Deus Ex Walkthrough - Part 4 Taken from the Deus Ex FAQ v1.0 By Matt Renfrow Continued from Issue 77 ========================= MISSION 9: DOCKS, NYC ========================= Go through the grate on your left and keep going until a soldier stops you. He gives you a key to the front gate. Open it and head forward towards the door. Go in, being careful of a couple of cameras around. Now, if you have a multitool to spare, go in the door on your left and open the keypadded door. Beneath the desk is the key to the ammo dump. If you want to use a LAM instead, just go up the steps next to the pop machines, kill the guard there, pop a LAM on the door, and detonate it. Or you can just use the key. Be careful of the security bots roaming around inside. A scramble grenade will work nicely. Head towards the control booth in the far left corner, and press all three buttons. The third bay you open has two more security bots inside that you can avoid or take care of. In each bay there's quite a bit of ammo, weapons, and other goodies to be found. Once you're done, climb on top of the bays, and hop from platform to platform to get back to the door you came in. Turn left and hop down, heading straight and then left. Be careful of the huge bots here, and head towards the crane. Go in the door next to it, using the code "0909" to open it, or use a multitool. Head in, duck under the cameras, and talk to the guard. He'll say a few things, but then you can check out the datacubes here for a couple of codes. Head through the next door, and hang a right and go down those stairs. Follow them until you get to the docks and you see a -big- sub ahead. Use the code from the datacube (6655) to raise the plank to head up onto it. Climb the next ramp and you'll be on the sub. There's a couple of sailors inside that will shoot you on sight, so make sure that they don't get too bothersome. Check out all the bunks and lockers for a couple of goodies. Make sure that you grab the vial of Ambrosia from the lab for Stanton Down, and then head upstairs. Loot all the rooms as necessary. To get to the electronics room, head into the grate that's near it (to the left) and then follow the vent right to get in, and grab all the stuff inside. You can go upstairs if you want and hack security to open the armory door, but it's really not necessary. The only thing upstairs worth doing is killing some guards and getting the key for below decks. But there's another key for below decks in the sickbay. Head down and then down again and unlock the door with your newfound key. Now we're below decks (Duh.) In this first area are two of the spots you are supposed to breach. Get rid of the guards and find the keypad next to the lowered bridge. The datacube from back by the friendly guard told you the code (9753). Climb the ramp, up the ladder, and into the small building in the center. Go right and smash open the window. Climb through and follow the pipe and jump down. On the left wall is one of the points. Pop a LAM on and then climb up the boxes. Once you're at the top, shoot the LAM and fall backwards. One down. The other spot is on the direct opposite wall that this one was. Work your way around, pop a LAM on, and shoot it again. Two down. Turn right and head out the doors. Go left and find the robot working next to the engineer. Grab the key and the multitool next to the engineer and head in. Be careful of all the electricity that flows around here and the spider-bot on the floor. Its easiest to use something explosive, or a few sabot rounds from your shotgun. The next weld point is in the far left corner. Same deal here. Three down. Head back out the way you came and turn left, following it down and then left again, down the red corridor. Sometimes this door is open, sometimes it isn't, depending on how much the guards heard you. The keypad's strength is only 20%, so the most multitools that you'll need is two, and the one by the engineer is one, and there's one in the last room on the floor. Either way, once you're through, dispose of the guards and head to the far wall. Find the weld point on the wall, and LAM it. Four down. Now head all the way back to the engineer, past him, past the way you came in, and keep going until you get to the Bilge Pump Room. Dispose of the guards and find the computer in the corner. Flip the switch next to it and hack into the computer to reverse the pump flow. I'm not sure where the login is for this computer if you don't have any hacking skill, so if anyone knows, let me know. Once that's done, find the last weld point in the opposite corner and LAM it. That's all of them. Now hoof it back to engineering, go in, turn left, up the stairs, and through the door with the red EXIT sign above it. Head upstairs, turn right, and go down the two ramps to the dock. Head right like Tong says and climb the ladder. Crawl left and around the pit and go through the vents. After loading, whip out whatever you prefer to take out spider- bots with, cuz there's a couple of them in here. Once they're disposed of, crawl up the ladders and make your way to