Dracula : The Last Sanctuary - part 2 Walkthrough written by NKuderna, MaGtRo, and Ozma38 Continued from last issue THE STYX: Enter the theater. Go up to the mechanical Dracula and the projector. Use the token you picked up from Carfax on the projector. Watch the short film of Dracula carrying Mina up the stairs of his castle. Walk over to the organ and use the perforated paper you picked up from Carfax on the hot spot. The organ will start up and then some gas will come out of it. Jonathan passes out and wakes up in Dracula's bedroom. Hopkins arrives to help him. Look below the foot of the bed to find your gun. Leave the room and you will discover you haven't left the Styx at all. You were in a movie set! A vampire is in front of you. Use the vampire glasses and shoot him in the red heart. Walk forward and you will see Seward. He is now a vampire also. Turn left and go forward to the control box with the red and green lights. Open it and flip the switch. Mechanical Dracula will come at you! Turn to the left and grab the sword from the dragon. Use it on Mech. Drac! Use the sword to cut the rope in front of you and you will end up in the stage flies. Turn left and pick up the rope with hooks and the handle. Turn around, go back and climb up that ladder to the next walkway. Turn around and look down to find a box with a spot to put the handle. Turn the handle and the platform you are standing on will go towards Mech. Drac who is in the lift. You see him use a key from his finger on the lift controls and something falls to the floor. He knocks some metal railing loose. Turn and go to your right. Find the cursor on the ropes and use your sword. Climb up that broken railing to enter the vent air ducts. Go forward, turn right and use the sword on the fan to jam it! Crawl over the fan and go left until you come to a vent grill. Take the key that is sticking out. Turn around and go back the other way, but don't go over that jammed fan again, just continue around until you come to a ventilation grill. Use the key you just picked up to open that grill. Use the grappling hooks and rope on the mechanical Dracula. He gets smashed to pieces by the fan! Look over at the pieces and take the tuning fork from his chest. Open the wrist and turn the hand over. Move the mechanism in the wrist to activate the finger key and take that. Walk forward and right into the lift. Use that finger key on the lift controls and go down. Turn right and go forward to see Seward sitting against the back wall of the theater. He tells you about a secret passage behind the organ and gives you a key for his laboratory in the Asylum. He asks for your gun. Go to the organ and use the vampire glasses so you can see which key to click on to open the secret passage. When you open that passageway, Seward destroys the Styx and himself! Go forward into the sewers and hop in the boat. Go forward in the boat down the rat infested sewer until it comes to an end. Walk around the corner and to your left is a door and another of those locks you encountered to get into the Styx. Figure out the code in the same manner with your key cylinder. You are now back in the basement of Carfax. CARFAX AGAIN!: Pick up the cloth-covered crates. Go into the next room and place these crates below the stairs. Pick up the gardening shears, the mallet, and the axe. Go back into the basement and use the axe on Dracula's coffin. Pick up the pieces of broken coffin. Go up stairs and use the mallet on the desk. Pick those pieces up too. Go into the room where you found Pibody's body and cut the drapes with the gardening shears. Pick the cut cloth up. As you leave to go downstairs, go in back of the screen and take the candle. In each of the crates put the pieces of coffin, desk, and drapes. Use the matches on the candle and put the lighted candle on these crates. Dracula will appear and he leaves you to burn in Carfax! Turn around and go to the door across the basement room. To the left of the door you will see a little niche in the wall where you find a key. Use that key on the door and you will discover a way out of Carfax! CARFAX RESERVOIR TO THE ASYLUM: Turn to your right. Find and turn a sluice wheel. The water rises. Turn around and see an opening on the wall. Save Game Here! Dive in the reservoir, go underwater, turn left, click on debris by the wall, look close and click on exposed sluice wheel, turn around with the long wall to your left, look up, click upwards, turn left facing the wall, look up again and click for a much needed breath of air. The water rose once more. Dive underwater again and enter the now submerged opening on the wall. You come out in the sewers, go forward 3x passing a closed grilled gate. Turn left, climb the ladder and come out to the