Sanatarium Reviewed by Peter Clark The video scene that starts this game seems to indicate that you, a scientist of some sort, have made a breakthrough discovery. You set off in terrible weather at night, rushing along mountain roads in your car to break the news. However, as you might expect, things don't go according to plan and you crash through a barrier and down the mountainside. As you regain consciousness, you find yourself in some sort of hospital. Or is it? A quick inspection leads you to think that your surroundings resemble an asylum more than a hospital. What is more, your memory has gone and the past is no more than a dream. As you progress through the game visiting different places and times, flashbacks will reveal more and more of your past history. At first I thought, Oh No! Not another Frankenstein monster look-alike. Luckily it was not to be. Although your memory returns as you progress through the game, this is not the main plot as there are many twists and turns through various times and places before the game can be completed. The game is divided into nine chapters each of which takes place in a different location. Chapter One begins with you as yourself in the sanatarium after your car crash. This section is quite simple, your objective being to escape from the place. There appears to be no staff around and talking to the other inmates only serves to prove to you that you are the only sane one in the place. If you can find a way across to the central tower, and this is quite an easy matter, you will be able to use the closed circuit cameras and find your way to escape. However, you now find yourself in a village populated only by children who all seem to talk about "Mom", their only provider. A great deal of interrogation is needed here before you can find your way to "Mom", who turns out to be an alien. The village must be rid of said alien and only when you have accomplished that, can you proceed to the next chapter. You now take the part of a small girl and you seem to be marooned on an island with a shipwrecked circus of freaks. Off in the distance across the water you see another island on which is a large, derelict mansion. There are various tasks to be performed including learning the art of fire breathing before you can take on the monster in the cave, find your way under the water to the mansion and return a doll to another small girl. Completing this task takes you into the next chapter. Here you are your old self again and have the task of finding a way into a locked laboratory. When inside, there are a couple of quite devious word puzzles to solve before being transported to the next part of the game. From the Laboratory you travel to a Hive occupied by a strange kind of insect and here you take the part of Grimwall, a Cyclops. Your aim in this part of the game is to find and active a portal into the next part of the game. You need to interact with several characters here before your task can be completed and you find yourself back trapped in the morgue at the sanitarium as yourself. Escape from the morgue is your first task and then, after finding a way to restore heat to the place, you may explore the grounds. Here you discover a temple in the cemetery. There is a way from here to the next chapter but the temple is locked and a way in must first be discovered. If you are successful in entering the temple and solving the puzzle that you find inside, you will be transported to the Lost Aztec Village that forms the next chapter. A lot of talking to the inhabitants here is called for before you can defeat Quetzalcoatl the evil god. The end part of this chapter involves negotiating a maze. This had me tearing my hair out as, if you make a mistake, you are returned to the very start of the maze. The save function really comes in useful here. Along the way in this maze are sections of ground that fall as you get close to them and spurts of electrical energy which you have to negotiate. When you finish the maze, you reach the end of the chapter and start the final section where all three of the characters that you have been during the previous part of the game must be used at the right times to complete the section. The times that a change was needed seemed to be fairly obvious such as needing to be the small girl rather than the Aztec Warrior or the Cyclops when you have to crawl across a spider's web. At the end of this section you find the final portal that takes you to a confrontation with the evil Doctor Morgan. Again, this puzzle is time consuming rather than difficult and with careful use of the save game facility you should be able to defeat the Doctor quite easily. All that then remains is to sit back and watch the closing video sequence. I have not made mention of the complex interaction needed between the many characters in the game or the many and various puzzles that need to be solved to finish the game. Most of the puzzles were of the type seen in many other adventure games such as diverting water streams through pipes to start the fountain and taking letters from writing on blackboards to make other words. There is one puzzle in the lost village that I found to be quite original in that several warrior spirits must be interrogated in order to find out their names and pecking order in life. You will be asked to put all the spirits in the correct order later in that section before you will be given the spell that you need. I enjoyed the game and found that it played very well. The computer I used was well ahead of the minimum specification needed and the control interface, as usual through the mouse, operated smoothly and naturally. The use of the right mouse button to control the direction of the character was quite useful. The only area that let the game down in any way was the dialogue that, in some parts, I found to be quite stilted. However, this is not enough to stop you enjoying the game. The game is couple of years old but might still be available if you search around. It was published by Dreamscape, Mindforce and the minimum specifications are as follows below: - Windows 95 or above, Pentium 133 or higher, 6xCD Drive, 32 Meg Ram, mouse and Direct X. - o -