The Longest Journey - Part 2 Walkthrough By K.Daleng Concluded from last issue Chapter seven - A deep blue mirror. - Call for raven and talk to him. - Look at and touch the creature in the water. - Look at the paintings on the wall. - Take one of the strange animals from the wall and use it on April. - Take the black pearl inside the clam right outside the bobble. - Go to the city and get some of the green stuff on the wall. - Go back to the airbubble and use the drawing-pin on April and use the blood with the green stuff. Then dip the pearl in the green stuff and eat it. (Think of it like a giant pill) - Go back to the city and take the crystal. - Remove the seagrass to the left in the screen outside the airbubble and take the crystal. - Remove more seagrass and go inside the cave and take the two last crystals. - Look at the alter of stone in the middle of the cave. - Put the brown crystal in the hole marked with a wave (The symbols can be difficult to see, but just look at the holes and April will tell you the symbol) with the wave symbol turned out. - Put the yellow crystal in the hole marked with a fish with the harpoon symbol turned out (against the center) - Put the grey crystal in the hole marked with a one- eyed temple with the one eyed temple turned out. - Put the green crystal in the hole marked with a harpoon with the fish symbol turned out. - Turn the rings around so that each crystal has a symbol next to them. - Go back to the city and talk to the sea creature. - Take the harpoon. - Go to the shipwreck to the right for the airbubble. - When you try to go inside the giant hole, sharptooth will appear, so kill it with the harpoon and take a tooth to prove that you have killed him. - Go inside the hole and get your talisman back. - Head back to the city and show the sea creature the tooth and the talisman. - Go back to the cave and use the talisman on the symbol on the wall. - Take the piece of stone inside the open hole in the wall and show it to the sea creature. Chapter eight - Reunion - Take the rope on the beach. - Call for raven and get him to get an over view of the island by using him on the jungle. - Go talk to the branchmen. (go to the big statues and look at the tree, and it will be available - Go to the ruins. (Left for the beach) and use the rope on the little tree and climb down. - Go further down the cave and take the key in the pile of rocks. - Take the rope with you when you leave. - Go inside the cave (The mouth) in the big statue to see what symbol that belongs to each phone. - Now you're going to set up the phones so that they will wake up the giant Q'aman and can be done like this: The trick here is to set up the phones in a special way so that the mouth on the phone by the tree hits the ear of the phone on the cliff (Right for the beach, and through the village--Take a look at the suffering crab while you' re there), and from the mouth on the phone on the cliff to the ear of the one at the ruins. From there turn the mouth so that it hits the mouth of the statue so that your voice goes all over the island and wakes up Q'aman. Use the key to turn the ears and mouths. If you turn it one way, you will move the mouth and the other way turns the ears. Now talk into the phone at the tree. This may take a while, but just try in different angels and you will get it right in the end. - Wake up Q'aman and get him to tell you where he is. - Get Q'aman to help the crab in the village. - Talk to Q'aman and give him the empty candywrap. - Go back to the tree and ask the branchmen why they haven' t started working yet. -Follow them up the tree and talk to them again. - Go back to the cliff and take the rest of the fish (Some bones) and the fishing string. - Give the fishing string to the branchmen. - Use the fishbones with the fishing string and ask the branchmen to test the lunacannon. - Use the string with the lunacannon and climb over to the mountain path. - Use the wind mixture with the upwind by the cliffside. - Use the light-as-a-feather mixture with April and jump over the gap. - Go inside the city and talk to the guard by the castle (or something like that.) - He wants you to answers some questions about some fables, so we' re gonna have to collect some. The first one you hear from Seana (the kid), the other from Neema (by the pots), the third from the old alaterer right outside the city and the last one from the guard by the gap you jumped over. (Isam) - Go back to the guard outside the castle and answer the incredibly easy questions (If you get these wrong, I just have to congratulate.) - Dig in the sand right before you and touch the big rock. - Talk to the organ that opens and swim inside the new organ that appears. - Touch the outgrowth and take the jewel with you. Chapter nine - Shadows - Talk to the minister and go back to the borderhouse. - You'll get surprised by some people from the banner and they shoot down Emma. - Run up to the second floor and talk to Zack (The traitor) and watch him getting killed (He deserved that) before you run in to your room. - Look out the window and jump in the river. - Drink the invisible mixture to