their arguments about the past. The introduction of Evil Harry Dread is a masterpiece and many of the comments made about him reminded me of the Evil Overlord articles I printed in SynTax some issues ago, such as when he said how he always played fair, leaving a back entrance into his Mountain of Dread, and employed really stupid guards. Some sections of the book are set in Dunmanifestin itself where the gods watch the heroes heading towards the mountain. A fair proportion is inside the Kite. Others parts follow Ponder Stibbons and the other wizards as they try to communicate with Rincewind and co via a device called the omniscope. I worried that the ending might let the rest of the book down. As I was reading I thought - how will Terry resolve this? Of course he does it in brilliant fashion, and the ending is very satisfying. - o -