the top vent. The vent can be smashed open with your dragon-tooth sword, lightsaber, or whatever you want to call it. Hop on the chopper and head to where Dowd's monastery is. - NYC Graveyard - Press the button next to the gate and the guard will let you in. Head left to go down into the monastery. Find Dowd and give him the ambrosia. Hmm, not supposed to be any guards, eh? Look inside the coffins (I guess that's what they are) and find more goodies. One of them has a passageway back to the surface when you're done looting. The picture frame next to this one can be moved out of the way to reveal a 60% locked safe. Inside is an aug canister upgrade. Head back up to the surface. Oh boy, more MJ12 troops. Plow through them and head to the guard's shack next to the gate. Kill the guy inside. Hack the computer to reveal the passage and smash the EMP generator to bits. You can also chuck a LAM at the bookcase, if you aren't a hacker, and I think it will do the same job. Now we're free. Head back out to the courtyard and take off for Paris. ======================================== MISSION 10: PARIS AND THE CATACOMBS ======================================== There's a couple of ways down. You can either try your luck at hopping down the elevator shaft (Save before you do that), or you can lockpick the little shed. Inside you can find the code to the maintenance elevator: 4003. Head down, go straight ahead up the steps, follow the path and go through the door on the right. Talk to Aimee to find out a code. Leave, turn left and hop down, and go in the left passageway. Follow the ramps down and go straight. Grab the hazmat suit and then go in the door to the left of that. Input the code (0001), put on your hazmat suit, and hoof it through to the door in the far left corner. Here we have a friendly repair bot. Climb the ladder here to find several greasels. Some buckshot or a few sniper rounds work nicely. Eventually, head towards the west passageway. About halfway down on the right there's a small alcove here with a lockpick. Keep heading down and then up the ladder. Beware of roaming MJ12 commandos here. If you want some goodies, you can raid the building to the west, and/or you can raid the metro station in the corner. In the metro station is a man who will sell you a couple of overpriced items. Once you're done goodie-hunting, head around the east building, take care of the MJ12 commando, and find the boarded-up door. Use a melee weapon to clear away the boards and head inside. Go down the spiral steps to enter the Paris catacombs. - Paris Catacombs - Head down, turn right, and then go in the right passage. Beware of the gas grenade on the wall hear. Go down the hall, being at least a little quiet due to the MJ12 troops in the left room, and follow the passage, and past the room with a lot of rectangular columns and an MJ12 commando. Head past and Tong will tell you that you're getting close. On the wall in front of you is a brick that you can push. Do so, and the secret door will open up. Sure is easy to find a French terrorist group, isn't it? Head into the center room and talk to Chad. He'll tell you to find his people and he will give you a key to the blast door. The blast door is on the opposite side as the secret door. Unlock it and head in. There's an MJ12 commando lurking here. If you want to have a bit of fun, make sure you have a lot of bioenergy, turn on your cloak (If you have it) and then start running around him. When he's quite confused, cut him down with your dragon's tooth. If you don't have any hacking skill, look for the locked crate near him. Also nearby is a crate of TNT. Hmm. GENTLY put the crate of TNT next to or on top of the crate, back a good distance away, and shoot it. Inside is a datacube with a security login. Follow the passageway, and keep turning left whenever you can, until you get to a room with four exits and an MJ12 troop walking about. Take him out and his friend who usually comes running when his partner dies. The room on the left has two crates with lockpicks. The room straight ahead has a ladder you can go up, and if you unlock the game to free the repair bot, it will get rid of the electrical field so you can go grab more goodies. The room on the right leads to the hostages. If you're a glutton for punishment, run in with your guns blazing and die a couple of times before you learn your lesson. A smarter approach is to go into the passage behind the cross on the wall. Crawl through and stay hidden, and snipe a couple of the troops, preferably with tranquilizer darts. Then hop out and mop up the rest of the troops. Go around the center room to the far one, and take out the (Wo)Man in Black. Grab the key on the table, and use the security panel to take out the cameras so that the hostages will have a clear escape route. There's also a couple of supply crates lying around here. Go back and unlock the door that leads into the center room with your keyring, and the hostages will make a run for it. Head back with them and talk to Chad. He'll tell you where to find your next objective. More