get past the guard in front of the door. - Run to the coffee shop. - You'll get surrounded (of course..). - Run through the door that opens (Luckily..) Chapter ten - Rebirth - You' re back in Arkadia and the place are pretty deserted. - Go talk to Abnaxus (the creature in the treehouse) and you'll get the last stonepiece. - Go talk to Westhouse for the last time, and then go to the library to talk to Minstrum Yerin. - Go back up the stairs and use the magic binding mixture on the talisman. - Place each of the stones in the holes (Each stone only fits in one hole). - Call for Raven and get him to remove the birddroppings on the dragonhead. - Try to open turn the wheel in the library and to grab the stone in the water. - Ask Yerin to let out the water. - Turn the wheel again and take the stone. - Leave the library. Chapter eleven - The stock - Grab the palette and paint with it. - Go to Burns to pick up the ID-card. - Show the starmap to Burns. - Go to Metro circle and use the elevator to the left in the screen. - Pick up the pizzabox from the trashcan. - Go shopping for some "newer" clothes in the clothes- store. - Go to the shuttle. - Talk to the cop, that tells you where the MTI- building is. - Give the pizzabox to the receptionist. - Look at the papers on the desk, and McAllen enters the room. - Use the computer to open the gate and run outside. - Run to the left, on a little platform, and you see the truth about McAllen and Cort‚z. - Use the computer to get your hands on the stone and jewels. - Go back to talk to Burns for the last time. - Go back to Metro Circle and take the elevator. - Go in the tunnel and say to the receptionist that you'd like to become a colonist. Chapter twelve - The dreamland - Try to go in to the ladies room. That doesn't work, so you'll have to use the men' s room. - Use your card on the machine on the wall. - Push the trashcan to the left. - Use the coin on the grid, take it away and crawl inside. - Look at the screen and go to exit 1. - Touch the cable above the videocamera and crawl back in the tunnel. - Look at the screen again and go to exit 2. - Put the manhoodpills in the coffee cup (I feel good, he, he) and go back through the hole. - Go back to exit 2 to see the guard enjoying his coffee. (for a little while) - Go through the pockets on the jacket hanging on the chair. - Look at the computer in the corner next to the controlboard. - Look at the controlboard and send the guards at the cell department off duty (In some cases you'll have to send other guards off duty before you can send off the ones you want or else they tell you that someone already has a brake.) - Go to the cell department and use the key at the lock by cell 5 and open the cell. - Talk to Adrian the guardian and go to exit 2 (the control room) - Order the guard at the shuttle bay off guard and take Adrian there. - Look at the capsule and its control panel that shows that the oxygen filters missing. - Go back to the control room (exit 2) and have the guard at the storeroom to take a break. - Go to the storage room and search for the oxygen filters in the computer terminal. - The filters can be located right behind the first pile of boxes. - Go back to the control room and send the guard at the shuttle bay off guard (What cool duty times these guys have) - Go to the shuttle bay and use the oxygen filters on the capsule. - Press the yellow button that suddenly lights up and get "lost in space" But why are there three capsules ? Chapter thirteen - The longest journey - Look at the capsule and go into the desert. - Look at Adrian's capsule and go further towards the tower. - Use the talisman with the magic binding mixture with the chaosphere. - Go to the other side. - Suddenly we're home as a little girl with that jerk of a father right in front of us. - Give dad the ring. - When you're by the tower, call for Raven and use him on the gap between you and the tower. - Then use him on the construction in the middle. - Continue to use Raven, this time of the source of creation. - At last you use him on the gap again. - Go over the bridge. - Look at the water (The hole in the center) - Use the stone with the water and touch the hand that appears. - You go with Adrian up in the tower on a stoneplate. (But who the hell is hanging under it?) - You'll get a little surprise up in the tower and Gordon Halloway suddenly appears. - Use the talisman on Gordon. Congratulations. You have completed The Longest Journey and a very disappointing epilogue follows. (At least I think so). They could have made that much better. What happened to Emma and Charlie, and did April and Charlie become "closer" to each other ? Well, at least we see why the old lady knew so much about us in chapter nine. Just think about it, you'll figure it out. This walkthrough are written from the Norwegian version of the game. This should not affect the game other than some names and some other tiny stuff. If you should find any errors anyway or do you have some questions about it, feel free to contact me at this e- mail address: cyberia@x-stream.no I hope you had as fun with the game as I did. Kenneth Daleng - o -