Space Quest 6 Walkthru - part 2 Author unknown Concluded from last issue The old hag will ask you to clean so grab the mop and Roger will start to... well...mop! Then the old bat will ask you to fix something. So go flush the astro-head. (that's a toilet) Then she'll want you to get her medicine. So go open the bathroom mirror. She'll push a button and gas will enter the room. (You have limited time here!) Look at the side of her bed in the middle near the ground. You'll find a piston. Get it. Use the piston on the door. Then sit back and watch the dramatic rescue scene. Now you're back on the ship. Go back to Roger's quarters after the funeral. Look at the message. (Wow! I thought she was dead!) Go to the bridge and talk to the captain. (what a loser!) Look at the com-post counsel. Select the database...then "entity database"...then "known races". Look up "Vulgars". Read it if you like. Write down the holo-program number or remember it. (It's not that hard of a number. In fact, it's 5551212. Pretty simple, huh?) Now go to the holocabana. Look at the counsel on the wall. (not the com-post...the other one) Push the "on" button, enter the program number you found in the database and push the enter button. Watch the Kung-fu hero wanna-be do his thing and then go to 8-rear. (With the intraship transporter if you can't figure that out by now) Talk to the guy that's sitting alone. Keep talking to him until he gives you both his arm AND his eye. Now go to sickbay. Click the hand icon on the very right of the counter in the middle of the screen about half way down. Roger will open the cabinet and get a syringe of morphin. (No, not power ranger morphin...just morphin) Now go to the shuttle-bay entrance. Click the hand icon on the little guy. Roger will do the Vulgar neck pinch...and get his butt wasted by the big guy. (Congratulations! You're now in the Brig!) Just wait for the elephant nosed guy to teleport in and give you a bunch of food. Take all the food off the tray. Make a replica of Roger out of food. (that elephant nosed guy has BAD eyesight) This is kinda tough because you have to assemble your replica in the right order or else that annoying narrator guy keeps telling you that you can't do that. Just keep trying the fruit on different fruit. Here's a little hint: You build your replica from the bottom up. Start with the feet and legs. Put the ear looking things on the shishka-bobs. Then put your newly made legs on the ribs. Put all that on the bread. Then all that on the potato thingies. Then all that on the melon. Then top it off with that spaghetti stuff. Wait for the elephant guy to leave and come back. He'll take away your tray but don't worry. When he returns just wait until he starts looking at the other cell. Quickly put your "carbon copy quality" replica of Roger on the bed and get in the hover tray. He'll move the tray with Roger in it out of the cell and leave. Then go back to the shuttle-bay entrance. Fill the donut with morphin and put it on the pile by the big guy with the rest of them. After the big guy is out, do the Vulgar neck pinch on the little guy again. Roger will get the keys off the little guy. Push the right button and use the android arm to push the left. Push the button on the keychain to identify your ship. Get in your ship. (it looks EXACTLY like the one on the box) Sit down in the left seat. Roger will instead grab a recall notice. Read it. You'll need it later. Sit down. Push power. Push the ICD button. Set fuel #1 to Lanthanum by pushing the red button on the same line until it says it. Set fuel #2 to Sulfer and fuel #3 to Silver and the catalyst to Neon the same way. The confirmation is Lasagne. I think this was supposed to be a copy protection too. (but its on CD-ROM! So how can you copy it?!) Then push the little button that initiates the launch. It's right in front of Roger. Just look for it. (It's a rather small button...barely big enough for Roger's finger) There...you start to take off...and then a storm trooper throws a fish into your engine intake. After you've stalled, push the flashing button. Then, open the glove box. It's right under the middle display that the captain's message was shown on. Get everything out of it. Then stand up and click the datacorder on Roger. Open it. Get the dylithium Crystal out of it. Put glue on the crystal in your inventory. Open the panel on the left wall of the shuttle that houses the main crystal. Put glue on that crystal and then put the little crystal into the big crystal to make one