The History of Might and Magic Taken from the Internet Few role-playing games have achieved the success that Might and Magic has with over 5 million units sold worldwide in the nearly 20 years since its first release. It is not only a game series, it is a role-playing legacy. The Might and Magic series made its debut in 1984 with Might and Magic, Book 1: The Secret of the Inner Sanctum. At a whopping 256 kilobytes, this EGA graphics-enhanced game was written and produced on an Apple IIc and featured first-person perspective gameplay, a first in the computer RPG gaming genre. Might and Magic II: Gates to Another World was released to satiate the steadily growing number of Might and Magic fans. While there were no new remarkably unique features, this follow-up title gave the RPG player more of the same adventure and story-driven gameplay that the original Might and Magic offered. Might and Magic III, however, made a technological leap that made RPG gaming more accessible to a broader audience of gamers. Long gone were the days of having to hand-map each dungeon; Might and Magic III: Isles of Terra featured a brand-new automapping system and set a standard that the rest of the RPG gaming world would soon follow. It was also one of the first CRPGs (Computer Role-Playing Game) to provide VGA graphics and native sound card support. These new features instantly garnered Isles of Terra a number of industry awards, such as the "Role-Playing Game of the Year" award from Computer Gaming World magazine (1991). In 1992, Might and Magic IV: Clouds of Xeen entered the gaming market and immediately became a best-seller. Might and Magic V: Darkside of Xeen soon followed featuring a bonus scenario; if the player installed Clouds of Xeen and Darkside of Xeen on the same hard drive, the player was treated to the scenario World of Xeen which spawned its own expansion. Meanwhile, Jon Van Caneghem, creator of the series and president of New World Computing, came upon the idea of melding turn-based strategy with the Might and Magic story and world. Thus, Heroes of Might and Magic: A Strategic Quest entered the gaming scene. 1998 saw the release of the first Might and Magic game in over three years, Might and Magic VI: The Mandate of Heaven. This new installment in the series made another technological leap forward; The Mandate of Heaven featured a brand new graphics engine featuring 16-bit, 65,000 color graphics in a high-res smooth scrolling world. It also boasted a new sophisticated non-linear gaming system for added replayability and engrossing role-playing. Might and Magic VII: For Blood and Honor actually picked up the storyline from Heroes of Might and Magic III, presenting further proof of the depth in the Might and Magic universe. Might and Magic VIII: Day of the Destroyer took strides forward in graphics and gameplay. The player could now pursue the main quest or concentrate on the advancement of his or her characters, pursuing sub-plots, spin-offs, and mini-quests. And now, the highly-anticipated and greatest installment in the Might and Magic saga is here: Might and Magic IX - o -