Morrowind FAQ version 1.5 - part 6 by Gavin "kathode" Carter (kathode@themasquerade.org) submitted with permission by Dave Booth. Concluded from last issue Section 17: The Interface 17.1 Will Morrowind's interface be similar to Daggerfall's? Probably not similar other than the similarities inherent in the control of a first person game. Todd Howard has stated that the interface should generally feel familiar to anyone who has played a first person shooter. (Reference: http://www.ga-rpg.com/article.cfm?id=4294 - GA- RPG Article) 17.2 Will the look/position of the interface be customizable? Yes, the interface will be completely customizeable. Windows can be resized, moved, turned off, or made semitransparent according to your preference. At no point in the game is it necessary to leave the game screen, as you can access inventory, view character statistics, and manage spells through the onscreen windows. (Reference: http://www.zdnet.com/gamespot/stories/previews/0,10869,2622 653- 2,00.html - Gamespot Feature) 17.3 Will the the interface be "layered" or multi-windowed? Yes, the information will be layered. (Reference: http://www.ga-rpg.com/article.cfm?id=4294 - GA- RPG Article) 17.4 Will time stop while I'm looking at my inventory or stats? Game time will stop when you are reading dialog, making inventory changes, or viewing your character's statistics. (Reference: http://www.zdnet.com/gamespot/stories/previews/0,10869,2622 653- 2,00.html - Gamespot Feature) 17.5 Will there be an in-game map showing the terrain? Yes, although exactly how it will work is unknown at this time. (Reference: http://www.zdnet.com/gamespot/stories/previews/0,10869,2622 653-2,00.html - Gamespot Feature) Section 18: Music 18.1 Will game music be dynamic, changing depending on the situation? Yes. (Reference: http://www.elderscrolls.com/cgi-bin/Ultimate.cgi - Official Forums) 18.2 What format will the game music be in? The game music is in mp3 format. (Reference: http://www.elderscrolls.com/cgi-bin/Ultimate.cgi - Official Forums) (Reference: http://www.gamespy.com/interviews/morrowind_a.shtm - Gamespy Interview) 18.3 Who is composing the music for Morrowind? It hasn't been announced, although team members hint that it is someone recognizeable. Todd Howard stated "People are usually surprised when I tell them who's working on the music." Todd also stated that music will probably be in the style of 'Gladiator' or 'Conan the Barbarian'. (Reference: http://www.elderscrolls.com/cgi-bin/Ultimate.cgi - Official Forums) 18.4 Will there be separate, "mood" music depending on the actions taking place? There will be two basic music "moods": one for exploring, and one for battles. The savvy user can script other music changes with the editor. (Reference: ../features/editedlog.shtml - Developer Chat 2) Section 19: Dialog 19.1 Can you explain a bit on how in-game dialog will function? The interface is shown well in : http://morrowind.telefragged.com/screenshots/screen4.shtml#s hot. The top bar will feature the NPC's name, and the color of the bar will cycle between red and green representing the NPC's disposition toward you. A person will speak to you, and the text of what they say will appear in a box below the disposition bar. Only the words of the NPC you are conversing with will appear, as Todd Howard says he thinks it's more realistic if you can imagine what you are saying rather than be told. The text of the conversation will be hyperlinked. For example, if someone says, "I have information on the Grand Council," the words "Grand Council" will appear in red, and to inquire further about the topic, all you have to do is click on the word. If you want to ask about something that isn't actually volunteered by the NPC, there is a handy button saying "Information" that you can click on to display a list of available topics. (Reference: http://morrowind.telefragged.com/features/trip1.shtml- My Trip to Bethesda) 19.2 With all the possible conversation topics, won't the topic list get really long? How is the team handling this problem? Basically, only the topics that both you AND the NPC know about will appear in the topic list. You will never get a response that says, "I don't know anything about that." The worst response you will get is "I don't want to tell you about that," which happens if you fail a disposition check. So, for example, let's say you're talking about the Grand Council. You've previously learned about the existence of the Grand Council from another NPC, so that keyword is in your list. When you start talking to another NPC, your key word list is cross checked with the NPC's list, and only the topics that match up are displayed in your list. So you ask him about the Grand Council, and he says, "I don't want to talk about it". You didn't get any information out of him, but because the topic was there, you know that he knows something about it. Maybe you can do a quest for him or join his faction and he will tell you about it. (Reference: http://morrowind.telefragged.com/features/trip1.shtml- My Trip to Bethesda) 19.3 Will there be other options available to me during dialog? The other two buttons available to you in dialog mode are "Services" and "Persuasion." Services I assumed to be the standard buy/sell fare. Pressing persuasion drops down a menu with the options Compliment, Intimidate, and Taunt. Each of these uses different skills, and affects several different attributes. Compliment uses speech type skills, and most notably affects disposition. It can fail, and negatively affect disposition, though. Intimidate is based on your level/overall power rating. It is a temporary disposition increase. When you intimidate someone, they are momentarily more conducive to providing you with information (modeled as a disposition increase), but the next time you talk to them, their disposition toward you will be lower than when you started. Taunt is basically trying to pick a fight. Fighting in the cities of Morrowind is illegal, and guards will come after you if you try. However, they will only come after the person who started the fight, so if you can successfully taunt someone into picking a fight with you, then you can let the guards pick them off right in the middle of the city. Those three choices affect more than just disposition. Todd showed me a chart where it had each action, and columns for "Increases" and "Decreases" and there were many things in the chart, but I don't remember many specifics. (Reference: http://morrowind.telefragged.com/features/trip1.shtml- My Trip to Bethesda) 19.4 Will I be able to create my own dialog in the editor? Yes, see #16.3 - this topic for more information. 19.5 Explain about the Journal System. Will it be linked to dialog? The journal system will be in a book format, and will record all pertinent information you receive about any topic. The journal features tabs dividing topics up into categories. The categories I remember are People, Places, Items, and Miscellaneous. Clicking on one of the tabs will bring up a list of all topics that you have information on that falls under that category. Clicking on a topic will bring up a completely hyperlinked list of everything you have heard on that topic. For example, clicking on the topic "Grand Council" would bring up a listing that would include everything you've heard said about the Grand Council. It includes the name of the person who said the info, and what they said. You can then click on the name of the person who said the info, and you would get a list of everything you've ever heard about that person. :END - o -