MIGHT AND MAGIC VIII The Day of the Destroyer Reviewed by Carolyn Brown Anyone who has played the previous last two games of the Might and Magic series will be struck by how similar this latest incarnation appears to its predecessors. There are differences, though, the main one being that you can only choose one party member initially, rather than four. You collect and discard others as you progress. You can choose from several character types, Knight, Cleric, Necromancer rather than the rather more familiar Mage, Troll, Minotaur, Dark Elf and Vampire. You can also recruit a dragon later. I chose a knight as my starting character but quickly found a cleric and a necromancer, both of whom have the normal skills of clerics and mages, except that the former can progress in Light Magic and the latter in Dark Magic. I also added another knight pretty quickly, also a vampire, temporarily, but I replaced her with a dragon as soon as I could, but more about that later. The story is the usual 'slay everything that moves and save the world' stuff - it seems that before the game begins a mysterious stranger had showed up in various towns, erecting a huge crystal in the town centres which turns out to be the gateway to various planes, and letting loose evil on the land and guess who has the job of clearing up the mess? No surprises there then. The graphics seem to be a little sharper than those of the previous games, but basically there isn't much difference, and the game absolutely flies on my Celeron 466 with just 12Mb of video ram. I suppose that graphically it couldn't be considered state of the art by any means, but it is attractive enough to make you want to keep exploring. Some of the spell effects are quite impressive. Although I completed MM6, I never finished MM7 because I found it got just too tough towards the end, or maybe it was that I just didn't have the patience to play every fight as turn based, and spend half an evening trying to demolish one group of persistent bad guys. This game is no different. You think you have killed all that you are required to kill, when suddenly another wave shows up. You heave a sigh of boredom and start hitting the 'Attack' key again before giving up and going to bed with a good book. Some players will probably enjoy the combat, though, but I would prefer a little more character interaction of the kind to be found in the Ultima games. The designers have again included the Arcomage game, which you can play in the inns, and which was first seen in MM7, so you can always have a go at that if you want a respite from the fighting. Another thing I find frustrating is the fact that you would normally assign one character to major in a skill such as 'Identify Object' or 'Repair', but it slows gameplay down tremendously when you have to stop and transfer items from everyone else's inventories into his, before he can do his stuff, and then back again. I think it would have been much better if he could use his skills on items held in another's pack. The merchant skill is another example, where all objects to be sold must be in your merchant's inventory, which causes yet more rummaging about before you enter shops. (In MM8, though, I am finding there is less need for merchant skills because money is not as hard to come by as in previous games). Another problem I have with the game is the continual running around in the search for trainers to boost your skill levels. It gives you the feeling that the designers want the game to seem much longer than it is, so they give you all this busywork to do. I spent the whole of yesterday evening just travelling around the country getting my characters trained up - and this was after downloading maps from the internet showing the locations of the various trainers. Without the maps I would have given up ages ago. What I really want is to be progressing in the game, not messing about. On the plus side, there is the odd touch of humour, for example, the Chapel of Eep, containing some rodent-type thugs, is Mickey Mouse shaped when seen on the map. The music, as I have said, is excellent and varied, and the one thing that is keeping me going now is that I have added a Dragon to my party who helps things along no end. I found some hints on the net about how to find a Dragon quickly, although the writer said he never used one as he found it made the game too easy. I have no such scruples and now have a really feisty fighter who causes at least 30 points of damage each round and he is still at a low level, so I have high hopes of a brilliant future for him. (If anyone is starting the game and wants the dragon quickly, go to the Dragon Hunters Camp in Garotte Gorge and you will find a cave in the hills. Enter the caves - no one will harm you - and you will soon find an eager young dragon who is longing to join your party). I know that this review sounds rather negative, but I am still playing and will try to finish it. (although I did find the game at the budget price of œ9.99, so I can't really complain). If you have bags of patience (and time!) and enjoy plenty of combat then you will probably not be disappointed. - o -