complete crystal. Close the panel. Open the panel closest to Manuel's seat. It's about as tall as Roger. Get the EVA suit and helmet. Click the suit and helmet on Roger. Go out into space the same way you got into the shuttle. (Just to see is you were reading ahead I failed to mention that you have to pull the Trunk and Hood levers in the cockpit before you even go outside. If you didn't I suggest you go back in and do it.) Get the sign and jumper cables out of the trunk. Put the sign on the tail fin. When the chick stops Roger will give her one end of the jumper cables. This is where you needed to read that recall notice. Look at it in your inventory. Hook up the + and - ends of your end of jumper cable as it says in the notice. If you do it wrong...well...Roger can kiss his butt good-bye one last time before he gets fried. Get the fish out of the engine intake. Go back into the ship. Sit down in your chair in the cockpit again. Start up the beast by pushing the launch initiation button again. Once you're at Delta-Burksalon V, stand up and walk out the door into the tower. (Look familiar?) Go to "Lab A". Next to the computer on a shelf you'll notice a box that has "Hi-tek stuff" written on it. Click the hand on it. Search around in it and get the moddie out of it. (it's red and right in the front of the box. you can only see half of it.) Then go back into the elevator and go back to your ship. Sit back down in you're seat in the cockpit and make sure the power is on. Push the PTS button. A little red light on a button will light up on the instrument on the dash when you do this. Push that button. It should make a picture. Get the picture. Push the button again. Again, get the picture. Go to your inventory and peal the negatives away from the pictures. Put one negative and one picture on the monitor that has a blue background with little white lines across it in that order. Push the initiation button. Select the planet that's NOT Delta-Burksalon V. Talk to Manuel once you're there. Have him beam you down. (Whoa! De-ja-vu!) Go to the store named "Implants and stuff". Talk to the owner. Click the eye icon on the neon sign of the brain with the letters "b d" under it to the left of the owner. Click the moddie on him. Go back to where you were beamed down and push the button on the signaller that Manuel gave you. Sit back down, make sure the power is on, and go back to Delta- Burksalon V by pushing the initiation button...AGAIN. Go back to "Lab A". Sit at the computer. Make sure it's turned on. Select "cyber-space" and plug your jack into the connector socket. (Wow....trippin'! Some information superhighway!) You have to go the long way around the broken bridge. Just follow the road. It takes awhile. Eventually you'll end up at a construction site. Get the screw driver off the ground and the plank off the I- beams. Go inside the building. (AHH! Windows even haunts you in computer games!) Take a number and talk to the "Sis Inny". Open the number display and tweak it with the screw driver. Close it and go talk to the "Sis Inny" again. She'll let you into the file area. Go down the aisle marked "J-R". Walk to the right until you reach the "R" section. Nigel Rancid's file is in the first "R" drawer. You need to open other drawers to create steps to get to it. If you look carefully, you'll notice that drawers that can be opened have a small "shadow" along the top and left side of them. This is a big help. Get all the files that are references as well. You should have "Beleauxs, Rancid, Sharpei, Santiago, and project immortality" before you leave. You can't leave the windows office area with the files so you have to click each file on the printer. After you've printed all five files (which will be printed outside of cyberspace) you can leave. Go back to the bridge and use the plank on it. Now you can get out without the hassle you went through to get in. Once out of cyberspace, grab the printed files on the right of the computer. Show the documents to Dr. Beleauxs. (The purple guy with the big head) He'll be convinced of his wrong doing and agree to help you. Once inside of Stellar you have to put on your EVA suit. (You don't need to wear your helmet, but you need it for later so take it with you) Exit the ship. Get the blood vessels off from the left wing of the ship. (it's on the right side since it's facing you) And get the capillaries off from the nose of the ship. Now exit into the ulcer. You'll notice it because it's the red infected hole in the stomach Roger's walking