entrance to the asylum. Enter. ASYLUM: Turn left, enter the asylum proper and proceed to the room where you found Bill. Turn right and open the cabinet with the key Dr. Seward gave you before he sacrificed himself. Look behind the curtain underneath the workbench and find a photo developing setup. Place the photo negative on the top part of the equipment on the left, turn off the light using the switch on the middle of the back panel, get paper from folder on the right and turn on the equipment with the photo negative. Click on paper and read the developed photo. Note that the gauge is set to 8, the ammeter reads 7 and a #4 on the right. Backup and look at the work bench. Read the note found on the left side of the bench. Put together the Anti- Vampire System, Dr. Seward describes. Read the backside for instructions on how to use the setup. Place the resistor/u- shaped object on top. Look close on the round object at the center of the resistor and set it to 8 using the +/- icon. Place the electrolysis tube in front of the u-shaped object. Look close and adjust it to 4 using the +/- icon. Place the ammeter/white square box on the middle left and the rheostat/coiled wires at the bottom. Look close on the coiled wire and adjust the ammeter setting to 7 using the +/- icons. Remove the antenna that Dr. Seward said is not working well and replace it with the tuning fork obtained from the Dracula robot. Close the door and take the crank on the right side of the apparatus. Exit and go through the trap door. Enter the sewers. SEWERS: Go forward, turn right and see the rats. In inventory, use crank on the newly made Anti-Vampire System, place the bottom middle switch to the left by clicking on the left square box for reception. Point and click the antenna on the rats when the green light light up on the energized apparatus seen on the bottom right of the screen. Look at apparatus in inventory. The number 7 on the left gauge is the frequency of the rats read by the apparatus. Using the middle right knob, adjust the reading of the right gauge to 7. Click the bottom right square box to transmit the frequency. Point and click the antenna on the rats again when the green light light up on the energized apparatus seen on the bottom right of the screen. The rats leaves. Go forward 2x, turn right and go to the main junction of the sewer system. Look close on the electric panel. Insert the silver ventilation key at the bottom of the panel. A gate being raised is heard. That must be the grill gate to Highgate, we passed earlier. Look close on the panel again and raise the right lever. The bridge moves to another exit. Turn right, cross bridge and enter. Another empty reservoir is blocking the exit. Turn around and pick up wood planks and place them across the empty reservoir and cross over. Look up and go out the manhole. HIGHGATE CEMETERY: Go to the main gate of the cemetery, turn left, move forward and turn right to a wall with black plaques. Look close to the middle row of plaques. Click on the one by Bram Stoker thanking St. George and pick up the note from Hopkins and the dragon ring. The note gives the code for the lock of Dracula's secret sanctuary. Go around the cemetery and look for gargoyles that might prevent you from entering Dracula's sanctuary like before. In the last page of the red book, there is a picture of 3 gargoyles and the Anti-Vampire System. In inventory, use the crank on the Anti-Vampire System, click on the left bottom reception mode square. Turn left, move forward, turn left, look up on the mausoleum roof and get the frequency (the green light is on the apparatus). As before, move the right dial to the frequency reading of 6, click on the right transmission switch. Focus the antenna on the gargoyle and click. The horned gargoyle explodes. Energize the apparatus again and set it to reception mode by clicking on left bottom switch. Go back to the main gate, forward to the corner wall, look up at the gargoyle on the top of the corner wall. Get the frequency, set the transmission to 4, click the transmission switch at bottom right, focus the antenna at the gargoyle and click. The wolf gargoyle burst. Energize and set the apparatus to reception mode again. Turn to the right, walk forward 1x, look at the open crypt to your right, focus the apparatus at the head on top, set the apparatus to transmit at 9 and explode the last birdlike gargoyle. Look at the red book and see that all of them are marked off. Walk forward to Dracula's sanctuary. Enter the mausoleum. Look close on the vampire lock and based on Hopkins message, enter 9 - top left, 2 - top right, 8 - bottom right, 7 - bottom left by using the turn arrows. Click on the half moon sign (dark on the left side) at the bottom center of