Pharaoh Campaign Walkthrough - Part 4 Author unknown November 15, 1999 Concluded from Issue 76 Iken (Mirgissa) --------------- Population: 8000 - Kingdom: 80 - Prosperity: 45 - Culture: 45 Monuments: 1 large Obelisk This large area sees frequent military activity. The problem here is that there are several places where the potential invaders might attack. Depending on where you decide to build, some of the waterborne invasion forces might land on an unoccupied island. If they do, you are in luck: they will eventually get bored and go away. Don't count on enemy soldiers meekly going away too often, though. Eventually, you'll probably expand your city onto some of the islands. You can place Forts on island settlements to guard them, or build Transport Wharves to shuttle troops around. The latter can take a lot of time, so you'll have to figure out a layout that will allow you to respond to threats in a timely manner. Invasions begin within the first few years of the mission. You should try to bring your military to maximum strength as soon as possible, because the Kushites will attack in large numbers. A strong naval presence will be necessary. Always remember to target enemy transport ships first. Remember that when it comes to conducting warfare, a little help from Seth never hurts! Requests for goods such as game meat, debens, linen, and barley will demand your attention. Fulfilling these requests will improve your Kingdom Rating, create new trade routes, and sometimes earn you gifts of valuable copper. Be sure to help out the new city of Sawu whenever possible. Fortunately, there are rich deposits of gold in the area, and harnessing these deposits should be done as early as possible. Natural resources are spread throughout the region, so you may have to build separate communities simultaneously to take advantage of the land's resources. Once you've got your economy and military running smoothly, the only other major task will be meeting the population requirement. Eight thousand is a lot of people, so manage your space carefully! Sawu (Mersa Gawasis) -------------------- Population: 8000 - Kingdom: 75 - Prosperity: 65 - Culture: 65 Monuments: Mausoleum, 1 small Brick-core Pyramid There are several ways to begin establishing a city in Sawu, so keep a few things in mind: * The location of your initial settlement is important. Choose a site that maximizes resource availability. * In Sawu you will be in the business of importing raw materials and exporting finished goods. Other Egyptian cities will expect certain services from you; after all, you are Pharaoh. Be prepared to fill some early and large requests for manufactured goods. * Mine some copper and make some weapons as soon as you can. Not only will you need to dispatch weapons to other cities and send off troops to distant battles, but you will also need to defend the city from invasions. Make sure that you have some transport ships and warships for dispatching troops via ship and defending against sea-borne attacks. Invasions could come from any direction. Troops are also handy for ridding the area of hyenas. * Keep in mind that you will need to import sandstone for Mausoleum construction, and provide bricks and limestone for the Brick-core Pyramid. Prove to your people that you are worthy of the title Pharaoh. Heh (Semna) ----------- Population: 6000 - Kingdom: 60 - Prosperity: 45 - Culture: 50 Monuments: Mausoleum Heh will pull your resources in many directions at once. In the beginning, you will need to balance mining gold with food production and military requests. Defending distant cities is essential and, provided your troops are victorious, will always result in benefits. Remember, you can dispatch a combination of both warships and transport ships carrying soldiers. Requests for military support come frequently, sometimes while you still have troops abroad. It's a good idea to continue to build ships and Forts while your forces are away. If you can spare them, keep some troops at home in case the Nubians try to conquer your city. Watch out for invasions that come from both land and water. Usable land is scarce, so plan carefully and consider expanding to the opposite bank of the Nile. Use archers to sterilize hyena spawning grounds; otherwise, they will continue to kill your city walkers and interrupt the flow of goods and services. Bubastis -------- Kingdom: 65 - Prosperity: 85 - Culture: 85 Monuments: 2 large Obelisks 4 Palatial Estates Immigrants will enter the city on the road shown when the scenario is first started, at the southern edge of the play area. The first few years here will be quiet, so use them to fill up your treasury through wood exports. To provide all of the services needed to develop four Palatial Estates you will need a medium-sized city. Most likely, this will require you to expand your city across the river. Useful coastline is not abundant and should be used in the most efficient manner possible. Do not forget to build a transport ship or two for dispatching troops to distant