POOLS of RADIANCE 2 - The Ruins of Myth Drannor Review and hints by Brian Burke POR2 is the long awaited, and unexpected sequel, to the old SSI Gold Box game from the mid 90s. I, and many other readers of SynTax I'm sure, cut my RPG teeth on the Gold Box series. We didn't care too much about the graphics, absolutely unrecognisable by today's standards, gameplay was everything, a fact that seems to have been lost somewhat in the interim. It's not that you don't get value for money with POR2, it's just that it's a mighty long and often lonely slog through the repetitive dungeons that vary not a jot from one level to the next. Catacombs are the same as Dungeons are the same as Prisons are the same as..you get the picture. This is in contrast to the very pleasant exterior where the landscapes are a positive pleasure after being below ground. But below ground is where the action is and that's where 90% of the game occurs. I won't deal with a walkthrough here, there are excellent guides and maps on the Internet and a SynTax reader is writing some notes too. There's a limited choice for your party, just the usual suspects. I followed a hint and started with a Fighter, Cleric, Dwarf, Thief and a Paladin. I can't say the latter was all that useful as you pick up loads of healing salves and potions. Use the potions for your character and the salves to cure another member of the party. I picked up a Sorcerer on the first or second level. You do need some beefy characters to finish the game, magic users alone won't do it. You can't cast any spells when standing next to an enemy, they just cut you up and there's your Cleric laid out on the floor. Spell casting has to be done out of range of enemy weapons. It is possible for a Cleric to move forward from an out-of-range position to heal characters, but when casting Resurrection be sure that the body is free from enemy presence. As ever the Fireball (and similar) spell is a game winner, you can place the centre of the spell in such a position as to avoid your party receiving damage - characters and enemies turn red when they're in range. There is an enormous amount of treasure to be found. Obviously you keep the various Cleric and Sorcerer wands, scrolls and potions but frankly, apart from replacing your current weapons and armour there is absolutely no point in keeping the rest. There's nothing worth buying. You just simply end up with a load of money and nothing to spend it on. Maybe the multi-player game is different and you do need cash, but I doubt it. Each of the lower levels has an access point back to the surface to allow you to sell (i.e. get rid of) your treasure. The surface trading point is by far the easiest place to find. There are a couple of other places but they're in the Dungeons (a generic term for the lower levels) and too difficult to find, although I suppose you could mark the map if you feel inclined. There are also teleportation points that are opened up reasonably early in the game for ease of travel. Generally I preferred the doors to the surface and the cave tunnel route back to the appropriate level. Each level is strewn with rocks, furniture and barrels which you can destroy, the point being that if you smash everything then at least you know which areas you've covered. I always left doors and chests open too. Some doors and chests are trapped. Use your Thief to search for traps and disable them for bags of experience. He will be a level higher than your other characters pretty soon. Your character will max out at Level 16. You just start a different discipline then. I gained a further three or four levels in my new trade before I finished the game. Fighting is quite cool. I adjusted the timing to the maximum to allow me to dither around selecting weapons (well swords and bows actually) and to decide which spell to cast. Once you've had your turn hit the Space Bar to go onto the next character. Bows become quite useful for all characters able to use them later in the game when the stats improve. There are places early in the game where the baddies will be too powerful for your party, you can't just clear out each level and move onto the next. In these instances just move down a level or two (whilst gaining character progression) and return later to polish off the enemy. Overall the game is not quite the coaster that Computer Gaming World said it was but you do need the patch. This was at Version 1.4 as I write. You'll need to download Version 1.1 to uninstall the game otherwise I gather you may have problems with your system. If you're a die hard RPG fan - go for it. If not - play Morrowind. - o -