Max Payne Reviewed by Nick Edmunds Firstly, don't let the title put you off, it may conjure up all sorts of dubious images, but it's just some unfortunate bloke's moniker. While it's an unusual name Max is a fairly stereotypical character - basically an under cover copper haunted by the deaths of his wife and child. The first level sees our police partner Alex killed in front of our eyes and that seems to be the last straw for old Maxxy. From then on things become personal and Max goes rogue for revenge against the evil drug barons responsible. Not only does Max seriously bare a grudge, he also has a large portion of chips on his shoulder (and probably a battered sausage). He also takes everything really personally. There again it's hardly surprising - if you give a kid a name like that he's bound to have issues. The parents may have had a good laugh at the christening, but they should have known it would end in tears. As for his wife - who in their right mind would marry someone called Max Payne? It can't possibly bode well for the future. Essentially MP is an action hero game controlled through Quake keys with a second person perspective provided by a chase cam. This perspective can obscure line of sight a little, but it's necessary in order to highlight Max's special skills. These skills, the big gimmicks of MP, are the Matrix style combat moves: Bullet Time and Shoot Dodge. Bullet Time slows the game down while your character stays in something closer to real time and Shoot Dodge is essentially a leaping lunge. These moves can be used independently or in combinations and are replenished by clocking up kills. Initially these effects are great fun and make you feel cool the first few times, but after experimenting with it for a while they become a little repetitive and the novelty is soon lost. There's no explanation as to why Max has these abilities or the physics behind them, but there's probably no point in trying to think up a plausible explanation anyway. The fact is it's fun, you've seen it in many an action film, particularly under directors like John Woo, and now you have the opportunity to do it yourself. These moves combine with the excellent graphics to make for some fantastic visuals during the combat scenes. As Max bursts through windows shell casings tinkle and clatter to the ground, shrapnel bursts from the scenery and bullets whizz through the air leaving turbulence trails in their wake. The sniper rifle even has a bullet-cam. Cinematic pretensions continue with the flashback sequences, which are disturbingly atmospheric, and seriously annoying. They also serve little purpose other than to labour a point. We know he's bitter and twisted, I get it already. The cut scenes are presented in the style of a comic strip graphic novel and the game is narrated throughout by our sardonic anti-hero in a style reminiscent of the Noir detectives in a bygone age; "Bullet holes like rubies on her chest" indeed. Though surprisingly our wannabe modern day Marlowe still manages to be bland and characterless. If all this gives the impression that MP was designed with a dark action film in mind it may come as no surprise to hear that there are apparently further Max adventures and even a feature film already underway. One of MPs major flaws has got to be that it is totally linear; the closest thing to a puzzle is working out when to stop pumping molten lead into a junkie's juddering corpse. There's not even any red door, red key business going on as Max is merely following a script and mowing down everyone in his path. MP is certainly not as short as some games I've played of late, but it was rather easily accomplished. Apparently the game engine monitors your ability to play and automatically adjusts the difficulty level to match your playing ability. Either this feature works really well or it doesn't work at all because I could see no difference in the AI no matter how badly I played. Just to confuse me even more, having completed MP you are then given the option to play the same game again at a more difficult skill level, something I can't imagine anyone wanting to do. Another game of the year and another shoot 'em up, and as you would expect from a shooter, there's a massive body count. Although, rather hypocritically in his battle against 'evil' drug barons, Max chooses to disdain the usual health packs preferring to wolf down handfuls of painkillers, so many in fact that you'd expect him to rattle as he moves. The violence, drugs and gritty gangland theme serve to earn Max a 15 rating and, combined with the special moves gimmick, assured Max of some attention on its release. While it's stylish and well produced MP is rather a one trick monkey, but without it the game would have had few features of note. It's good wholesome trigger-happy fun, but lacks any longevity. A must have for action fans in need of anger management therapy. - o -