battles. Palatial Estates are difficult to develop, but definitely not impossible. The good news is that building four of them is almost as easy as building one of them. It's the first one that's the hardest, though. Remember one very important key to developing prosperous neighborhoods: nice housing takes up more space than lesser housing. Surround housing that you are pampering with Gardens, which raise the desirability of the area. Houses will expand onto Gardens, but they cannot expand over Statues. If a house is trying to evolve and claims to not have enough room, try deleting the houses, roads, and/or other buildings that are cramping it. You really have to cater to nice housing. If you ignore it for more than a few minutes, it will likely devolve. Use the overlays to make sure that all necessary services are being provided. The other challenge in Bubastis is to provide enough services to your citizens to achieve a Prosperity Rating of 85. Check the Overseer of Ratings frequently to find out what is needed to further raise your city's ratings, and then use the overlays to discover which parts of your city may be missing vital services. Remember, you have to build 2 large Obelisks, too. Khmun (Hermopolis) ------------------ Population: 6000 - Kingdom: 75 - Prosperity: 50 - Culture: 55 Monuments: supply small Brick-core Pyramid (already present) with burial provisions This region has a previously built small Brick-core Pyramid that has been robbed by Hyksos invaders. It is your job to reclaim the area and restock the Pyramid with burial provisions, all the while keeping an eye out for more Hyksos invasions. Resist the temptation to build your city around the Pyramid, which lies to the south. Instead, concentrate on the northeastern portion of the mainland that contains farmland. Start your city along that strip of fertile land, making sure not to build too close to the northern edge where an invading army might suddenly appear. Eventually, you will want to build Docks for trade and Wharves for combat ships; available coastlines are just below the eastern strip of floodplain, so it is best to start there and spread your city north and south from that point. After you provide for your citizens' basic needs you will want to establish trade routes to start making money - the sooner the better. You can produce beer right away, and a couple of cities are willing to buy it. Use any spare arable land to grow barley and build breweries to begin brewing beer. Both Itjtawy and Men- nefer will buy beer from you. Open the trade route to Men-nefer first; the route is less expensive to open than the route to Itjtawy, and it's a land trade route, so you won't need a Dock yet. Don't wait until you hear about a possible invasion to start building an army. This is hostile territory and you can expect many invasions as well as requests for troops to be sent to other cities. Don't forget to build transport ships. You have the rare luxury of having the monument already built for you, so your main task is to build a strong, prosperous city and restock the Pyramid. You will have to import almost all of the raw materials for the items that you require. Resupplying the Pyramid should not prove to be difficult. You also don't really need to cross the river to the east. You don't need to mine plain stone, and there is plenty of farmland on the mainland. As long as you maintain an adequate army and continue to make enough money to import resources, you should be able to complete this scenario successfully. Sauty (Lykopolis) ----------------- Population: 6500 - Kingdom: 60 - Prosperity: 75 - Culture: 70 Monuments: 3 medium Brick-core Pyramids There are two things to be aware of in this mission. The first is that there is no rescue gift if you run out of cash. Set up exports immediately and then tend to other matters. It is absolutely crucial that you establish a source of sustainable income before you begin to expand. Secondly, the three Pyramids take up a lot of room. Planning for their placement from the beginning is important, or you may discover that you have not left enough room for them. It looks nice if one is on the landmass that becomes an island during the flood. If you choose to place one here, access the island by ferry from the northern bank of the river to avoid isolating part of your city during flood months. Be prepared for some requests for food. The abundance of flood plain in Sauty makes meeting these requests simple, if you are adequately prepared. Like many of the scenarios with monuments, plan on shifting the focus of your economy after the Pyramids are constructed. Achieving high levels of prosperity and culture is much less of a burden when monument-related industry is eliminated. Don't forget to watch out for the crocodiles! Byblos ------ Population: 6000 - Kingdom: 75 - Prosperity: 40 - Culture: 60 Monuments: 1 large Obelisk, 2 small Obelisks Don't let the large amount of starting debens lull you into a false sense of security. Defending Byblos properly is