Pool of Radiance Ruins of Myth Drannor Preview by Vic Horsley System Requirements: Windows 95/98/NT Pentium III 500Mhz PC or compatible 845 MB hard disk space 128 MB Ram 8X CD-ROM 3D sound card From all the write ups in the games magazines it would appear that controlling this game is near impossible but I've found this far from the truth. Like all new games, it takes a little while to settle in to the controls but apart from that it can be played using the mouse or the keyboard or a combination of both. I prefer the mouse and have only found it necessary to use the keyboard in setting the run/walk mode. P.O.R. is not unlike Baldur's Gate, so if that was your liking then you will enjoy this. They are not really the same type of game but there are many likenesses that apply to them both. It can be played as a single player or multi using the internet. Here I am only covering the single player section. On starting you select a team of up to four players but on your travels will meet NPCs which you are able to call into your team. The largest number you are able to have in your party at any one time is six players. At the beginning you are able to chose your team from six generated players or generate new ones to your own liking. Whatever you decide to do you will need at least 1 Fighter, 1 Rogue and 1 player with magic abilities, after that it's up to what you prefer although this game like many others allows for dual professions and I decided on a Fighter/Cleric as my fourth. If choosing dual professions it is best to remember that these advance at a slower rate than single profession players and it is also a good idea to move each advancement alternately between the player's professions. Should you decide to improve on one profession and put a greater distance between these professions than two advancements, then the player will suffer, most noticeably in that he or she is hard to control. 1 have had two crashes so far but this has only happened when going through two doorways in quick succession and into a different environments. I believe it may be caused by three very quick scene changes that the computer finds hard to read. Saving at regular intervals means it is not a long way back should this occur. When beginning the story you are on the surface but soon venture into the dungeons. It appears that you are cut off from the rest of the surface and must go through the dungeons and find your way to new areas of the surface to put things right. These dungeons are on five levels and you enter somewhere in the middle level, you can't just go up to find the new surface areas, travel between the levels both up and down solving problems and doing tasks to again get advancement. In the early stages there will be many battles that you are unable to win, mainly because you are just to weak so restart and press on. There will be a later time as you go back and forward many times and need to do so to complete quests. What does help in many cases is having your magic player cast Bless before going through any doorways because the NPCs often get in the first rounds and this can finish off your party. There are flags on the map that can be dragged to areas and messages written, use these to their full potential and right from the beginning of the dungeons. A good thing to do is when travelling between levels go up(or down) call up the map look at the area you're in then go back down (or up) call up the map again and write in the area to where the ladder goes. Do the same thing with flags on anything you see no matter how trivial it may seem at the time. Later when you are looking for a particular place you will be able to find it. Eventually the area will have no significance and the flag can be dragged off the map and not impede any further searches. Finally, the most dangerous enemies to you at the beginning are the undead, i.e. ghouls, wraiths and zombies. They do not like the cold, so bear this in mind when arming and using magic. Also after making a strike move some way off (but not too far) and attack another NPC on the next move. By moving around you take hits but many miss. 31 January 2002 - o -