Alone in the Dark 4: A New Nightmare - part 3 Solution by Tami Meyers, taken from the internet Walkthrough playing as Aline Cedrac - part 1 Continued from last issue Rooftops You begin the game on the manor rooftops. Follow the rooftop around. Keep going until Edward radios you. Climb through the window up here. Lucy's Bedroom Lucy, Obed's mother, is in bed here. Talk with her. She will let you know about the shadows and how light gets rid of them. Since you don't have any weapons right now, that is a big hint as to how to defend yourself. She will also give you a small gilded key. When you are done talking pick up the first aid kit on the side of the bed. Head for the door in the room. A creature will appear. Remember Lucy's words. Use your flashlight on the creature. Keep shining it until it disappears. When it's gone, go for the door. Lucy will stop you and tell you about the charm on the table by the door. Pick it up. Exit the room East Loft Start running west down the hall. By the door here is a light switch. Turn it on to get rid of the plants in here. The door is locked so you need to find a key. Head back east and then south down the hall. Go through the door here. East Attic Head south and through the door. Enter the room. Storage Room Move through the room until you reach a barrel. There is a saving charm sitting on it. Walk further in and you will radio Carnby. When done, continue to the end of the room. There is a box of shotgun cartridges sitting on a crate. Exit the room the way you came in. From this room head to the west side. Go out the door to the west. Walk down the hall. Go through the next door. West Attic Head south. There is a small gilded key (2nd Flr east) Continue in this direction. Move forward. Pick up the first aid kit. There is also a box of bullets in here. Now exit the way you came in. Go back down the hall. East Attic Head back out the east door into the hall. Use your 2nd floor key on the door to the west. Staircase Once inside the stairwell, radio Carnby. She'll mention a statue in the smoking room. Head downstairs. At the landing Aline will stop to listen to a conversation. When done, radio Carnby again. The door here is locked so continue downstairs. First Floor Corridor Go through the door here. Move forward and your view will change. Go through the east door. Smoking Room This is the smoking room Aline mentioned earlier. There are 3 first aid kits on the table by the couch. There is an Indian style stone socle on the north side of the room. Turn out the lights to see the gun inside it. Use Lucy's key to open it up and get the gun. You will now be attacked so start heading for the door to the east. It will unlock and you will be able to get out. 1st floor corridor Obed is here but he takes off. Start following him. Follow the hall to the west. Exit through the door. Go through the door here. You can here Obed's footsteps. Move forward. As you continue down the hall you see a door slam. Head for this door. Continue west down the hall until you reach the door with H.M. on it. In this hall pass the next door with H.M. on it and continue on. At the end of the hall Obed will be here. He will shoot you and you will have a vision. You will then wake up in a bedroom. South Bedroom You will radio Carnby. When done, turn on the lights. On the desk is an allen wrench. Also on the desk is a first aid kit. On the little seat by the mirror is a charm. On the nightstand is Alan Morton's journal. Read it. The two doors in here are locked so go through the mirror. Stairwell Head downstairs. At the landing in the corner is a shotgun. Open the door here and continue down the stairs. Continue down the hall. At the end is a first aid kit. Look through the spyhole in the door. You see Obed. When you're done head back up to the bedroom. South Bedroom Carnby shows up. When you are done talking he will help you up through a trapdoor in the ceiling. Attic Judas De Certo will appear to you in the mirror. He will ask you to bring him his mirror. When done, exit through the door to the north. To the east is a charm. Now exit through the door to the east. When you exit the handle will break and you will not be able to get back in. From here go back to Lucy's bedroom. Lucy's room Talk with Lucy again. When done head back out to the hall. Attic Now go through the door to the west again that leads to the staircase. Staircase Go through the door on the first landing. 2nd floor corridor Go through the door to the east. Alan's office To Aline's right is a first aid kit. Move forward into the room. On the dresser is the mirror you need. Now climb the stairs. Under the desk is a grenade launcher. Read Alan's journal on the desk. Now exit back to the corridor. 2nd floor Corridor When you get back out move forward. Blood will begin to spill from the door ahead and spiders will attack. Start running west, down the hall. Pass the double doors and enter the next door to Aline's left. West Bedroom Move forward into the bedroom. On the fireplace mantel is a charm. On the dresser by the bed is a box of cartridges. Head east into the bathroom. Judas will appear in the mirror. When he's done talking walk into the mirror. Judas will ask for the mirror you have. DO NOT give it to him. Select 'no' and Aline will break the mirror. Judas will disappear and you will end up with your first statue. You will then radio Carnby. Now head back through the room toward the door. Edenshaw will appear. You will radio Carnby again. When he's done talking unlock the door to the east. Open the door. 2nd floor landing You come out on the 2nd floor landing. Kill the creature up here. Now