Michael Crichton Timeline Reviewed by Nick Edmunds Part of a team of archaeologists excavating an historic region of modern day France, you play the mysterious Chris. Your team leader, Professor Johnston, has travelled back to 1357 to observe Lord Oliver and his group of rogue knights who are taking over the town of Castlegard. When the professor fails to return you receive a videotape with an imperative request: travel back to fourteenth century France to rescue him. After a quick training period to get acclimatised to the 1st person perspective, the Quake key controls and the stun stick, your party enter the catchily named time travel pods and head for the past. Within seconds of arrival your bodyguard Baretto is dead, the great jessie, killed by the Decker. There must be some significance with this Decker fellow as everyone seems to know all about him, but have neglected to fill you in. I can only assume that he has relevance for those who have read the book although he doesn't feature enough in the game to worry about. This leaves just you and the know-it-all Kate, with whose assistance you make your way through a series of jumping and navigating tasks tenuously associated with life in a medieval society. The "story driven journey" is totally linear with no puzzles whatsoever and Kate tells you exactly what to do anyway. Even when separated from you she gives constant instructions through an earpiece. While her ability to translate what the French guards were saying came in handy, her constant commentary means it's like going adventuring with your mum. As well as the 14th Century French castle town, there's also a jousting tournament and an underground river to navigate. This historical aspect is sold as a learning tool and is mildly educational in that it features a 3D tour of the Timeline world narrated by Michael Crichton himself. This provides no more than basic information of a 14th century town and appears to have been designed as a means of padding out the package rather than any real attempt to impart knowledge. While animation and graphics are quite reasonable there are occasional clipping issues - stray too close to a seam and you may get sucked through a wall. This poses particular problems when the said seam is near a running jumping puzzle. As ever with time travel there is the warning about killing people in the past because of the paradox thing, but they needn't have worried. As it turns out these medieval French types are all mouth and no pantaloons: they may come on a bit strong, but whack 'em a few times and not only do they chicken out but they dematerialise before your eyes. Although even these seemingly non-fatal incidents could have far reaching repercussions in the present. Mr. Cricthon may have felt it simpler to side step this point or perhaps he is unaware of theories which maintain that events can be altered simply by being observed let alone whacked a few times with a big stick. Loosely based around the novel of the same name I should have known better when I noticed that the author's name is in letters as big as the title. Interestingly, an indicator that generally bodes well in a novel proves to be quite the opposite in games. Although games based around books and/or films are rarely a great idea, there have been notable exceptions (Dune II was exceptional in its day) unfortunately Timeline isn't one of them. Maybe Michael could go back in time and change it? Billed as "a unique entertainment experience for first-time gamers" timeline is essentially designed for children, although the age eleven plus ELSPA rating effectively rules out much of the target audience. Initially, youngsters like myself might be taken in by the knights, jousts and castles theme (Critchon suckered me with the dinosaurs as well), but there's probably not enough substance, puzzles or humour to maintain their interest here as the whole thing only lasts a couple of hours. This said, Timeline does a good job of meshing several genres around the medieval theme and should prove a good introduction to gaming. - o -