Cultures 2 : The Gates of Asgard demo JoWood / Funatics Development Part of SynTax CD 2 Reviewed by Sue On a quest for answers and adventure, you will discover hitherto unknown lands, meet new nations ... and awaken an ancient serpent! So says the intro to the demo to Cultures 2. I thoroughly enjoyed the original ... I actually finished it! So I was looking forward to seeing what improvements had been made to the follow-up. There are two scenarios in the demo. The New Land and The Big Battle. The New Land is a sandbox level with no specific goals but as you play and make achievements, you'll be given little messages which point you in the right direction for your next move. This is useful for those who haven't played the original game. The Big Battle is, as you'd expect, a military level. You'll quickly see what changes have been made to the game. There are healing potions to collect and use, more weapons and armour, and chests to loot. But I concentrated on The New Land because to me the fighting was always the least interesting part of the game. In this scenario, the Vikings have just one house at their disposal plus the contents of their ship. A few hints are given as you play. For example, it's suggested that you concentrate on food production at first as well as extracting raw materials. Cultures 2 is very much an advance on its predecessor. Generally the lack of a manual or any instructions wasn't a hindrance because I'd played the original, I could work out what to do most of the time. But I'm sure that in the first game you left-clicked to perform certain actions (eg assign a Viking to a particular house) and now it's a right-click which felt very wrong. For some time I couldn't work out why I got a "brppt" sound when clicking on a building, muttering "Go there, you fool!" and getting very annoyed with the Vikings who totally ignored my commands. Each character now has a lot more options. Everyone can be assigned a vehicle. Everyone can fight any vehicle, building, animal or inhabitant. Correct. Any MAN can do all these things. Women can only attack inhabitants. Basically, as in the first game, they are home makers and breeding machines, first and foremost. As you'd expect, the graphics are better, more colourful and detailed. The houses have a much richer texture than before. There are more buildings and items. If conditions are right, bakers can now make bread or cakes. Potters can make crockery, tiles and bricks. This depends on the level of the building. Buildings can be improved. So a Pottery 1, which makes bricks, can be upgraded into a Pottery 2 which produces tiles and then to a Pottery 3 for crockery. Or you can build each one directly, once your Potter has reached the appropriate experience level. Extractors can ... erm ... excavate quarrystone, clay, wood or mushrooms. Quarrystone then has to be turned into stone. You can build beehives, cattle farms, Alchemists huts, herb huts. Yes, there's a lot going on. Sadly, but not unexpectedly, there's no save routine in the demo. So just as I was getting into a game, I'd have to quit to do something else like work or hoovering. The more I played, the more I enjoyed the game. Though I thought I probably wouldn't want to play another Cultures game, this new one is different enough from the original to attract me. I just hope there's not too much fighting in it! - o -