the lock. Enter the revealed passageway. CD 2: Dracula, separated by a grill warns Jonathan about his luck running out and his single life span possibly being shortened. Jonathan travels to Transylvania and reminisced about the last time he was there. TRANSYLVANIA QUARRIES: Turn away from the grilled gate with a vampire lock, forward 2x and see another similar gate. The vampire lock on this one shows a half moon at the bottom center (dark side on the right). Read the red book, using Hopkins' vampire eyeglasses and find the page that has the moon in rotation. The letter beside the half moon with the dark side on the left is G. On the left page the numbers after G are 9,4,2,6. Enter 9 -top left, 4 - top right, 2 - bottom right, 6- bottom left. Click the half moon. Gate opens. Enter. The end of the hallway is blocked by a Vampire face and to the right on the floor is a covered crate. Take the spade and the crowbar. Go back out and enter the quarry proper. Go forward towards the wood structure, turn right and look down between the stone slabs. Use crowbar to move the stone and pick up the detonator. Move forward towards the stairs, turn around and climb the pile of stones. Go forward, turn around and pick up the hammer and chisel. Go to the table. Look close at the drawer. Use hammer and chisel to open the drawer. Pick up the cable and use the hammer and chisel on the back of the drawer. Pull out the drawer and pick up the key. Go forward to the right of the table and look down on the box. Use the key to open the box. Pick up the dynamite and go back up the stairs to the Vampire face. Place the dynamite in the mouth and attach the cable. At a safe distance, attach the detonator to the end of the cable. Press the detonator and see the vampire's head explode dropping a pink jewel. Pick up the pink jewel. Enter the hole and go forward until you reach the prison. PRISON: Go to the chessboard on the wall. Turn right, look close on another carved head missing an eye. Place pink jewel on the right eye slot. The chessboard wall rotate, enter, go to the very end of the passage. The second from the end prison bars has an opening. Enter. Turn left, move forward, turn right and look down at a skeleton. Move his rib cage and dig using the spade. Pick up the bone. Move forward, look down at another skeleton. Move him and dig again. Pick up parchment and skull. Kazan, the writer of the parchment asks that you find and free his Lord Radu and states that they made a way to get to him. Look close on the parchment and it shows the layout of the prison and an arrangement of skull, bone, stone and candle. Go back out to the hallway, move forward 4x, turn left and enter the alcove. Turn right and enter the small room. Pick up lantern and crossbow. Climb table, pick up the arrows from the top shelf. Go down, open drawer and pick up necklace with red jewel. Go out to the hallway. Look down on the ground and follow the direction on the parchment found under the skeleton. Place the skull on the ground. In inventory, combine red jewel with bone and place it on top of skull. In inventory, light the lantern with the match. Place lantern behind the skull setup. The light passes through the jewel to a skull on the arch. The jewel explodes and the barrier rises. Enter. You are now in another group of prison cells. Move forward and when you turn the corner, a growling sound is heard. Look up to see a monster. In inventory, combine arrow with crossbow and then combine it with the green bottle. Shoot the monster. Go down the stairs, move forward until you find the remains of Lord Radu, hanging at the center of the pit. Jump forward to the skeleton, look close and open the metal helmet. Pick up the jeweled medallion in his mouth. You fall down the pit. Move forward and then go out. You are now at Borgo Cemetery. BORGO CEMETERY: Climb out of the grave. Look at St. George's icon with a dragon on the snowy ground in front of it. There is a hole on it. Go around to the back of the cemetery. Behind the crypt with chains, look close on an indentation on the ground. Use the spade on the indentation surrounded by candles. Pick up the broken piece of St. George's icon. Turn right, move forward and look behind the tombstone. Pick up the metal hand holding a cross. Put back the found icon piece on the main St George's icon. A sound is heard. Move back to one side of the chained crypt, by the grave you came up from. Use Hopkins' eyeglasses and see the white light coming from St. George meet the red light coming from Dracula's crypt. Use the metal hand holding the cross on the the white light of St. George. The chain explodes. Enter the crypt, turn right, down the stair and out of Dracula's crypt into the castle. To be concluded next issue - o -