sewers (Oy). To get there, head back towards where you freed the hostages, but go -straight- at the second straight-left intersection. Tong will tell you when you're in front of the door. - Paris Metro Area - Follow the servers through. There are two ladders topside. One is locked, the other isn't. However, the unlocked one will dump you into the middle of an MJ12 patrol. Up to you, though. Run away from the troops and find building 13. The front door is behind three arched doorways. Head inside. Pay the outrageous cover charge and head in. The dancing nurse will tell you a -lot- if you've got the credits. If you like, you can go behind the bar and talk to one of the men in the offices. For 1000 credits he'll tell you where to find an out-of-town arms dealer's house... building 11. Behind the door with the 85% keypad is a lot of booty (No, not -that- kind of booty. Plunder. Goodies. Sheesh.) You can also get it by bribing Cassandra, by the bar. Find the stairs next to the dancing nurse and walk into the trippy room with the slanted mirrors. Find the girl in purple in the corner and talk to her. She'll arrange for you to meet Nicolette Duclare. Yay. You can either go meet her right away and take off, or you can explore Paris a bit more. You can find building 11 behind the club. Stand next to the door to the hotel and look towards the club. Head towards the green light to find it. However, the front door is -very- strongly locked. If you want to have a little fun, you can go into the guard station on one side of the city to turn off the security bots. You can make drug runs for the man in the hotel, or kill him. You can break into one of the rooms at the hotel and then.. "Icarus".. will mock you. You can break into the media store and find NOTHING except a multitool and an ATM that's -562 credits =) If you told Jaime to stay at UNATCO, you can find him at the coffee shop across the street from the club. He'll tell you the killphrase for Gunther, so that you won't have to fight him. Make sure you tell him to stay out of trouble, or he'll meet a miserable fate later. When you're done, head behind the club and find out that Nicolette was the same girl you talked to before. Head to her mother's home. Hey, that guy running at the helicopter sure looks a lot like Gunther.. - Chateau DuClare - You can lockpick or destroy the front doors, but for us equipment-conscious folk you can go around to the back of the house, hack away at the boarded-up door, and go in that way. Once in, go right and head upstairs, following the hallway left. Nicolette will say that a key is behind the vase. Sure enough, on the table there is the key to Beth's room. Go in and grab any interesting stuff you can find, like Nicolette's room key. While Nicolette rambles about the picture, move it out of the way to find a key, credits, and a computer login. Now, you can either head back and unlock Nicolette's room at the top of the steps (The only thing in there is a lockpick) or you can climb in the dumbwaiter in Beth's room to go down to the kitchen. If you choose to take the stairs instead, go through the dining room that's next to the double front doors. The kitchen is connected to the dining room. Grab the multitool from the shelf, and unlock the cellar door with your keyring. Grab the stuff from the crate and go in the far right room. Turn the candelabra to open the secret passage. Go through, grabbing goodies along the way. In the small room with two crates is a security panel. Hack it if you want an aug canister and an upgrade canister. Either way, bash through some boards to get to the computer room. Grab all the goodies here and use the robot if you need to. If you didn't hack the computer earlier, you can use some multitools on the keypad to grab the canisters. Now use the login you got from Beth's room (bduclare/nico_angel) to contact Morgan Everett, then talk to Nicolette again. She'll give you the crypt key. Go out the back door and keep heading in that general direction in the maze. Not much of a maze if you ask me. At the end are a couple of commandos, so be cautious. Head into the crypt, unlock it, and go through. Follow the passage ALL the way to the end and climb up the ladder. ========================== MISSION 11: CATHEDRAL ========================== When you climb up, turn left, smash the window and climb through. Find some goodies, along with the gatekeeper's key. You can get to the second floor of this place by climbing up on the fallen beam. Head out, following the path and unlocking the gate. Keep heading out and you'll meet a couple of MJ12 commandos, and just past them a BIG security bot. Disable it with an EMP or a scramble grenade, or just plain blow it up if you have the weaponry. If you really like, you can smash the glass on the left side and grab a few goodies, but there's not much worth getting here, and you'll have a whole bunch of MJ12 troops down your throat. Head past the robot and then past the metro on the left, over the bridge, and now you're at the cathedral. This place is pretty big, and a lot of stuff you can