Myst III: Exile - Part 2 - Walkthrough by Allia - v1.1 final Concluded from last issue D. "Amateria" Go straight ahead from the start. You'll pass the J'nanin linking book on the right. Go all the way to the end, down a flight of stone steps. At an intersection, turn right and go up the red elevator. You'll find some journal pages behind you. Go back down, turn right and continue down the path. You'll come to a radiant green pool. Enter the hut on the other side. Put 2 brown parts and 1 black part from the bench onto the sphere. Go back out to the set of controls. Pull the lever on the far left to raise yourself up. Slide the top lever so the gear on the hut moves to the far left. Pull the lever on the right. A ball will roll across the hut and continue out of sight. The control panel will close and you will see a vision of the rails near the start of the level. Note the pattern of hexagons on the control panel lid. Pull the lever on the left to lower yourself down and head all the way back to the start. Continue past the start point, through the giant crystals, until you come to another house. Halfway around the house, turn right into an opening between the stone columns. Go through the gate and grab the journal pages on the right. Pull the left lever at the controls to raise yourself up. On the left dial, place a peg in the upper hole and upper right hole. On the right dial, place a peg in the upper left hole. Press the lever below the dials. After the control panel closes, lower yourself back down and head back out to the house. Turn right and continue around the house to a series of curving walkways with shimmering portals. Next to each portal on a post is a dial, which looks something like this: B A ^ C | | D E Walk to the center hut, then towards the house. Climb down to the right, walk into a cave, past a painting. Climb up the ladder to the left. Go to the control panel, pick up the journal pages on the ground to the right, pull the lever on the left to raise yourself up. This will give you a view of the curving walkways and shimmering portals, which are diagramed below. 3 2 4 1 0 5 0 is the junction where all the walkways intersect. Set each portal dial as follows: 1-B, 2-D, 3-A, 4-C, 5-E Then back at the control panel, raise yourself up and pull the other lever to release a ball. Pull the left lever to lower yourself back down. Go back to the ladder and down, head back to the start of the age. To get to the end of this age, you need to input the hexagon patterns into the panels at the start of the age. They are as follows: X = pressed X O X O O O O O X X O O X X O X X X X O O O X O X O O X X O X X X O O X X X X Open the hatch and enter the house. Go up the stairs, click on the chair, have a seat. Watch Saavedro rage on the imager. Pull the ejection handle above your head. On this control panel, numbering the circles as follows: 1 2 3 4 5 6 7 8 9 press these in this order: 2, 3, 5, 5, 7, 8, 9. Turn around, press the blue button on the ceiling. Be the ball. Nananananana! You get the symbol for Amateria, step down and use the J'nanin linking book. Place the symbol on the imager. E. "Edanna" Head down the path into the tree. Walk up the spiraled stem. Walk towards the opening in the tree with the view of the ocean. A bird will come flying in and land in its nest. Continue down the path to its end. Press the button next to the palm fronds on the right. They will move to reveal the J'nanin linking book. This will also allow the sun to shine on the plant behind you. Go to this plant and aim it at the sphere to the right of the spiraled stem. It will explode and water the stem. Go back to the stem and walk down it. Turn right and go down the angled path past the stingray creature. Down further, press the button on the plant to the right. This will suck the stingray down into the plant. Pick up some pages on the left and continue down the path. At the bottom, turn right and cross the bridge. At the end of the path, pull the vine to make a bridge. Grab the blue vine on the bridge. Turn around and click to swing up onto the ledge with the white dome. Crank the dome up in the air, click the pink fruit bush to shake a piece free. Click the fruit when it's on the ground to roll it out from under the dome's landing area. Walk past the crank to slide back down. Go back to the dome trap. Pull the handle on the side of the ledge to drop the trap. It will miss the creature, making it run off. During its escape, its noises will cause the spores in the first bridge to explode and collapse it. Grab the blue vine again and swing through the void where bridge once crossed. Head down to the bottom of this path. You'll find the bird trapped in a plant on the left. Turn right and head outside. This will curve around to the left, back into the tree. Click the plant near the painting on the wall to bring the stingray down into it. Follow path to the right from the painting. Go to the lily flower at the very end. Aim it at the far left lily flower. Go to this other flower and aim it at the leaf bridge on the left to extend it. Go back to the painting and follow the left path down this time. Find another plant on the right near the bottom. Click it to bring the stingray down to here. Continue around this plant and across the leaf bridge. You'll find a sunflower plant aimed at the plant with the stingray. Go to the lily flower above and aim it at the sunflower. Go all the way back to the first lily flower you aimed. Aim it at the lily flower just to the right of the currently targeted one. The plant holding the stingray will explode and free the bird. Re-target the far left lily before leaving here. Head back up towards the sunflower (not lily) that just destroyed the plant. 2 steps before reaching the ledge where the sunflower is, turn left and head into the darkness there. This was the hardest path to find in this age. At the bottom, look for your hand icon to change to a vine icon when you pass it over the open sky area to your left. Click to drop down a level in the tree. Go down this new path to a large blue plant. Follow this path to the end where a lily flower is. Aim it at the top of the blue plant. Go back down and turn right towards the plant with flies buzzing around it. Go to the right of this plant, click the plant at the end of the path to make it cover the sunshine. Go back around the opposite side of the plant all the way to its base. Click the pod on the ground. Enter the blue vine behind you. Pick up the journal pages and continue to the end. Inside the plant, turn around and touch the blue stem in the middle. Take flight to the nest. Click on the open space where you see the spiraled stem in the distance to slide down and obtain the symbol for this age. Go forward and return via the J'nanin linking book. Place the symbol on the imager. F. "Narayan" Welcome to Saavedro's home world. Notice the symbols on the walls to your right. Go forward and right up the stairs. Meet Saavedro face to face. Flip the switch on the right after he leaves to turn on the power. Go back downstairs. Turn the handle between the two spheres so its facing the left one. Click on the left sphere to open it. You need to create symbols by clicking on the individual lines in this puzzle. Atrus' journal has the following set of words in bold. energy powers future motion -- put in top set of circles dynamic forces spur change -- put in bottom right set nature encourages mutual dependance -- put in bottom left set These need to be created according to the symbols that represent each word on the walls. Create them starting with the first word in the top circle and continue in a clockwise direction. When you complete a set of four words correctly, they will all change white. When all 3 sets are complete, go through the door where the forcefield disappeared. Go down the stairs and find the symbols for the following set of words. balanced systems stimulate civilizations Take the Tomahna linking book on the left, but don't use it. Upstairs, turn the handle between the two spheres so its facing the right one. Create the new set of symbols. The outer forcefield disappears. Saavedro will come downstairs and ponder the current situation. He goes outside and offers you Releeshahn in exchange for turning the handle between the spheres. Instead, go upstairs and turn off the power. Back downstairs, talk to Saavedro through the gate and he will give you Releeshahn. Turn the handle between the spheres and restore the power upstairs. Saavedro rides off into the sunset. Now use the Tomahna linking book to return to Atrus and Catherine. Game Over. Note: If you want to see some of the alternate bad endings, just deviate from the last outlined paragraph by like using the Tomahna linking book early or switching the forcefield handle before getting Releeshahn. ==================== This document Copyright 2001 Allia ==================== If you're gonna share this on any other sites, just give credit where credit is due by leaving this statement in. - o -