expensive, and your trade opportunities are initially quite limited. Spend wisely! Begin by building up in the southwestern corner within the walled- in area to take advantage of the grassy area (for water access). Also, build up around the already developed area just south of the walled area along the coast. Concentrate on the necessities first: food, income, and defenses: * Food. Fishing wharves will be the only source of food you will need in Byblos. Place enough to supply a small city, but be sure to leave enough room for Warship Wharves for later on. * Income. Your best and easiest source of income will be gold mining. Place a healthy number of Gold Mines on the western side of the ore-bearing rocks. Leave some room for Copper Mines (two or three should suffice) for weapons for infantry (you'll need them). * Defenses. Place Towers at the northernmost corner of the Walls and, eventually, near the mines and trees. You will be attacked at these two locations first. Also, prepare to have at least three warships to ward off enemy transport ships. Tip: NEVER allow transport ships to unload. Take them out first and fast! Start first with an Archer Fort. Because they do not require any supplies (e.g., weapons or chariots), you can quickly field a full company for initial defense. Build either a Chariot or Infantry Fort to support the archers' efforts. Be sure to build the industries and procure the raw materials you need to equip charioteers and infantrymen. You might also want to place your initial Forts just to the north of the northern Walls. You have three Obelisks to erect, so open up the trade route to Abu and begin importing granite as soon as you can. Building three Obelisks can be time consuming, so the sooner you start the better off you'll be. As the game progresses you should find that the southern Walls do not really provide any sort of defensive function, so feel free to tear them down to make room for expanding your city (start with southwestern Wall). You will only need a couple of Forts at the beginning of the mission for city defense, but it won't be long before you start receiving requests for military aid from neighboring cities. Keep in mind that all six Forts will most likely become a necessity to cover both domestic and distant battles. Build two of each type of Fort. When you find your space is becoming limited within the Walls of your city and just south of them, you might want to consider expanding in a northwest direction towards the river. This is a relatively safe area to expand into. The six forts, along with the city's Towers, should provide the city with all the protection it needs. Consider tearing down any unneeded Walls to encourage city growth and development. Requests to be ready for: wood, fish, chariots and troops. Rewards for fulfilling requests: * Trade route to Rowarty opens (Sells: pomegranates, pottery, flax, bricks, beer, papyrus. Buys: gems, sandstone, copper). You will now be able to sell copper to supplement your income rather nicely. In fact, copper exports can be so lucrative that you might want to replace some of your Gold Mines. * Trade route to Heh opens (Sells: chickpeas, luxury goods, gems. Buys: weapons, beer, wood, copper, pottery, linen, papyrus). You should now import flax from Rowarty so you can produce linen to sell to Heh, along with surplus weapons and copper. With the ability to trade with both Rowarty and Heh, your financial problems should quickly fade away which, in turn, should expedite closing in on your kingdom, prosperity, culture, and population goals. Baki (Kuban) ------------ Population: 10000 - Kingdom: 85 - Prosperity: 70 - Culture: 70 Monuments: Mausoleum, medium Brick-core Pyramid, small Brick-core Pyramid To found your city at Baki, look for an area where you will have early access to gold, copper, gemstones, and game meat. There are several such locations within the play area; some are more appropriate than others because of their proximity to the river. Begin stockpiling goods for both economic and military request fulfillment as soon as possible. Then, as with any city, isolate the industries that will provide your city with income. This is less of an issue here because of the amount of gold available, but, nevertheless, is wise. Establish a large center of food production when the opportunity arises - you will have to feed 10,000 people. You will also need to develop an efficient method of moving different types of food to all corners of the play area. This is necessary for ensuring a prosperous environment. Straw and limestone will have to be imported to produce the materials needed for the Brick-core Pyramids. Sandstone for the Mausoleum is available for quarrying. Be careful that a bottleneck is not formed near the Dock areas. Isolating self-sufficient city sectors from each other can be a useful way of handling trade problems, but can also deprive certain sectors of goods they require to prosper. Baki provides a large canvas for the construction of an economic powerhouse. Successfully