Amerzone Reviewed by Stefan Herber I had forgotten I even had this adventure until an impecunious friend who loves serious adventures (he considers Myst the greatest game ever and finished Riven without a walkthrough) returned it to me. Now I buy a lot of games and as a result the backlog can get frightening especially if you decide that you can't wait to play that 300 hour RPG you've just bought. So the time for discipline comes and you ignore the RPG pile and load something else. Also - it's nice to play an adventure from time to time in which you know you won't be killed at all and where even if you get stuck you don't have to retrace your steps to the position you were in 6 hours previously. And - sadly - that's about all I can say positively for "Amerzone". It's an intriguing enough plot - as a journalist you meet a dying man whose final wish is that you return the egg of a mythical bird which he stole many years previously in a South American country which is now despotic. One of his fellow explorers is a minor missionary still there and the other has become the power-hungry dictator of the country. The problem is that the puzzles are either totally straightforward or the ridiculous variety. And it doesn't for one moment make sense - two examples of this are finding a jerry-can of petrol in a deserted jungle hut and finding computer floppy discs hidden in a deserted village, presumably placed there on the previous visit. But the previous visit was in 1934... The frustrating puzzles are often due to trying to find the "hot spot" - as you can only access certain machines from a particular angle this increases the frustration; there is nothing worse in an adventure game than knowing exactly what you want to do but not knowing how to get the game to do it. Add to this the most interminable maze through a swamp (which can't be mapped as there is no clear sense of which direction is which) and for me you have another reason why the adventure game is on its last legs if not dead already. Will the new Simon or Myst change that? One lives in hope. - o -