The New Venue - authors Frank Fridd and Jon Scott Available from www.richmond62.freeserve.co.uk Extended graphic version available through Barbara Gibb, Adventure Probe, 52 Burford Road, Liverpool L16 6AQ, Tel. 0151 280 5616 (Afternoon & Evening only), Email gibb2@blueyonder.co.uk Reviewed by Sue When I went to the Adventure Convention in October I was thrilled to get my first chance to enter the megapoints competition. I was very worried that I might not score anything but luckily I got 5 points fairly quickly and relaxed to enjoy the game. The idea behind the megapoints game is that for a small payment of œ1 to enter, you can spend 20 minutes playing a game that no-one there has previously seen, attempting be the one who scores the most points. The game for 2000 was The New Venue, and it was set in the hotel where the previous year's convention had been held for the first time, the Coventry Hill Hotel. At the start of the game you park your car at the hotel, full of enthusiasm for the day ahead. You're looking forward to seeing all your fellow adventurers and you've got a brilliant new game to show them. You slam the car door shut, locking it with the door button. Your computer is in the boot and you want to make sure it's safe while you're in the hotel. Though it wasn't spelt out at this point, I immediately decided that one aim was going to be open my car again. Examining it, I saw it was securely locked but the driver's window was slightly open. Remembering my Crimewatch training, I decided I'd need a bit of wire to open the door, and in the next location was very pleased to find a hanging basket with a piece of wire. Ah-ha, I thought. But the wire was fixed to the pole and when I tried to take the basket, someone shouted at me to leave it alone. Obviously things weren't going to be as easy as I'd thought! I headed into the hotel to get my bearings and was pleased to see a lot of people I know in there. You can talk to Bob Adams, Karen Tyers, Jenny Perry, Larry Horsfield and other well known adventurers. The Kenilworth Suite is set up ready for the convention with long tables for the computers and plenty of power points. Naturally there's also a bar. Sadly it's closed. Well, what use is THAT to a group of adventurers? This isn't the only way the hotel isn't five star. There's a broken pane of glass at the entrance of the hotel, making a draft which is more like a gale. As for the food, forget it. The cook has collapsed in the ladies' toilet and, yes, he's drunk. It's no wonder the receptionist has a frosty expression. You wonder where your room is ... then, having found it, how do you get in? It's locked of course. But once you're inside you make a discovery - it's got a safe. That wasn't mentioned in the brochure ... I wonder if a previous occupant put anything in it? Outside the hotel is a coach from Germany - can you get on board? There's a fruit machine in the Windmill Bar and a drinks machine near the lift. All you need is some money. In 20 minutes at the convention I scored 45 points, I think. I started making a map, but gave that up as it was taking too long to map the game properly so I just wandered about, getting thoroughly lost. Replaying it this time, I remembered one thing which Jenny had told me she'd found and I hadn't, but I had problems remembering some of the things I'd done. Luckily it gradually came back. Mapping isn't totally logical with a couple of places having something like, for instance, an exit east which needs a west, rather than a straight west, to come back. At the moment I'm stuck on 180 points and very close to getting my piece of wire. I don't know what the full score is - 200 or 250 maybe? I've enjoyed the game but found it a bit user-unfriendly in places. There are a few illogical solutions to puzzles where the command used was either unexpected or picky. I won't say what they are here but I'll put in a small hint file which covers those areas. The conversation routine isn't very flexible either. At the moment I know what I want to do but can't see how. Ain't that always the way?! I haven't given up hope yet. The New Venue is written using Philip Richmond's CAT utility and is the first game I've seen which uses it. It creates a nice looking game, though maybe a bit slow if you input commands too quickly and I'd say it takes considerably more disk space than a TADS game of equivalent complexity which is why, at 1.2meg, I haven't included the game on this disk. I'd be interested to see what other authors have achieved with it. As stated at the beginning, there is an extended version with graphics too. - o -