Alone in the Dark 4: A New Nightmare - part 2 Solution by Tami Meyers, taken from the internet Walkthrough playing as Edward Carnby - part 2 Main Entrance Head over to the double doors to the south. Use the key from the clock to open it. Step outside. Garden Follow the path to Edward's right. Keep going until you reach a shed. Inside are 2 first aid kits and gas cartridges. Head back to the entrance. This time move forward. You will reach a locked gate. Use the small bronze key from Richards portrait to open it. This should now look familiar to you. Your goal is to get back to the gate with the symbols. You will be attacked so start running. Head downstairs and left. Run all the way around to the opening on the other side. Eventually you will find yourself back near the room where you met the man who killed himself. There will be a cutscene of zombies. When you take control again get your rocket launcher ready. There are 5 of them. When you are done with them move through the arch. Continue all the way back to the screen just after the one you started on. Continue forward. Head toward the gate. Check out the gate. You will need to enter a code. Look at the metal plate in inventory. Enter these symbols in the lock on the gate. Open the gate. Moor There is a decapitated person clinging to the gate here. On his body are 2 first aid kits and a gas cartridge. Continue forward over the bridge. You'll be attacked along the way. Don't worry about the little creatures. There is the head from the decapitated body here. There is a saving charm nearby on the ground. Climb the stairs. Circle of Stones Stone Puzzle Check out your compass to find North and then click on the north stone. It is the big one straight ahead. It will ask which stone it is. Select North. Aline will now radio you and talk you through the next section. She will ask if something is carved in this stone. Click on it. Radio Aline back. She then asks you to find the SE stone. Using the compass, find it and click on it. Radio her. Now the west stone. Radio her. Now SW. Radio her. Now east. Radio her. Now NE. Radio her. Now head to the east stone and cast the spell b clicking on it. The clue to what words to choose comes from the dictaphone. If you didn't make note of the words earlier they are: Ogoulai, Hypor, Harnis, Korna. There is now something on the center stone. Take the stone stele. Take the statue of the bull. Now head down the stairs. At the bottom head left. Continue on Aline will radio you. She needs to meet with you. Move forward and down the stairs. Shore At the bottom of the stairs is a saving charm. Follow the little creatures. Continue on until you reach the marsh. Marsh Consult the map to see where you are going. Move quickly before the first zombie gets up. You want to go out the opening at the top. Work your way in that direction, avoiding the zombies if possible. When you reach the archway pass through it. Valley Each time you pass through this archway you will immediately be attacked. Have your plasma gun ready. Move ahead until you reach a wooden bridge leading up. Walk up the bridge. Forest Keep moving ahead until Aline appears. She will give you a seal with the initial O.M. on it. When you are done head back down. Up ahead is a chapel that is locked with a chain. You'll need something to open it so just head back to the marsh. Marsh Look at the map again. This time you want to take the exit to the west. Keeping the bank on your right head toward this exit once again avoiding zombies. Airplane When you reach the airplane you will be attacked by a zombie. Kill him. Climb the ladder. Once inside, check the back of the airplane for 3 first aid kits. On the seat is a 2 boxes of rockets. On the ground is a set of wire cutters. Also pick up the blue lens which can be combined in inventory with your flashlight. When you pick them up you will here someone trying to radio the pilot of the plane. Go to the cockpit and click on him. When you are done talking to him you will have 15 seconds to get out of the plane before it sinks so get out. Marsh Head back to the chapel in the valley. Valley Click on the door and you will get a view of the chain. Use the wirecutters. Open the door and enter. Chapel There is a book to Ed's left you can read if you want. Check out the puzzle on the wall. You will need to find the 3 symbols to enter. Move to the front of the chapel. Pick up the first aid kit to the right. Climb the stairs and pick up the box of rockets. Solving the chapel puzzle The first symbol If you haven't already, combine the blue lens with the flashlight. Turn it on. Aim it at the door. You will see the first symbol. A pentagram. The second symbol To find the second symbol exit the chapel. Turn your flashlight on and follow the blood. Head back to the wooden bridge. The blood leads up here. Take the bridge up to the forest. Shine the flashlight on the rock. The second symbol is an upside down cross in a circle. The third symbol To find the third symbol head back to the marsh. Go through the marsh and back to the shore. Look at your map to help guide you back. Keep going until you reach a ladder. Check the map if you need to. Climb this ladder and move forward into the little room. Shine the flashlight on the wall. The third symbol is a three pronged pitchfork type thing. Pick up the rockets on the ground. Now head all the way back to the chapel. Valley On the way back to the chapel, keep an eye out on the ground for another charm of saving. Chapel Enter the three symbols into the puzzle. You see a quick view of the alter. Head over to it and move to the right. It's a tight fit. Take the stairs down. Underground Chapel Move forward. There is a swinging door blocking your way. Look at the box to the right. It has the letters O.M. Use your seal on it. The doors will swing. Walk through as the door moves. There is a box on this side with the initials A.M. We need to get the door to swing one more time to open another passage. You'll need to find the other seal to get through here. Getting out of the lab Lab As you enter, note the device to Ed's left. There are three that we need to find. We will pull them in a bit. Follow the wires along the ground. As the room forks, head to the right and pick up the saving charm. Turn back and take the other route now. Move forward. Move forward and Edward will take it from here. Alan is in here. He will escape and Aline will radio you. Click on the door and Ed will note that it is locked. Move along the wall to the left. The wall will be on Ed's right. If you go the wrong way Aline will radio you and set you on the right path again. Just keep moving forward. You will reach a device you can pull. Pull it. Now continue on past the table. There will be an opening to the right and a corridor. Head down it. Aline will guide you. Skip the next left and continue