completing this scenario requires taking advantage of all of the resources available, supporting a strong army for dispatch, and meeting the needs of all requesting Egyptian cities. Baki is the penultimate scenario, yet is merely a warm-up for the final mission. By this point in the game, you should have a firm grasp on efficient housing and production schemes. Concentrate on perfecting your city design skills. You're going to need them. Rowarty (Avaris) ---------------- Population: 7000 - Kingdom: 80 - Prosperity: 50 - Culture: 65 Monuments: Mausoleum, medium Brick-core Pyramid, small Brick-core Pyramid There is no shortage of invasions in this scenario. The fierce Sea People dominate the waters with their powerful ships. Expect them to start paying you visits within the first few years. You'll have to build the maximum number of warships you're allowed. And even then, you'll often be outnumbered. Try using one of your ships to lure the enemy warships away from their transport ships, then have the rest of your ships move in for the kill. If you can't sink their transport ships, make sure you have plenty of troops to greet them when they land. You'll have to expand your city on more than one body of land in the play area. If the Sea People land on an island while your troops are on another, you're in trouble. By the time you transport your troops to stop them, it might too late. You might not even be able to move troops at all if enemy ships have sunk your transport ships! So, it's a good idea to place Forts on each island you're using. Elsewhere in the kingdom battles are raging, and you'll need to dispatch troops often. If your armies are victorious, they will help make new trade routes available. These routes are crucial for goods such as copper and a second type of luxury good (required to support the Stately Manors you need to win). You'll have to send troops on several occasions to keep these routes open. Aside from shipbuilding, there's not much call for wood, so you can clear most of the forests to make room for your city. Papyrus, beer and linen will be your main sources of income. Multiple Docks will keep the flow of trade ships smooth. Land management is a key issue in this mission. The islands don't offer a lot of room. Keep most structures inland, as the waterfront property should be reserved for the Wharves, Docks, and ferries crucial to this scenario. On top of that, you have to set aside room for your monuments. The large central body of land offers the best place to build the majority of your city. You can expand to the land to the West if necessary. Even though the terrain is irregular and broken up, prefabricated city blocks can still be used effectively. Try to avoid building near the hippos. They are prone to rampages that kill your city walkers, disrupting city services. Hetepsensusret (Kahun) ---------------------- Population: 12000 - Kingdom: 75 - Prosperity: 80 - Culture: 80 Monuments: Mausoleum, large Brick-core Pyramid Complex, large Brick-core Pyramid Only two cities are willing to trade with you when you found Hetepsensusret: Dakhla Oasis and Baki. You must rely upon what they are willing to buy in order to survive, as funding here is limited. To be straightforward, start making a lot of papyrus. It will be your lifeline throughout this scenario. Due to the limited initial funding, your city must export from the very beginning if it is to survive and grow. And grow it must, and soon. Satisfying the needs of your fellow Egyptian cities will entice them to trade with you. Beware, though. If you fail to meet their requirements in a timely fashion, it may be a long time before they give you another chance to prove your worth. Requests will be for everything you possess and can manufacture, including all types of food. By serving Egypt you will serve yourself. Choosing a proper place to begin your city is crucial. Find a location where you have access to as many resources as possible, namely, game meat, wood, reeds, fish, clay, and grain. Before you build too much, make sure you take the time to scout out a location for the large Brick-core Pyramid Complex. It requires a lot of space and has a causeway. Building it as close to the point (and the water) on the main landmass is probably the best option. However, before you delve into monument construction, know one thing: it will take an enormous amount of resources and a very long time to build the Pyramid Complex, so consider carefully which monument you wish you build first. Begin manufacturing bricks as soon as you can. Finally, as the years pass and your city grows, one thing will become clear - the amount of money in your coffers makes absolutely no difference if your city is not well designed. To achieve Prosperity and Culture Ratings of 80 with a population of 12,000 requires very careful building placement. Consult your Ratings Overseer to determine what is lacking and your overlays to find city sectors in need of attention. Good luck, Pharaoh! You have served Egypt well. - o -