explore, but for right now I'll just walk you through what you -have- to do here. Go in, following the building around and eventually hitting the northeast corner. By the supply crates is a vine trellis that you can climb up. Do so, then climb the beams to get up to the next layer. Gunther will start taunting you now. Head to the left corner of the roof here, turn around, and then carefully jump onto the slanted beam heading up to the next level. Climb up, then follow the ledge around here. There are a couple of snipers up here that will want to shoot you in the head, though, so be careful. Head across the causeway and into the next building. Head down the stairs a couple of flights and go through the first doorway you see. Head down more stairs, going through another doorway, go straight past the vault on your left, up the stairs, turn left, up more stairs, then turn right. Here we have a (Wo)Man in Black to take care of. On her desk is a datacube with several numbers on it. If you like, there's a security panel in her room you can hack. Now head back down to that vault you passed. Use the code to Sidon's Vault from the datacube (1942) and head in. The security panel for the security panel is on the side of the steps. Or you can disable it with an EMP grenade. Be warned that there are a LOT of cameras and turrets in here, and the security panel is on the far wall of the room. My suggestion is that if your rifle skill is good enough, you can snipe down the cameras. Be warned, though, that if you hack the turrets to attack Enemies, they -will- attack the repair robot in here. Everett will give you a little lecture here, but grab all the goodies in the supply crates. Head back out the way you came in. Turn left, go up the stairs, and go through the doorway on the right. Head in, either disabling or destroying the camera, and use the second code from the datacube: 0022. Head in, smash the crate. It'd probably be a good idea to grab this fire extinguisher. You'll see why in a minute. Turn left and head downstairs. When you're in the room head towards the computer on the right. Oh dear. Seems like Gunther's a man on a mission. Take care of him however you want. I favored getting in his face and spraying his head with a full clip from my assault rifle, then extinguishing myself from the flamethrower with the extinguisher. It's up to you. Just make sure that when you kill him you back away, because his body becomes volatile. When he's gone, head to the computer, and look for the third code on the datacube, the two five-digit numbers. They look like keypad numbers but they're actually a computer login and password. Get in and select the special option. Now we're done. Head back towards the hologram machine and Simons will come on to taunt you. Head back upstairs and Everett will tell you to go to the Metro Station. Head back outside. There's a lot of ways outside, but I'm sure you can think of something =) Run to the gate and then to the metro station that you passed earlier. After listening to some very cryptic messages, head down and go in the door on the right. Follow the passageway down and then turn left on the subway platform to meet one of Everett's cronies. Submit to him and he'll take you to Everett. - Everett's Home - This is a place with a LOT of interesting things going down. One interesting thing is in Everett's bedroom. Head into the bathroom and slide the full length mirror out of the way, and then lockpick the grate. Head in and you'll find the original leader of the Illuminati on ice. If you're a twisted little monster, you can hack the security panel next to him and kill him, but then Everett won't be happy. While you're in here, grab the cash from the table and read the datacube. Head back out and go through the room next to the kitchen, then turn left when you can go left or straight. Hi again, Alex. Maybe Everett isn't all he's cracked up to be. Head to the room behind him, and patch yourself up with the medbot if need be. Use the code from the datacube (8001) to open the vault and find the TOM HALL AI! Yup, if you read the credits, you find out that the prototype AI in here is played by Tom Hall, lead designer of Anacrhonox and one of the heads of Ion Storm. Anyway, you can have a long and rather interesting conversation with it. Go back out to the hallway and head left, and talk to Everett a couple of times. He mentions that he has no intention of resurrecting DeBeers. Hmm. Then you'll get the key to the helipad. If you like, you can go tell DeBeers, but I'm not sure what this accomplishes. Head back to where Everett's crony brought you in and unlock the door with your keyring. Head up the stairs. Notice the dead mechanic. Go talk to the "Odd Mechanic". Hmm, what the hell? Whip out your prod and stun the guy, and search his body. Only some ammo and a crowbar. Hop on the helicopter and Jock will ask you why you knocked the guy out. After a bit of conversation you'll find a BOMB planted on the helicopter. Congratulations, you saved Jock's life. Take off for Vandenberg To be concluded in the next issue - o -