A Tale in the Desert Info taken from www.ataleinthedesert.com This is a new online game which is based more round strategy and city building rather than pure RPGing and brute force. I've started downloading the necessary files (58 meg so could take a while!) and am very tempted to try it. I'll let you know how I get on. In the meantime here is some info from their site ... Sue --o 0 o -- The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man. Each discipline is unique. To perfect Art, you must create works of genuine beauty for your fellow players to judge. To perfect Leadership, you must wisely govern your fellow players. To advance in Conflict, you must master the duel, a test of wits, not strength. To advance Architecture, you must build monuments that tower over your fellow players. To progress in Worship, teams of players must master beautiful but complex rituals. To progress in The Human Body, you must maximize your strength and endurance. And to achieve perfect Thought, you must master the sphinx's riddles. Unfortunately, perfecting the seven disciplines will not be easy. An Evil Stranger is at work, trying to corrupt the Egyptians and turn them against themselves. The outcome of the game depends solely on the players. The players build their own cities, they choose their own leaders, and they must meet the stranger's challenges. If they can organize themselves and negotiate for what they need, Egypt will flourish. A Tale in the Desert --- FAQ What kind of game is A Tale in the Desert? It's a radically different massively multiplayer role-playing game. It contains no combat: no monsters, no player-killers, no swords or armor. Your character advances by completing, participating in, or leading large projects. Negotiation and politics play a very large role. The game has a plot that unfolds in response to player actions, and when the story is over, the game ends. Really? No combat? Yes, really. That's not to say that the game is non-violent - there are some quite disturbing things that happen once the story begins to unfold. There are also plenty of ways to get into conflicts with your fellow players. Read on... So do you have stats? An Inventory? Yes. Characters have vital statistics, levels, skills, and an inventory. Also, characters are able to create functional buildings within the game world. Some of these buildings are used like tools, others like factories, training centers, markets, or storage areas. What are these "projects" that you work on? The ancient Egyptians wrote about Seven Disciplines of Man: Leadership, Thought, The Human Body, Architecture, Worship, Conflict, and Art & Music. Challenges each fall within one of these seven disciplines. Here are a few of the challenges... Leadership: The challenge of Trust. As in Know who to trust. To complete this challenge, a player must bury a significant amount of gold in the deep desert, and then get 1 mile away from it. Next, he must reveal the location to ten trusted friends, and allow 24 hours to pass. After the time has passed, he can retrieve the treasure. If the treasure has been stolen, the player loses the gold and fails the test. There is no penalty for the thief. A difficult test within the discipline of Art & Music is called Fireworks. You must gather, make, or trade for various resins and alchemical supplies, and then assemble them at a laboratory. The timing and combinations for igniting the components is left to the player. Each night a fireworks contest is held, and all citizens who have gathered to watch are allowed to vote. The winner of the contest has completed the Fireworks challenge. A test within Worship is Ritual: participate in the silent sun ritual. This consists of co-ordinating forty people in an elaborate sequence of gestures, prayers, and movements. The sequence must be choreographed perfectly, and there must be absolute silence (no chatting) during the ritual. Are players limited to a single discipline? No, all challenges are available to all players. Some challenges require days of planning, and may take several tries to be successful. It's essentially impossible for a single player to complete all forty-nine challenges within the one-year time span over which the story unfolds. Once you have accomplished all seven challenges in a discipline, is that it? Once you have attained level seven within, say, Architecture, you have mastered the discipline. Only masters of architecture are able to complete the ultimate goal within the discipline: Building the monument of Architecture. Once a monument gets built, the society has perfected the discipline, and the game world changes in a significant way. When all seven disciplines have been perfected... well, we won't give away the ending. How does politics fit in to the game world? Players are able to go to the Great University of Leadership, and create a petition. Petitions are proposals to change the rules of the game in some way, and are written in English. The player who creates a petition must then gather 1000 signatures from other players. This signature gathering effort can be co- operative - it's possible to make copies of a petition, and share the work. Once 1000 signatures are gathered and turned in to the Great University of Leadership, a vote is automatically triggered. Votes last 24 hours. If a majority of players vote in favor of a law, eGenesis will have a programmer change the rules of the game on-the-fly. Our technology allows us to modify the game rules without bringing down the servers or interrupting game play. We ultimately have veto power over laws - for instance, if a player proposes a "law" that says lead can be turned into gold by clicking on it three times, or otherwise violates the basic physics of the world, we will veto it. However, laws prohibiting or compelling other players to act a certain way, with penalties spelled out are fair game. We expect that not all laws proposed will be for the greater good... Did you say the game has plot, with a beginning, a middle, and an end? Absolutely - every good RPG has a story that unfolds. As the players make progress towards the seven disciplines, these advances trigger certain events. These events must be dealt with by the players. The game will unfold differently depending on how the players react to these events. In time, Egyptian society will conquer the challenges and master the seven disciplines, and the game will be over. And yes, when it's over, it's over. Where can we learn more details? We have given many interviews to various gaming-related web- sites. They contain a lot of detailed information. - o -