Will Wright on why TSO is socially engaging Taken from the Internet Forget half of what you know about The Sims. Forget the part about interacting with simple, predictable, simulated people. In The Sims Online everyone you interact with is real and the consequences of these interactions are far more complex and unpredictable as a result. At the same time, we've tried very hard to carry as much of the existing Sims interface and concepts into the new online game as we can. We want you to feel comfortable with the game from the beginning so that you're immediately moving through and living in the world. The emphasis of the Sim and Sims games has always been more on creativity than conquest and The Sims Online is no different. You are encouraged to create cool places, businesses and houses that will appeal to other players in the game. The primary reward structures of the game are built around this concept. Rather than rewarding you for killing each other, TSO rewards you for entertaining each other. You can group together with other players as roommates and pool your resources to build a business or go it alone. That's not to say that there's no competition in The Sims Online. The competitive aspects now occur at a somewhat higher level -- geographically and socio-economically speaking. Your Sims will now live in a large, diverse city. As a result many of the dynamics from SimCity will come into play. You may manage to open the trendiest restaurant in town but that's not going to prevent other enterprising entrepreneurs from setting up shop down the street from you and stealing your best customers. Other city-level dynamics in the game will include real estate development and speculation, neighborhood development and transportation issues. To give players the ability to build diverse cities, neighborhoods and districts will require a huge variety of objects, skins and house elements. The Sims Online will ship with virtually all of the objects from all of the expansion packs released to date (including Sims Vacation) plus several hundred new objects specifically designed for the online version. To put these numbers in perspective, the original Sims (and each expansion pack) shipped with about 150 objects in the catalog. The Sims Online will ship with over 1000. The core of this game, however, will still be about social dynamics, interactions and relationships. Since your Sim now is a direct representation of you in the world, you'll have much more control over it. Every animation, action and decision it makes will be under your control. The social interactions (as well as your Sims' responses to events) have been expanded to give the players as much expressive potential as possible. I'm really looking forward to playing this game in its final form. I'm especially curious to see what happens when the creative fans, which have made The Sims such a tremendous success, get their hands on it. There's no telling what will happen! Will Wright Creator of SimCity and The Sims - o -