forward following the wires. This is where you started. Pull the device here. Now follow the cable into the room with the final device. It's in the back of the room. Pull the device. Keep the wall to Ed's right. Exit through the opening in this room. Follow Aline's instructions. In this area on a table are two letters. Read them. From here pass the table and out the door. Lab Underground Walk down the stairs. Aline will radio you. She will let you know she opened the greenhouse for you. Continue to the bottom of the stairs. Follow the passage and up the stairs on the other side. Spiders will be chasing you. At the top, move through the door to Ed's left. Radio Room There is a tape recorder in the back of the room. Listen to it. When it ends exit the room. Move through the other doorway in this area. Open it. Enter. Basement You are back in the basement. Remember Aline opened the trapdoor for you. Move to Ed's right toward the trapdoor. Edenshaw will appear. He tells you to meet him in the sanctuary. You will then radio aline. When done, climb the ladder. Greenhouse As you enter the greenhouse, you will have 3 plants to contend with. Take the out then move along the path. When you reach an intersection head to Ed's left. Follow this path. There is a shelf with some cartridges. Keep moving along this path, past the broken glass. There is a crate here. On the crate is a saving charm. Continue toward the locker. There are 3 first aid kits in here. Now head back to the intersection and this time take the other path. There is a ladder up ahead. Climb the ladder. At the top to Ed's left is an object. Note: The first time I played the game this worked just the way I wrote it. The second time I played I could not get it to work at all. I don't know if it's a bug or just me. I was not able to continue the game from here the second time. Go over and examine it. Now radio Aline. This may or may not work. You don't necessarily have to do this. It may or may not work. When she's done talking you can push the object. Push it towards to break in the rail near the ladder. It will hit the ground and shatter. Head down and check it out. Pick up the seal we were looking for. Pick up the bear statue. Now exit the statue the same way we came in. We are going to retrace our steps all the way back to the swinging door. Basement In the basement go thourgh the door on the east side, north wall. Lab Underground Once in the lab, move forward. Pass the desk. Pass through the door. Make a right. Head straight back to the metal door. Exit through this door. Follow the corridor back to the swinging door. Use the seal. The door will swing. Follow it into the tunnel. Abkanis Passage Move forward. Aline appears. When you are done talking look at your map. Move toward the opening at the bottom. When you reach it, exit. Abkanis Bridge Move forward. There is a bridge ahead. Cross the bridge. Pass through the archway when you reach it. Abkanis Antechamber Move forward. Move forward again. There is a trapdoor here. Open it. There is a great stash of goodies inside. A lightning gun, 4 first aid kits, battery charger and 5 charms of saving. Don't be afraid to use them. Continue on through the passage. Alan and Edenshaw are here. You will be sucked through the portal. End game World of Darkness Exit toward the opening. You will radio Aline. Go through the opening. Move forward. You will start to be attacked. Use your lightning gun on anything that attacks. Continue through the passage. At the other side you will see a scene of a plant being born. Note: There are crystals along the way. Pick them up when you can to recharge your battery. The battery will keep your lightning gun charged. Nursery Check your map. You want to get to the door so start running. When you get to the doorway go through. Check the map again and head toward the next exit. Labyrinth In this area use your lightning gun to take out the big spiders. Start heading toward the exit on the other side. Balcony In the next area, dogs attack. Exit through the next opening. Plants are in this area. Head toward the narrow opening on the map. There is a rope you can grab. When you do grab it Alan cuts it and you land on the other side. Ledge A Move forward. You will radio Aline. When done go through the opening. Cavern C Move forward and pick up the crystal. As the cavern opens, Archibald's body is here. Examine it. He has a canteen that will replenish your health and a photoelectric pulsar. Read the book here. Exit back out and climb down the rope. Ledge B Head up the stairs. At the top Alan is here. He escapes. There is a charm of saving on the ledge. Go through the opening. Tunnel B Move forward through the opening. Run through this tunnel. Ledge C Move forward. Aline and Alan are here. Obed appears and kills Alan but you will see him again. Look at the map and move through the opening. It's difficult to see so use the map to guide you. There is a rope in here to climb up. Natural Bridge Cross the bridge. Johnson radios you. When done, move through the opening. Scream Tunnel Move through the tunnel. Dogs will attack. Lava Cave Look at the map. Head for the door. Ledge D Johnson radios you again. Cavern B Start climbing the rocks to get over to the other side. Exit through the door to the west. Columns Aline radios you. You're almost there now. Move forward. There will be a tremor and a column will drop allowing you access across the ravine. Get up on the column and cross. On the other side head to the right toward the green glowing pool. Click on it and it will ask if you want to fill your flask. Say 'yes'. Replenish your health and refill it if you need to. Now head back to the column and this time head the other direction. Exit through the opening. Exit through the next opening. Abkanis Necropolis Move forward. The room is filled with dead warriors. Check out the busts on the table. There is a locked door here. You will need to find one of the heads. (Aline has the other one). Exit through the opening in the room. Finding the head Necropolis Climb down the rope. Move forward. You will not be able to enter any of the rooms except one. As you approach the head, Alan appears. He is undead now. You won't be able to kill Alan with any of your weapons but there is one in this area that will take care of him. Heading away from the statue to the left is a spear. Start heading toward it, Alan won't let you get it the first time. He will throw you across the room. When he attacks again nail him with the rocket launcher. When he hits the ground go for the spear. When you get to it, the game takes over. You will kill Alan. Go get the head. Now climb back out. Place the head on the bust. Aline appears with the other head. When she places it the door opens. Exit through the door. Watch the final scene. The End Next issue, playing as Aline Cedrac - o -