Tomb Raider 4: THE LAST REVELATION Complete Game Walk Through - part 6 Author unknown Concluded from issue 76 LEVEL 39 MASTABAS First head left and then head around the front of the truck to find a Jerrycan. Pick it up and then head back South and turn down the first pathway to the East. There is a doorway to your left as soon as you turn down the path. Inside, you'll find some revolver ammo and a trapdoor in the floor. Grab the goods then open the door. Drop down. Follow the cramped corridor around until you reach the first intersection. When you get to it, take the left route. At the end of the corridor you'll come to a small, torch-lit room with three lion-heads mounted on the walls. To solve this small puzzle, you're going to need to use your revolver with the laser-sight. If you look closely you will see that each of the lions have a gem inside their mouths. Use your sight to shoot the gems in each of them. The result is that their mouths will close and a door will open on the North wall. Enter the door and grab the empty, small water- skin on the floor. Leave the lion room the way you came and head back to the intersection. Head left when you get there. Follow the corridor up and around until it dead ends, then hoist yourself up and out of the hole above. You should now be back outside. Exit this small area and you should be in between two ravines to the West and East of you. Kill the dog and then execute a running jump across the shortest points of the ravine to the right. If there's one thing Lara doesn't like to be told, it's where she can't go. This boarded up entrance is no match for her shotgun. Blast it to pieces and head on in. A couple of bats and a dog are waiting inside. Once you've taken care of business, open the trapdoor on the floor and head down. Same deal. Follow the corridor around to the first intersection. Here, take a right. When you get to the end of the corridor, you'll find another lion head room. Repeat the process. Another door, some more mummies and a bag of sand await. Grab the goods and head back to the intersection. Take a right and follow the corridor to the next intersection. Pass up the choice to the left and keep heading North. The path dead ends around the corner. Pull yourself out into the room above, open the door, shoot the barrier and exit. Outside, you'll be faced with another ravine. Head over to the left wall, face North and do a diagonal running jump across to the small ledge in the Northwest corner. From here, execute another running jump from the edge, diagonally Northwest to the ground across the way. While this path might look like a dead end from your vantage point, there's a room tucked away to the right. Kill the scorpions, throw the trapdoor and head on down. Follow the corridor around to the first intersection and turn right. Follow the corridor around until you reach a dead end with an un-lit torch on the ground - what, no lion room? Pick up the torch and head back to the intersection. Back at the intersection with torch in hand, head straight. Eventually, you'll come to another lion head room! This one is full of enemies. Drop your torch and fill 'em full of lead. While you've got your revolver out, repeat the process of shooting the gems in their mouths. When the deed is done, pick up the torch and head through the opened door. This next room houses some bats and what looks to be three scales with plates on top of them and symbols on their fronts. Behind the scales is a small pool of water. Walk into the pool and use your small water-skin to fill it full of water. Now head back around to the front of the scales and position Lara in front of the far-left one. Its symbol is three wavy lines. Use the water-filled small water-skin and Lara will pour the water into the plate on top of the scales. Go to the far-right scale. Its symbol is a pyramid. The middle scale has the symbol of a sun on it. Use the Jerrycan and Lara pours it into the plate. The three plates should now be full. For the last bit, you're going to need to light the torch. Pick it up and hit the action button again to light the plate on fire. The end result is a door opens up on the left wall. If you've got any ammo left, grenade the annoying mummies in here and then pry the Northern shaft key from the west wall with your crowbar. A door will open up somewhere else in the level. Before leaving, equip your revolver and shoot the gems in the two lions' heads on the walls. Did you think you are done with the lions' heads? Head back into the scale room and a door in the East wall will now be open. Head into the next room. There are some lion heads in here. Head forward up the stairs, kill the dogs inside and follow the corridor to the first intersection. Don't head left, but continue straight and you will come to a dead end with an opening leading back outside above. Climb out. Head out of this area and take a left to another ravine dead ahead. To get across, first do a standing jump to the platform on the left. Now, it's a diagonal running jump Northeast to the pathway on the left, then a death-defying running jump and a grab to the pathway across the ravine to the south. There's another doorway to the right. Burst it open, head on in and fling open the next trapdoor. Follow the corridor until you get to the intersection. Ignore the left path heading forward. The path will reach a dead end around the corner. Pull yourself out of the hole. A dog and a barrier block your passage. Head straight out of this area and into the door across the way. These trapdoors are almost as commonplace as lions' heads around here. Open it up and drop on down. As usual, follow the corridor around until the first intersection. Here, you'll want to take a left into a room with lions' heads. Head through the now opened door and you'll be in a room with three monkey statues in front of you. There are lever seats in front of each of them. The gist of this puzzle is to choose the right one which