head downstairs. Lobby Check out the mirror at the bottom of the stairs. Go through the double doors to the north. First floor Corridor Head east and through the door at the end of this hall. Avoid the creatures here if possible. Once inside, there will be two zombies. Kill them. Go through the door to the south. Obed's office Turn on the lights. Move around the room. On a table by the desk is a box of cartridges. The camera angle will change and you will be standing in front of a mirror. If you look at it, it mentions it's cracked. Shoot the mirror with your shotgun. Read the book inside. Aline will mention that she should go back and talk with Lucy. Before leaving you may want to read the other books in here. Exit through the door you came in and you will automatically be taken to Lucy's room. Lucy's Bedroom Walk over to her bed and talk to her. She will give you a glass prism. Exit the room. Attic Exit out the door to the west. Staircase Head down the stairs to the second floor landing. Go through the door here. 2nd floor corridor Enter the room to the east. Alana's Office Climb the stairs and examine the projector. Use the glass prism on it. Use your flashlight on it. Press the spacebar. Watch the movie. When done a 3d map will appear. Take it. Examine it. It mentions the library. Head back to the staircase. Staircase Walk down to the bottom. Go through the door here. You will immediately be attacked by zombies so be prepared. 1st floor When they are taken care of, enter the library to the west. Library Read the book on the desk. Read the Morton family biography on the pedestal. Climb the stairs to the 2nd floor. Walk around to the next flight of stairs. There is an open door here. Enter. There are 3 boxes of cartridges here. Exit. Head up the stairs. Climb the ladder. Rooftops Follow the rooftop west. Climb the ladder. Tower There is a box of grenades to Aline's left. Take them and exit back to the library. Solving the 3d map puzzle Library Go back to the main floor. As you head back down, notice the four bookcases. Stand in front of the main doors and face the library. If you look at the cube you can see four sections. One of the sections has a star. If you look at the manor map you can see four large bookshelves on the main floor. These represent the four sections on the cube. Walk forward to the 2nd bookcase from the left and go to the left side. (In between the first and second sections.) From here start clicking. You will hit on 4 books that have a place to enter a code. On the cube it says 1991. Enter this. A secret room opens. Enter. Secret Room You need to click on the right spot but there is an Abkanis tablet, 3 first aid kits, and a saving charm. Now click on the lever. A cage will raise out of the ground with a horrible monster in it. Use the grenade launcher to kill him. It shouldn't take to many shots. When done, examine the cage. Inside is half a gold medallion. Head back to the library doors and exit. You will end up in Lucy's room again. Lucy's Room Go up and talk to her. She will give you the other half of the medallion. When you are done, radio Carnby for a hint on how to get out of the manor. Head back to the main lobby. Lobby Go back to the mirror at the foot of the stairs. In inventory, combine the two halves of the medallion. Place the medallion in the mirror. Open the mirror. Basement Move forward. Open the gate. Head to Aline's right. Climb the ladder and she will automatically use the Allen to open the trapdoor. Greenhouse You are now in the greenhouse. Edenshaw appears and tells you to go to the fort. Follow the path and at the fork make a left. Continue following the path and on a crate is a box of grenades. Exit the door to the west. Outside Once outside the monster will attack again. You can outrun him. Head to the right of the greenhouse. Exit through the gate here. Radio Carnby and he will tell you about a weapon. You will need to find the parts and assemble it. Rocky Terrain The monster shows up again. Keep running and go through the gate. He won't follow. Cemetery Look at the map. There is a save charm in this area. If you move forward and then around to the dead end there are two boxes of cartridges. Go back now and head in the other direction. Follow this path to an archway. When you get here the monster will attack again. Check your map and then start running. There is a crypt door you want to enter. Head for it and get inside. It's possible you may have to take the monster down first. Crypt Walk down the stairs. You are now in a room shaped like an octagon. Head to Aline's left. The first crypt is empty so head to the second one. This one is Jeremy's. Enter. Jeremy's crypt Inside is a rocket launcher and some rockets. Near the tomb is a first aid kit. On the tomb is a save charm. There is a metal object on the tomb and an engraving. "Only a symbol of light will open the tomb." You will take a metal cover. Combine this cover with the flashlight. Exit the crypt into the outer area. Outer Crypt Go to the back wall. You'll notice a large 'X' and metal pieces that light up when they are hit by the flashlight. You need to light them in the shape of an "M". Use your mouse button to do this. Start at the bottom left and trace the letter. When you hit the right pieces they turn green. They will go back to normal if you mess up. When you are done with this Richard's crypt opens up. Head over there. Richard's Crypt Go through the hole in here and outside. Try running from anything that attacks. Outcrop Head to Aline's right and press the spacebar. Hit 'yes' to climb over the side of the outcrop. To be concluded next issue - 0 -