on. Climb down to the bottom of the stomach, but stay away from the nanites. (They kill Roger) get the feather, the staple, an M&M, and the string of celery. (The celery is that green string on the side of her stomach.) Throw the M&M into the closest pool of stomach acid. Now throw the rest in. (you have to do it one by one) Now go into your inventory and use the duct-tape on the blood vessels. Then use the blood vessels on the pump. (that thing with the hand-crank) Now use the staple on the celery. Climb back up the side of the stomach, but don't leave it. Use your new grappling hook on the lip that hangs down from the very top of the stomach. Roger will throw his grappling hook at it. Now climb back down and then climb up the celery. Climb past the piece of twinki. Climb all the way up to the pill stuck in Stellar's oesophagus. Pull the pill out. Now tickle the side of Stellar's throat with the feather. Climb back down into the stomach. Now climb down into the duodenum. (it's that hole on the left side of Stellar's stomach) Once you're inside exit to the bottom of the screen. Then climb into the hole on the right wall. Then go up the tube into the gall bladder. Use the pump on the liquid. (This is what you needed that helmet for.) Now leave. Just leave the pump. Now get some of the pieces of gall stone on the floor of the tube. Now follow the tube to the right. Use the alveoli stuff in the tight spot on the way to the pancreas. Click the mouth icon on it (after Roger shoves it in) to have him inflate it. Now keep going right. (Wow! The pancreas!) Use your helmet on the pool of pancreatic fluid. (That liquid stuff Roger's walking in) Now go back to the stomach and use the magic blend you have in Roger's helmet on the pill. Get some of the caplets. Now go back into the duodenum but this time don't climb into the hole on the right. Exit To the bottom of the screen again. Now keep clicking at the bottom of the screen until you can see a tape worm. Don't get too close. If you do, the worm will eat Roger. Feed the tape worm the caplets. Click the hand on the tape worm. At the end of the ride, exit to the right, following the tube. Get a piece of the red fingernail, pull a piece off of the chunk of silver, and break off a piece of the paper clip. Now go back and ride the worm again. Go back to your ship and click the chunk of silver on the flashing light. Now go back inside your ship. This is difficult because you have to click on the door and the ship is at a bad angle. If you can't get it you have to keep trying. Once Roger is inside, sit down at the seat and put the CD that's in your inventory in the slot labelled "Subroutine Programs". Now push the initiation button. When you reach the brain, get your EVA suit, put it on, and go outside. Use the broken fingernail on the layer of tissue that Roger is walking on. Now walk across the brain to the left. Keep going until you reach a gap. Try to walk across the gap until Roger backs up, runs, and attempts to jump it. When Roger is hanging on keep clicking the walk icon to the left of him. Eventually Roger will pull himself up if you do this. Now keep walking left. You will find to nanites...BIG nanites. If you try you can walk deeper into the background. Just search for it, it's there. When Roger is there, throw the pieces of gallstone at one robot. Then a piece at the other. Then one last piece at the first robot. (I don't think it matters which you start with but I'm not sure) The nanites will fight, and deactivate each other. Now push the button on the elevator. Push the "down" button on the elevator but keep stopping it to read the signs that are on the brain. Find Stellar's cough control section and poke it with the piece of paper clip. Now you can keep going down. After you go down far enough, you will end up in a room with a bunch of garbage in it. Just click the hand icon on the gap where the light is coming through. When you get a chance to move, use the piece of paper clip on the bundle of nerves that are sparking on the very right of the screen. Roger will fry the robot to a crisp. Just when you think it's over, that darn hag takes a lickin' and keeps on tickin'! When the brain of Sharpei (I think the size of Sharpei's brain, however, is QUITE accurate) picks Roger up and you get control back. Give the fish to Sharpei's brain. (YES! You actually get to use that fish!) NOW the game is FINALLY over!!! Congratulations...not only did you beat the game, but you only had to read this walkthrough to do it! - o -