will open the door to the right. If you choose either "hear" (far left) or "see" (middle), real monkeys will appear from behind the statues and attack you with a vengeance. When you kill them. They leave this world with a body-damaging explosion. The correct monkey statue is "speak" (far right). Throw the crowbar in the lever seat and a nice monkey will appear. The next room has mummies, a Southern shaft key that needs to be pried off the East wall and lions' heads. Back in the monkey room, the West doorway should now be open. Head through and, shoot the gems in the lions' heads. Head through the West opening when you're done. Follow the corridor up and around and then take a little slide. At the bottom, climb a few blocks, head up the ramp and you're on our way to the next area. LEVEL 40 THE GREAT PYRAMID Follow the corridor until it comes to a dead end, then pull Lara out. Blast the barrier blocking your way out of the room and take care of the baddie lying in wait to the right. To cross the ravine here, you'll need to do a diagonal running jump Southwest to the pathway on the other side. Turn around quickly when you land and shoot the goon across the way. Bust open the door and deal with the guard who comes running out of it. Then shoot the flying sand bug in the corner of the room while your weapon's still unholstered. Throw the camouflaged trapdoor in the middle of the room, then drop and grab the edge and lower Lara down the climbable portion of the wall - the drop is too deep to fall. At the bottom, you'll find a grenade gun. Take it and head back up. Blast the barrier blocking the exit to the room and take care of the Uzi-wielding bad guy right behind it. Open the doorway and head into the next room where yet another bad guy awaits. This trapdoor is, quite literally, a trap. Don't even bother opening it, the fall down is too great and there's nothing at the bottom anyway. Instead, open and head through the East door. Back outside, you'll encounter one more barrier room. Inside. There are two nasty sand bugs, a trapdoor leading nowhere, an Uzi, grenade gun, and normal ammo on the floor. Head in if you need/want it. It's time to get over that huge pyramid. Head onto the small, North-most platform jutting out over the ravine and do a running jump to the other side. Ok, you're going to have to get around and up the pyramid, but it won't be easy. First, slide down to the small platform to the left. Now, it's a running jump and a grab across the way onto this slightly sloped platform. From here, you can walk up the ramp and climb up the first block. You can walk diagonally right up the next block and then climb up the next. From here, face east and walk forward until Lara won't move anymore. Do a hop back, then a running jump to the next, safe tile. As soon as you land, hold down the R1 button and press backwards on the D-pad to walk back a few steps, just avoiding the huge boulder that comes bounding down the side of the pyramid. The next two moves are two consecutive standing jumps forward onto safe blocks. Watch out for the boulder on the second one. After it's safe to move forward, hop up the next block, then face East and make another two standing jump across the next set of blocks. Next, it's one more standing jump to the East, except this time, Lara will land on a sloped block and slide all down the pyramid. When she stops sliding, stay where you are until the boulder safely bounds out of harm's way. When it's safe, drop down to the extended block below, then face South and execute a running jump and a garb to the ledge across the chasm. Face left, kill the sand bug and then execute a running jump from the edge of the ledge. Now, it's back to the pyramid side. Face North, walk to the right-most edge, then hop back and take a running jump and a grab to the other side. Climb up the next block, walk up the short ramp and then do a standing jump to the next platform with the large Medi-pack on it. From here, face Northwest and do a diagonal standing jump to this safe tile. Hit the jump button while pressing down on the D-pad to flip backwards to the platform where the Medi-pack was. Jump back over to the block then execute another standing jump diagonally Northwest to the next two. If you jump from the middle of each block, you shouldn't have a problem. Now attempt a standing jump straight across to the West, then walk and climb North up two more blocks. Now turn to the East and do two consecutive standing jumps to the safe tiles in between the slanted ones. Execute a backwards flip on the second one to avoid the next boulder. Face North and climb Lara up the next two blocks, then head West a few blocks, deal with the two sand bugs and climb North up the block at the end. Walk West until Lara comes to a stop. From here, hop back and do a running jump to the next blocks. Don't fret when Lara starts sliding, it's all part of the master plan. From here, execute another running jump West to leap over the next two blocks. When you land you'll have to deal with another sand bug. One more standing jump to the West and then turn and face Southwest. This time do a standing jump diagonally down to the tile below. This time, turn to face Northwest and do a diagonal standing jump up to the next tile. Repeat the last two steps with the next set of blocks, then face the pyramid and climb three sets upwards. One more diagonal standing jump Northwest, then two consecutive standing jumps to the West and you're one step away from being done. The object is to get to the safe ground below. To do this, execute a last running jump to the West and Lara will slide all of the way down the pyramid and exit the level in the process. Congratulations! LEVEL 41 KHUFU'S QUEEN'S PYRAMIDS Kill both the man and beast fighting and then head left down into the room dug in the side of the side of the sandstone. Here, you'll find all sorts of goodies inside the crates you can blast open. Back outside, there's a second room