PILGRIM Reviewed by Peter Clark The year is 1208. A Knight Templar brings a mysterious manuscript back from the crusades and a dreadful plot is hatched. In agreeing to hand on this document to a friend of his father, Simon de Lancrois thought he was simply fulfilling the last wish of a dying man. Now he finds himself on the road to Compostella pursued by Diego d'Osma, the inquisitor of Pope Innocent III. Superstition reigns all around, with both angels and demons poised to take part in the struggle. The game starts with Simon being briefed by his dying father to go to Toulouse, find his friend Petrus and give him the manuscript. The manuscript is hidden in the Library and, as you would expect, Simon's father leaves this world before he can tell him where to find it. Discovering the hidden manuscript is a bit tricky but having acquired it, your pilgrimage really begins. You find yourself on a riverbank where a travelling circus type of show is parked. The problem is that a cart is stuck on the bridge having lost a wheel and one of the barrels has fallen off into the water. Your next tasks are to retrieve the barrel and find a way to get the cart across the bridge. You will need the help of the travelling show to accomplish this. Once this has been done you find yourself outside the gates of Toulouse. The guard won't allow you in, as you have no money so you will have to find a way of getting some before you can enter. This done, you are free to wander into the Market and talk to the traders. There are quite a few of them and it is necessary to talk to all of them to find out just what each of them wants and what they can do to help you. Some of them will need to be questioned more than once. The moneychanger will give you one of the first mathematical puzzles of the game involving some scales and weights. Even when you complete this, he will not change your money until you answer a riddle. While in Toulouse, you will have to pay a visit to one of the local houses and the Abbey. It is here that you come across several more puzzles involving doors, dungeons, gratings, spikes and platforms. None of these are particularly difficult but still need a little thought. If you have a Bible handy it is here that you will need it, as you have to solve a mural puzzle. There are pictures depicting the Ten Commandments and the Ten Plaques of Egypt. They must be put into the correct order before you can proceed further and go to the Reception that the market traders were all talking about. There is a puzzle here involving a dragon that is quite difficult. From here you go to a Tower to learn more about your quest and from here to a cliff scene with Petrus where yet more of the plot is revealed to you. Now you go on to Roncevaux Abbey. Among other tasks here, you will have to find a sword called Durandal. An encounter with Hades on a bridge is the next problem and you must dispose of him before you can go on. Now you must enter a hamlet and talk to the inhabitants about a haunted house. Your quest here is to rid the house of the ghost of a witch. From here you go to a Church and have to solve puzzles with bells and windows. Now you find yourself at the Fortress where you must free Diego and Marc from the cells. Next, you progress to the house of Belibaste. There is a maze to negotiate here and more puzzles involving Kings, Knights and Ghosts. Hades makes an appearance here at the Cathedral. You must play chess with him and win to escape his clutches. You are now in the final part of the game. You face the three Judges who will all question you about what you have learned of The Tradition. The answers are all contained in the game and, as there is an encyclopaedia that keeps track of all the information that has been revealed to you during the game, you can always look up the appropriate answers. If you answer the questions correctly you enter the closing video clip where you are invited to join The Tradition. I enjoyed this game a lot. The puzzles, although tricky, were not so difficult as to make you want to give up. There is quite a lot of talking to the other characters which some times got a little boring but this is necessary in order to find out everything for the interrogation at the end. I found no bugs and the game played perfectly on a PC with Pentium 3 700Mhz processor running Windows Me. My only criticism is the end sequence. I felt that after all that puzzling, the ending deserved to be better than it was. However, the game is still worth playing and I would recommend it to those liking the mathematical and mechanical type of puzzle. - o -