Throne of Darkness Reviewed by Nick Edmunds Godzilla may have been the biggest thing to come out of Japan, but Toshiro Mifune had more screen presence in his little finger. Under the direction of Akira Kurasawa he personified the archetypal image of the samurai that we have become familiar with and films like The Seven Samurai, The Hidden Fortress and Yojimbo still influence much of what we see on the big screen today. So when a game comes along proclaiming itself as being "Seven Samurai against evil" who could resist? In the ancient land of Yamato, the ageing warlord, in his desire to live forever, has relinquished his soul to the demon Zanshin. Zanshin has unleashed his horde of monsters and undead warriors drenching the land in the blood of your people. The seven samurai in your party are Yamato's only hope and must destroy Zanshin before his darkness becomes complete. The first task set by the Daimyo is to find and eliminate the general of the force invading your citadel while gathering your team of warriors and slaughtering hordes of the Dark Warlord's minions as you go. And there really are hordes of them; it would appear that everyone who ever died in Japan has resurfaced and got it in for you. Enemies come so thick and fast that conventional weapons alone are little use and you need to utilise magic or be overwhelmed by sheer numbers. Similarly a range of tactical formations is available to your squad but they are such numpties as to require constant babysitting. Not because the enemy are any cleverer than your blokes, their A.I. is simplistic to say the least, but this isn't really a strategy game as you're fighting numbers not intelligence. As such there are no real puzzles other than the constant collection of equipment and character attributes in order to stand a chance with the masses of increasingly tough monsters culminating in a boss every few levels. Further levels stick rigidly to this theme and your team hack and cast their way through traditional scenery with souped up traditional weapons and spells. The unrelenting carnage soon begins to take its toll as equipment degrades with use and monsters become harder and more numerous as you go along. Thus a visit to the Priests and Blacksmiths is often necessary for healing and equipment repair. This is where the teleport technology comes in handy as you have constant access to any other teleporter once encountered. I also found the sub-title a little misleading, for while there are indeed seven samurai, you only get to have four of them in your squad at a time. The remainder of the group sits around with the Daimyo having a nice cuppa until you need them. Fortunately the ancient Japanese have something which the Star Trek Federation have yet to master, a reliable teleporter. So when you do need to adjust your team you simply beam an injured party member back to the sanctuary where the Daimyo will recuperate and even resurrect them while you beam a fresh guy back. Previously Japanese flavoured games have consisted mostly of Beat 'em Ups or followed the recent vogue for medieval strategy games. However, Throne of Darkness (distributed by Sierra), is of the genre referred to as an action RPG. This style of game tends to lack the substance of a true RPG, but makes up for this with body count. The action/RPG model pioneered by Diablo (Diablo II was practically identical and reviewed Syntax issue 76) is given a twist in ToD through it's adoption of Japanese mythology and I believe Throne of Darkness to be the first game to utilise Japanese historical dramas in this fashion. Although the game itself isn't exactly a new direction, as it has pretty much the same storyline and control interface as the Diablo games just set in a specific country. While the control interface is simple enough; left click, move/attack, and right click cast spell, this one is complicated by its multi-character approach. This review could easily have been one sentence; "Diablo with a few mates in Japan", but it's not quite that simple. For some unfathomable reason I really enjoyed the Diablo series; they managed to be addictive with little in the way of plot elements, puzzles or quests. Many others must have agreed with me on that one because Diablo 2 was one of the fastest selling games ever. I also dig the Japanese feudal mythology setting, but while ToD combines the two it just doesn't gel. San Francisco-based developer Click Entertainment made the decision to take a classic game and give it a fashionable tweak - genius. A plan with only one small flaw: it didn't work. ToD is a disappointment because it's missing a hook to hold it together. - o -