beyond the first. While you can get inside with no problem, you're going to need the Armoury key. The guard you saved in the pyramid of Menkaure level gave this to you. If you don't have it, you're out of luck. If you have it, unlock the gate. Blast the crates and claim your bounty: a crossbow, a grenade gun, normal shotgun ammo, a revolver, crossbow ammo, a shotgun and Uzis. Back outside, you'll encounter another giant scorpion, then head North until you get to a chasm. Walk along the left-side of the chasm and do a standing jump from the edge to the platform across the way. The next jump is a running jump just a bit to the Northwest. This lands you on the pathway to the right. Pull out your revolver when you land and deal with the scorpion. This pathway is a dead end, so our only other choice is to keep leaping across the chasm. Walk out to the edge of the jutting ledge and execute a running jump and a grab to the platform across the way. From here, face right and do a standing jump from the edge to the next block. Take care of the sand bug here and then climb up to the next. This time face left and do a running jump to the next platform. Don't hold down the grab button, as this will throw off Lara's timing and she won't reach the platform. The next block is just a little to the Northwest. Walk to the edge and do a diagonal standing jump to it. Back across the chasm you go! Face West and do a running jump and a grab to the hard-to-see block sticking out below and to the right of the indented one. Turn right and do a running jump to the next platform. As soon as you land, pull out your revolver and start shooting. First comes a sand bug and then a giant scorpion. If you're not careful, you could be knocked into the chasm below. Around the corner to the right, you'll find a dead end. But is it really? Push this block all the way to the end of the pathway. This opens up a secret passageway on the side of the pyramid to the left. Head inside and you'll find a trapdoor. Fling it open and lower Lara into the hole. Dropping down will kill her. Inside the pyramid you'll find yourself in a twisting labyrinth with collapsing walls that reveal more passageways. There are also holes in the walls that can offer up both good and bad things. Reaching into these holes may yield ammo or Medi-packs or release beetles. To get through the maze simply and quickly, just head right at the intersection then left around each corner. Continue and do not deviate from this path until you hear the music start playing and come to a room with an ancient Egyptian guard. Show him no mercy. At the end of this room is a large wall carving of a star with a shaft key imbedded at the base. Use the crowbar to pry it loose which, in turn, opens a gate to exit the level. Now, you have to get back to where you dropped down. Head straight through the first intersection. Hang a right at the second and a left at the third. Take another left at the fourth and you'll pass by these torches. Then take a right at the fifth. The final collapsing wall reveals the exit, straight ahead. Climb up and out and you'll be on our way. Head back over to the chasm and do a running jump across to the platform on the other side. Next, face left and do a running jump to the first block, then a standing jump up to the next. Kill the bug while you're here. Turn to the East and start the arduous climb up the pyramid. The next climbable block is one to the right and up. To get to the next, do a diagonal standing jump Northeast to the safe platform and then do it again to the next. When you land on the platform, stay put. An avalanche of boulders come raining down the side of the pyramid. When it's safe, do yet another diagonally standing jump Northeast to the next platform. A couple of sand bugs fly out and try to stop you from getting to the entrance. You should still have the guard's keys given to you earlier. Use them on the lock and head on in. LEVEL 42 INSIDE THE GREAT PYRAMID Carefully follow the slope down the pathway until you come to a large gap. To get across, drop down to the lower, left edge and execute a running jump. Pull out something particularly messy, like the shotgun, and let the goon who's shooting at you have it once on the other side. The one that comes at you from behind with his spinning sai takes something a bit more sophisticated - how about a shot to the head. Once the business has been taken care of, head to the right into the next hallway. Follow this path up and around and pass under the gate and into this room. Kill the enemies in here, then slowly walk forward into the space between the ramps leading upward. When you get in far enough, Lara will trigger two sliding pillars that rapidly shift back and forth between the hallway. To get through this bit, get as close as possible to the pillar and do a standing jump forward. Time your jump just as the pillar hits the middle point. Repeat the process with the next one. Shoot the attacking dogs in this next room, then enter the large container from the rear. Inside, you'll find a small Medi-pack and an Un-lit torch. Use the torch on the wall to light yours and then light the rest of the torches inside the room. There are a total of four that need to be lit. When you've lit them all, a small passageway is revealed along the West wall. Head inside and you'll find shotgun wideshot ammo in one corner and a switch in the other. Grab the ammo and pull the switch. This triggers a collapsing wall at the top of the ramps in the previous room. Head out and back through the pillars and up either ramp. The dramatic music must mean that something cool is about to happen. This room houses four star shaped key holes and a large star carved into the floor. To find out, head on over to any of the four key holes and hit the action button. If you look behind you, you'll notice a shaft of luminescent moonlight is hitting a portion of the floor. Put the other three star keys in their respective slots