Wages of War Frequently Asked Questions These are some of the most common technical and game questions asked about Wages of War. Canceling interface commands: Anytime you click on any action that requires you to indicate a target (shooting, grenades, fist aid, exchanging, etc.), you can cancel that command by simply clicking on the same button again. Carrying wounded mercs: Downed mercs (dead or incapacitated) can be carried off the field by their comrades. Move the healthy merc directly over the downed one and go to the actions menu, then click the button with the pictographs of the stick figure picking up the other stick figure (middle left) and you will pick up the other merc. Note that you can only walk and may not shoot while carrying another merc. You will also have to put them down in order to open any doors. When you reach a valid exit area, you will be asked if you wish to evacuate your wounded partner If you say yes, you will then be asked if you wish to leave. In this way a merc can carry off a downed comrade, and then return to the fight. Crew weapons: The M-60 and the PKMS machine guns are considered crew weapons. The mercenary firing the weapon (the Gunner) is unable to reload it himself. The ammunition must be carried and loaded by a second merc (the Loader). In order to reload, move them adjacent to each other, both must be alive and functional. During the Gunner's turn select the reload button. You will be asked to select the Loader (the cursor will turn into an ammo belt), click on the Loader and the reload will be complete. Note that this action takes APs from both mercenaries, so make sure that the Loader has positive AP, or the load will fail. Game speed: Smaller processors can sometimes get pretty slow during some missions. One way to speed things up is to copy the "wow\anim" folder from the CD into your Wages of War directory. This takes a lot of hard drive space, but can be a big help. Exchanging and dropping items: A merc may drop any item that he is carrying at any time by clicking on the actions (!) menu and then clicking on the button with the hand and gun (upper right corner). You will be shown a list of everything that merc is carrying, and you can select which one you would like to drop. A mercenary may exchange items with any other merc or any dead enemy. Move merc adjacent to the person you wish to exchange with and click on the drop item button. Your cursor will change into a hand, and just click on the person to exchange with. If you click on yourself, you will get the drop item list. To pick up a dropped item, move directly over it and click the drop item button. To quickly drop an item, a handy shortcut is to right click on the merc's portrait in the interface. Improving mercenaries: Mercenaries will gradually improve in skill as they go on more missions. A mercenary who has been on many missions will often have improved considerably. Generally the more skilled a merc, the more they cost, but mercenaries who have improved up to the level of other mercs will always cost less than their equivalent. This encourages players to use the same people often, and to keep them alive. It is also satisfying to see a merc improve dramatically after several missions. Initiative and reaction fire: Each turn, the computer determines the order of initiative for that turn, based primarily on the EXP and WIL of each combatant. Reaction fire can occur any time two combatants spot each other during movement. You can react to an enemy moving into your field of view if you have a positive number of AP, AND you are ahead of them in the initiative sequence. Of course, the same is also true for you moving into an enemy's view. Office detail level: In the options menu from the main menu, there is a high/low detail toggle. This actually refers to the level of involvement in the office segment of the game. In high detail, the player must handle all contract negotiations, travel, intelligence spending, and training. In low detail, the contracts are done automatically, and the player need not worry about deadlines or training. In this way players can decide how much of the business end of battle they want to handle. Quick Targeting: Pressing the "Tab" key during combat will toggle the view through all the enemies that your merc can see. Hit the "Tab" several times during each merc's move, just to stay aware of enemies around you. Rolodex: For personal information about individual mercs, clicking on the face of their rolodex card reveals a little bit about their history and skills. The rolodex card will update after each mission with skill improvements and possible changes in status (KIA, WIA). Overhead Map: Clicking on the map button below the mini-map changes the view to a full screen overhead map. The overhead shows not only the locations of visible enemies, but architecture that cannot be seen from the angle of the normal battle screen (doors and windows), and the entrance and exit points for most missions. Setting explosives: In order to set a satchel charge, you must also have an explosives timer (without the timer, you may still throw it like a grenade). To set the charge go to the actions menu and click on the clock button. You will be shown an LED timer, set the amount of time desired (note that one game turn is roughly 30 seconds), click "Arm", then "Done." If you do not click "Arm", the charge will not go off. Setting a charge costs 34 AP. Training effects: Training can temporarily improve each mercenary's skills for that specific mission. The level of improvement is not large, but it can give your people an edge. Weapon training affects each merc's WSK, while Mission training affects EXP and WIL, and Tech training affects TCH. This section is a list of keyboard shortcuts that are not listed in the manual. Interface: Center On Current Merc Home End Turn End Game Options Esc Center On Enemy Tab (cycles through visible enemies) Emulate Left Mouse Click Delete Move Cursor Arrow keys Move/Fire: Stand Alt + S Kneel Alt + K Prone Alt + P Open/Close Door Alt + D Reload Alt + L Throw explosive Alt + T Walk Alt + W Run Alt + R Crawl Alt + C Fire Weapon Alt + F Hand to Hand Attack Alt + H Actions: Sight Mortar Ctrl + M First Aid Ctrl + A Cut Fence Ctrl + F Carry Merc Ctrl + C Review Intelligence Ctrl + I Inventory Ctrl + V Sound/Music: Sound Volume Down - Sound Volume Up + Music Volume Down [ Music Volume Up ] Music On/Off F2 - o -