and an explosion of light rocks the room and a shaft opens in the middle of the floor. Before you do anything else, flip the switch on the North wall and then take care of the baddies you inadvertently let in. Leave the star shaft room, head down the ramp and back through the sliding pillars below. You should be able to see the powerful beam of light in the room beyond the pillars. In this room, the container in the middle has been reduced to a smoking mess of mangled rubble. Head for the east wall and out into the passageway. One end has a large medipack and the other a switch. Flip the switch and a gate opens back at the bottom of the main, sloping hall in the pyramid. Head back through the pillars and out of the ramp room. Now head back into the main hall and head north, taking care of any enemies who attack. Make a standing jump over the first and third holes and a running jump over the second. Carefully lower yourself down to the next level and do a running jump over to the gateway. Head into the now safe, moonlit shaft by dropping and grabbing the side before climbing down. Enter the opening near the bottom. Follow the corridor and drop down to the next level, continue along the corridor to enter the Temple of Horus. Level 43 Temple of Horus The shaft of light has somehow exposed a long tunnel leading into the temple, follow it and take a right once inside. Just inside the room is a nasty looking creature inside a cage. Ignore it and head north into the temple to find the large, 5 ltr waterskin. Now fill the large waterskin and combine it with the small waterskin you found earlier. The leftover water in the large waterskin is just the right amount to be poured into the vase on the giant scales. If you put the wrong amount into the vase the beast will be released and you are in trouble. Filling the vase will open the grate in the floor behind you, once it is open, drop through the hole. Jump to the pole in the middle of the room and slide carefully down, avoiding the blades as you go. Once at the bottom, kill the two bats and take a look around. You may notice that this room is almost identical to the room above apart from the carving on the wall, which tells you that you need to put four liters into the vase instead of two. To do this you need to mess around with the waterskins some more. First, empty any water in the waterskins and then fill the large one with 5 liters. Now combine it with the small "skin" to put three liters in the small and leave two in the large. Empty the small skin and then pour the two from the large skin into the small skin, creating a small skin with 2 liters and a empty large skin. Now fill the large skin with five liters and then combine it with the small to pour 1 liter into the small and leave 4 in the large, just the right amount. Pour the 4 liters into the scale and head through the opened grate. Once again, jump to the pole and slide past the blades to the room below and another water puzzle, this time you need just one liter. Empty both waterskins and then fill the small skin with 3 liters. Pour this into the large waterskin and then fill the small one so they both contain 3 liters. Now simply combine the two so that large skin is full and the small is left holding just 1 liter. Pour the water into the scale and drop through the hole that opens. Face the light and walk to the edge of the shaft, from here do a standing jump onto the climbable rock and start to climb down. Once you see the ledge on the right, shimmy over to it and drop onto solid ground. You now need to do a running jump into the water far below. It is a good idea to save here as you can easily misjudge it and hit rock. Once in the water, swim around the large stone platform until you find a ledge you can climb out onto. You will now see a shaft of blue/green light containing a menacing Egyptian type bloke and four pedestals surrounding him. Place the four scriptures on the pedestals and then step into the light. When the cut scene finishes, quickly dive into the water to avoid the hail of fire that Horus lobs at you. Swim down and look for the Amulet of Horus which was thrown in during the cut scene. Now swim to the other side of the room and climb out of the water, head up the slope, ignoring Horus for now, and head through the doorway at the top. Pull the lever inside and then make your way over to the now open doorway on the opposite side of the room. Pull the lever found here to activate a device elsewhere in the level. Now go back to the opposite ramp and jump from the top of it to the only other solid ground in this area. From here you need to work your way up the outside of the cavern. The ledges are all pretty obvious and you should have no problems. At the top you will be faced with a large stalactite, step back from the edge and do a running jump past the stalactite, onto the ledge below. From here jump over to the small hole in the wall and climb in. Crawl through the tunnel and drop down on the other side. Avoiding Horus's fire, continue to follow the ledges around until you see a climbable wall. Jump over to it and start to climb across so you enter the beam of light, this will protect you from the flying Horus. Now climb up and onto the ledge above. Climb up the inside of the shaft and leave this dangerous place. After the cut scene, Head through the gate, which is now open if you pulled both switches in the room below and dodge past the three sliding blocks. In the next room, stay to the side and avoid the pillars that come crashing down. Take a running jump over the spike-filled pit and grab the opposite ledge, pull yourself up and immediately move forwards to avoid being crushed by the falling pillar. Another running jump is needed over the next pit and then another. Pull yourself up and leg it out of the Pyramid once and for all. Sit back and watch the end sequence, safe in the knowledge that you have finished the hardest of all the Tomb Raider games. Well Done. - o -